SBSPSS/Utils/MkLevel/MkLevel.h
2001-06-28 17:48:30 +00:00

205 lines
5.0 KiB
C++

/*************************/
/*** Base Level Holder ***/
/*************************/
#ifndef __MKLEVEL_HEADER__
#define __MKLEVEL_HEADER__
#include <vector>
#include <List.h>
#include <FaceStore.h>
#include "IniClass.h"
// Map Editor header files
#include "..\mapedit\LayerDef.h"
#include "..\mapedit\ExportHdr.h"
using namespace std;
//***************************************************************************
struct sMkLevelTex
{
int Tile;
int Flags;
int TexID;
bool operator ==(sMkLevelTex const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);}
};
//***************************************************************************
struct sInfItem
{
GString Name;
int Val;
bool operator ==(sInfItem const &v1) {return(Name==v1.Name);}
};
//***************************************************************************
struct sUsedTile2d
{
int Tile;
int Flags;
int TexID;
bool operator ==(sUsedTile2d const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);}
};
//***************************************************************************
struct sUsedTile3d
{
int Tile;
int Flags;
bool operator ==(sUsedTile3d const &v1) {return(Tile==v1.Tile);}
};
struct sOutElem3d
{
bool LocalGeom;
sElem3d Elem3d;
CFaceStore FaceStore;
vector<sVtx> LocalVtxList;
CList<u16> LocalVtxIdxList;
};
//***************************************************************************
struct sMkLevelModel
{
GString Name;
int TriStart,TriCount;
u16 ElemID;
bool operator ==(sMkLevelModel const &v1) {return(Name==v1.Name);}
};
//***************************************************************************
struct sMkLevelLayerThing;
class CMkLevelLayer;
class CMkLevel
{
public:
CMkLevel();
~CMkLevel();
void SetAppDir(const char *Path);
void Init(const char *InFilename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int PakW,int PakH,bool LocalGeom);
void LoadModels();
int AddModel(const char *Name,int TriStart,int TriCount);
void Load();
void Process();
int AddTile2d(sExpLayerTile &Tile);
int AddTile3d(sExpLayerTile &Tile);
void AddInfItem(const char *Name,int Val);
void Write();
int Create2dTile(int Tile,int Flags);
int Create3dTile(int Tile,int Flags);
void MakeTexName(sExpTile &SrcTile,int Flags,GString &OutStr);
int BuildTileTex(sExpTile &SrcTile,int Flags);
char *GetConfigStr(const char *Grp,const char *Key) {return(Config.GetStr(Grp,Key));}
int GetConfigInt(const char *Grp,const char *Key) {return(Config.GetInt(Grp,Key));}
CIni &GetConfig() {return(Config);}
CTexGrab &GetTexGrab() {return(TexGrab);}
void SetStart(int X,int Y) {LevelHdr.PlayerStartX=X; LevelHdr.PlayerStartY=Y;}
void GetPakWH(int &W,int &H) {W=PakW; H=PakH;}
protected:
void BuildModel(CScene &ThisScene,GString &RootPath,int Node);
int Create3dElem(int TriCount,int TriStart,bool Local);
int Create2dElem(int Tile,bool Local);
CMkLevelLayer *FindLayer(int Type,int SubType);
void LoadStrList(CList<GString> &List,char *TexPtr,int Count);
void LoadTiles(sExpFileHdr *FileHdr);
void LoadLayers(sExpFileHdr *FileHdr);
void LoadLayer(sExpLayerHdr *LayerHdr);
void AddDefVtx(vector<sVtx> &VtxList);
void PreProcessLayers();
void ProcessElemBanks();
void PreProcessElemBank2d();
void ProcessElemBank2d();
void PreProcessElemBank3d();
void ProcessElemBank3d();
void ProcessElem3d(sOutElem3d &ThisElem);
void ProcessLayers();
void SetUpTileUV(sElem2d &Out, sTexOutInfo &Info);
void PreProcessModels();
void ProcessModels();
void WriteLevel();
void WriteLayers();
int WriteLayer(int Type,int SubType,bool Warn=false);
int WriteThings(int Type,bool Warn=false);
int WriteModelList();
int WriteTriList();
int WriteQuadList();
int WriteVtxList();
void WriteElemBanks();
void BuildTiles();
void WriteIncFile();
void ReportLayers();
char *GetLayerName(int Type,int SubType);
void ExpTri2Face(sExpTri &In,CFace &Out,bool ImportTex=true);
FILE *File;
GString InFilename,InPath,LevelName,LevelFullName;
GString OutName,OutIncName;
GString AppDir;
int TileW,TileH;
CIni Config;
CList<sExpTri> InTriList;
CList<sExpTile> InTileList;
CList<GString> InSetNameList;
CList<GString> InTexNameList;
CList<sElem2d> OutElem2d;
CList<sOutElem3d> OutElem3d;
CList<sUsedTile2d> UsedTile2dList;
CList<sUsedTile3d> UsedTile3dList;
CList<sMkLevelTex> Tex2dList;
CTexGrab TexGrab;
CList<Frame> BmpList;
vector<CMkLevelLayer*> LayerList;
CList<sMkLevelModel> ModelList;
CFaceStore ModelFaceList;
sLevelHdr LevelHdr;
sExpTri FlatFace[2];
CList<sInfItem> InfList;
int PakW,PakH;
bool LocalGeom;
vector<sTri> OutTriList;
vector<sQuad> OutQuadList;
vector<sVtx> OutVtxList;
};
//***************************************************************************
#endif