SBSPSS/source/pickups/pspatula.cpp
2001-05-09 20:15:01 +00:00

235 lines
5.7 KiB
C++

/*=========================================================================
pspatula.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pspatula.h"
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSpatulaPickup::init()
{
sFrameHdr *fh;
CBasePickup::init();
m_glint=0;
m_glintRot=0;
fh=getSpriteBank()->getFrameHeader(FRM__SPATULA);
setCollisionSize(fh->W,fh->H);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CSpatulaPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=getSpriteBank()->getFrameHeader(FRM__SPATULA);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSpatulaPickup::collect(class CPlayer *_player)
{
CBasePickup::collect(_player);
CGameSlotManager::getSlotData()->collectSpatula(0,0,m_spatulaNumber);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int spat_maxglint=50;
int spat_glintgrowspeed=3;
int spat_glintrotspeed=90;
DVECTOR spat_gxy={19,1};
static const int spat_glintFrames[]={FRM__GLINT1,FRM__GLINT2,FRM__GLINT3,FRM__GLINT4,FRM__GLINT4,FRM__GLINT3,FRM__GLINT2,FRM__GLINT1};
void CSpatulaPickup::thinkPickup(int _frames)
{
m_glint+=_frames;
m_glint&=0xff;
m_glintRot+=_frames*spat_glintrotspeed;
m_glintRot&=4095;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSpatulaPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
sprites=getSpriteBank();
fh=sprites->getFrameHeader(FRM__SPATULA);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
if(m_glint<=spat_maxglint)
{
fh=sprites->getFrameHeader(spat_glintFrames[(m_glint>>spat_glintgrowspeed)&0x07]);
x=x+spat_gxy.vx;
y=y+spat_gxy.vy;
sprites->printRotatedScaledSprite(fh,x,y,4095,4095,m_glintRot,OTPOS__PICKUP_POS-1);
}
}
extern int balloon_height;
extern int balloon_r1;
extern int balloon_g1;
extern int balloon_b1;
extern int balloon_r2;
extern int balloon_g2;
extern int balloon_b2;
extern int balloon_speed;
extern int balloon_scale1;
extern int balloon_scale2;
extern int balloon_phase;
extern int balloon_vissize;
extern int balloon_stringx;
int bspat_stringendxoff=8;
int bspat_stringendyoff=-13;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBalloonAndSpatulaPickup::init()
{
CSpatulaPickup::init();
m_sin=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBalloonAndSpatulaPickup::thinkPickup(int _frames)
{
CSpatulaPickup::thinkPickup(_frames);
m_sin=(m_sin+(_frames*balloon_speed))&4095;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBalloonAndSpatulaPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh,*fhspat;
int xo1,xo2;
int x,y;
sprites=getSpriteBank();
fh=sprites->getFrameHeader(FRM__BALLOON);
fhspat=sprites->getFrameHeader(FRM__SPATULA);
xo1=((msin((m_sin+balloon_phase)&4095)*balloon_scale1)>>12);
xo2=((msin(m_sin)*balloon_scale2)>>12);
x=_pos->vx-(fh->W/2)+bspat_stringendxoff;
y=_pos->vy-(fh->H/2)-(fhspat->H/2)-balloon_height+bspat_stringendyoff;
sprites->printFT4(fh,x+xo1,y,0,0,OTPOS__PICKUP_POS);
setCollisionCentreOffset(xo2,0);
x=_pos->vx+balloon_stringx+bspat_stringendxoff;
y=_pos->vy+(fh->H/2)-(fhspat->H/2)-balloon_height+bspat_stringendyoff;
DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r1,balloon_g1,balloon_b1,OTPOS__PICKUP_POS);
x++;
DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r2,balloon_g2,balloon_b2,OTPOS__PICKUP_POS);
_pos->vx+=xo2; // This is soooooooo naughty (pkg)
CSpatulaPickup::renderPickup(_pos);
}
/*===========================================================================
end */