374 lines
6.3 KiB
C++
374 lines
6.3 KiB
C++
/*=========================================================================
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ndogfish.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NDOGFISH_H__
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#include "enemy\ndogfish.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __ANIM_IRONDOGFISH_HEADER__
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#include <ACTOR_IRONDOGFISH_ANIM.h>
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#endif
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void CNpcIronDogfishEnemy::postInit()
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{
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m_state = IRON_DOGFISH_THUMP_1;
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m_extendDir = EXTEND_RIGHT;
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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}
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bool CNpcIronDogfishEnemy::processSensor()
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{
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/*switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 5000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}*/
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return( false );
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}
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void CNpcIronDogfishEnemy::processMovement( int _frames )
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{
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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if ( m_movementTimer > 0 )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_WALK;
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m_frame = 0;
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}
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processGenericFixedPathWalk( _frames, &moveX, &moveY );
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Pos.vx += moveX;
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Pos.vy += moveY;
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m_movementTimer -= _frames;
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}
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else
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{
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processStandardIronDogfishAttack( _frames );
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}
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}
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void CNpcIronDogfishEnemy::processWalkToUser( int _frames, int speed )
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{
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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if ( Pos.vx + playerXDist > maxX )
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{
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// abort
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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}
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else
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{
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Pos.vx += _frames * speed;
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}
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}
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else
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{
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m_heading = 2048;
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if ( Pos.vx + playerXDist < minX )
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{
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// abort
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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}
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else
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{
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Pos.vx -= _frames * speed;
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}
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}
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s32 groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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if ( groundHeight <= yMovement )
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{
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// move to ground level
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Pos.vx += groundHeight;
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}
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else
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{
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// fall
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Pos.vx += yMovement;
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}
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}
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void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
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{
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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switch( m_state )
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{
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case IRON_DOGFISH_THUMP_1:
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case IRON_DOGFISH_THUMP_2:
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{
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if ( playerXDistSqr > 100 )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_WALK;
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m_frame = 0;
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}
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processWalkToUser( _frames, m_data[m_type].speed );
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}
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else
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{
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// thump player
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if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_PUNCH;
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m_frame = 0;
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}
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else if ( !m_animPlaying )
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{
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m_state++;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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}
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}
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break;
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}
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case IRON_DOGFISH_LASER_EYE_1:
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case IRON_DOGFISH_LASER_EYE_2:
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{
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// fire at user
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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DVECTOR startPos = Pos;
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startPos.vy -= 20;
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projectile->init( startPos, headingToPlayer );
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projectile->setLayerCollision( m_layerCollision );
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m_state++;
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if ( m_state > IRON_DOGFISH_LASER_EYE_2 )
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{
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// return to first state
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m_state = IRON_DOGFISH_THUMP_1;
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}
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break;
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}
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case IRON_DOGFISH_ROLL:
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{
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// charge user
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if ( playerXDistSqr > 100 )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_WALK;
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m_frame = 0;
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}
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processWalkToUser( _frames, m_data[m_type].speed );
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}
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else
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{
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if ( m_animNo != ANIM_IRONDOGFISH_TAILSMASH )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_TAILSMASH;
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m_frame = 0;
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}
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else if ( !m_animPlaying )
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{
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state++;
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}
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}
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break;
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}
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}
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}
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void CNpcIronDogfishEnemy::processClose( int _frames )
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{
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// swipe at player
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if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_PUNCH;
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m_frame = 0;
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}
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else if ( !m_animPlaying )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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}
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void CNpcIronDogfishEnemy::collidedWith(CThing *_thisThing)
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{
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if ( m_isActive && !m_isCaught )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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ATTACK_STATE playerState = player->getAttackState();
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switch( playerState )
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{
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case ATTACK_STATE__NONE:
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{
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if ( !player->isRecoveringFromHit() )
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{
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switch( m_data[m_type].detectCollision )
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{
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case DETECT_NO_COLLISION:
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{
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// ignore
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break;
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}
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case DETECT_ALL_COLLISION:
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{
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m_oldControlFunc = m_controlFunc;
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m_controlFunc = NPC_CONTROL_COLLISION;
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break;
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}
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case DETECT_ATTACK_COLLISION_GENERIC:
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{
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switch( m_animNo )
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{
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case ANIM_IRONDOGFISH_PUNCH:
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case ANIM_IRONDOGFISH_TAILSMASH:
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{
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// only detect collision if in attack mode
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m_oldControlFunc = m_controlFunc;
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m_controlFunc = NPC_CONTROL_COLLISION;
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break;
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}
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default:
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break;
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}
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}
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}
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}
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break;
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}
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default:
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{
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// player is attacking, respond appropriately
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if ( m_controlFunc != NPC_CONTROL_SHOT )
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{
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m_controlFunc = NPC_CONTROL_SHOT;
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m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
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}
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break;
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}
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}
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break;
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}
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case TYPE_ENEMY:
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{
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CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
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if ( enemy->canCollideWithEnemy() )
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{
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processEnemyCollision( _thisThing );
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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}
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