SBSPSS/source/game/gameslot.h
2001-05-09 20:15:01 +00:00

117 lines
2.6 KiB
C++

/*=========================================================================
gameslot.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __GAME_GAMESLOT_H__
#define __GAME_GAMESLOT_H__
/*----------------------------------------------------------------------
Includes
-------- */
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CGameSlotManager
{
public:
enum
{
INITIAL_LIVES=4,
INITIAL_CONTINUES=3,
NUM_GAME_SLOTS=4,
NUM_CHAPTERS=5,
NUM_LEVELS=6,
};
typedef struct
{
unsigned char m_isInUse;
unsigned char m_lives;
unsigned char m_continues;
unsigned char m_maxLevelCompleted;
unsigned char m_spatulaCollectedFlags[NUM_CHAPTERS*NUM_LEVELS][8]; // Enuf space for 64 spats per level
int getSpatulaCollectedCount(int _chapter,int _level)
{
int i,j,count;
count=0;
for(i=0;i<8;i++)
{
unsigned char flags=m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][i];
for(j=0;j<8;j++)
{
if(flags&1)count++;
flags>>=1;
}
}
return count;
}
void collectSpatula(int _chapter,int _level,int _spat)
{
m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][_spat>>3]|=1<<(_spat&7);
}
int isSpatulaUncollected(int _chapter,int _level,int _spat)
{
return (m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][_spat>>3]>>(_spat&7))&1?false:true;
}
} GameSlot;
static void init();
static void setActiveSlot(unsigned int _slot);
static GameSlot *getSlotData();
static void setSlotData(GameSlot *_data);
static void eraseGameSlot(unsigned int _slot);
static void copyGameSlot(unsigned int _src,unsigned int _dest);
private:
static GameSlot s_gameSlots[NUM_GAME_SLOTS];
static GameSlot *s_currentGameSlot;
// These allow the CSaveLoadDatabase total access to the game slots
static void setSlotData(int _slot,GameSlot *_data);
static GameSlot getSlotData(int _slot);
friend class CSaveLoadDatabase;
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __GAME_GAMESLOT_H__ */
/*===========================================================================
end */