390 lines
7.9 KiB
C++
390 lines
7.9 KiB
C++
/*=========================================================================
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gameover.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "backend\gameover.h"
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __FRONTEND_FRONTEND_H__
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#include "frontend\frontend.h"
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#endif
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#ifndef __GFX_FADER_H__
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#include "gfx\fader.h"
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#endif
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#ifndef _FILEIO_HEADER_
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#include "fileio\fileio.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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#endif
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#ifndef __LOCALE_TEXTDBASE_H__
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#include "locale\textdbase.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __STRING_ENUMS__
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#include <trans.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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CGameOverScene GameOverScene;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::init()
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{
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m_image=CFileIO::loadFile(BACKDROP_GAMEOVER_GFX);
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ASSERT(m_image);
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SetScreenImage((u8*)m_image);
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m_font=new ("game over font") ScalableFontBank();
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m_font->initialise(&standardFont);
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m_font->setJustification(ScalableFontBank::JUST_CENTRE);
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m_font->setOt(5);
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m_readyToExit=false;
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CFader::setFadingIn(CFader::BLACK_FADE);
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initContinue();
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initGameOver();
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m_state=STATE__CONTINUE;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::shutdown()
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{
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m_font->dump(); delete m_font;
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MemFree(m_image);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::render()
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{
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switch(m_state)
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{
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case STATE__CONTINUE:
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renderContinue();
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break;
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case STATE__CONTINUE_TIMED_OUT:
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renderContinue();
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renderGameOver();
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break;
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case STATE__GAME_OVER:
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renderGameOver();
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break;
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case STATE__EXITING_TO_GAME:
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renderContinue();
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break;
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case STATE__EXITING_TO_FRONT_END:
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renderGameOver();
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break;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::think(int _frames)
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{
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switch(m_state)
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{
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case STATE__CONTINUE:
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thinkContinue(_frames);
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break;
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case STATE__CONTINUE_TIMED_OUT:
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thinkContinue(_frames);
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thinkGameOver(_frames);
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break;
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case STATE__GAME_OVER:
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thinkGameOver(_frames);
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break;
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case STATE__EXITING_TO_GAME:
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thinkContinue(_frames);
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break;
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case STATE__EXITING_TO_FRONT_END:
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break;
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}
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PAUL_DBGMSG("%d",m_state);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CGameOverScene::readyToShutdown()
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{
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return m_readyToExit&&!CFader::isFading();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::initContinue()
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{
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m_continueFontSin=0;
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m_continueFontOffset=100<<2;
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m_continueTimer=10*COUNTDOWN_TIME_SECOND_LENGTH;
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}
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void CGameOverScene::thinkContinue(int _frames)
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{
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int move;
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// Slide the text onscreen
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if(m_state==STATE__CONTINUE)
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{
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if(!CFader::isFading())
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{
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if(m_continueFontOffset)
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{
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move=m_continueFontOffset/10;
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if(move==0)
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{
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move=1;
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}
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m_continueFontOffset-=move;
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if(m_continueFontOffset<0)
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{
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m_continueFontOffset=0;
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}
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}
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else
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{
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// Countdown ( wait for text to stop first )
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if(m_continueTimer)
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{
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int pad=PadGetDown(0);
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if(pad&PAD_CROSS)
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{
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m_continueTimer-=m_continueTimer%COUNTDOWN_TIME_SECOND_LENGTH;
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}
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else if(pad&PAD_START)
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{
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m_readyToExit=true;
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CFader::setFadingOut(CFader::BLACK_FADE);
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GameState::setNextScene(&GameScene);
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m_state=STATE__EXITING_TO_GAME;
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}
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else
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{
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m_continueTimer-=_frames;
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}
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if(m_continueTimer<=0)
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{
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m_continueTimer=0;
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m_state=STATE__CONTINUE_TIMED_OUT;
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}
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}
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}
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}
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}
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else if(m_state==STATE__CONTINUE_TIMED_OUT||STATE__EXITING_TO_GAME)
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{
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// Slide text back off the screen
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m_continueFontOffset=(100<<2)-m_continueFontOffset;
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move=m_continueFontOffset/10;
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if(move==0)
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{
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move=1;
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}
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m_continueFontOffset-=move;
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if(m_continueFontOffset<0)
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{
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if(m_state==STATE__CONTINUE_TIMED_OUT)
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{
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m_state=STATE__GAME_OVER;
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}
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}
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m_continueFontOffset=(100<<2)-m_continueFontOffset;
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}
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// Change the text size
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m_continueFontSin=(m_continueFontSin+(_frames*CONTINUE_STROBE_SPEED))&4095;
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}
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void CGameOverScene::renderContinue()
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{
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int yOfs;
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char buf[100];
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m_font->setColour(242/2,245/2,15/2);
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yOfs=m_continueFontOffset>>2;
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sprintf(buf,TranslationDatabase::getString(STR__BACKEND__CONTINUE));
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m_font->setScale(((msin(m_continueFontSin)*CONTINUE_FONT_SCALE)>>12)+CONTINUE_FONT_BASE_SIZE);
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m_font->print(256,50-m_font->getStringHeight(buf)-yOfs,buf);
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sprintf(buf,"%d",m_continueTimer/COUNTDOWN_TIME_SECOND_LENGTH);
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m_font->setScale(CONTINUE_FONT_SCALE+CONTINUE_FONT_BASE_SIZE);
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m_font->print(256,80-m_font->getStringHeight(buf)-yOfs,buf);
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if(!CFader::isFading())
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{
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if(m_continueFontSin>512&m_state==STATE__CONTINUE)
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{
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sprintf(buf,TranslationDatabase::getString(STR__BACKEND__PRESS_START));
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m_font->setColour(255,0,0);
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m_font->print(256,200-m_font->getStringHeight(buf),buf);
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::initGameOver()
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{
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m_gameOverTimer=0;
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m_finishedGrowingText=false;
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}
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void CGameOverScene::thinkGameOver(int _frames)
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{
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if(!m_finishedGrowingText)
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{
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m_gameOverTimer+=_frames;
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}
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else
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{
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if(!CFader::isFading()&&!m_readyToExit&&
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PadGetDown(0)&(PAD_START|PAD_CROSS))
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{
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m_readyToExit=true;
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CFader::setFadingOut(CFader::BLACK_FADE);
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GameState::setNextScene(&FrontEndScene);
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m_state=STATE__EXITING_TO_FRONT_END;
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}
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}
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}
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void CGameOverScene::renderGameOver()
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{
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char buf[100],*bufPtr;
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char letter[]=" \0";
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int i,len,step,x;
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m_font->setColour(80/2,143/2,248/2);
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sprintf(buf,TranslationDatabase::getString(STR__BACKEND__GAME_OVER));
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bufPtr=buf;
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len=strlen(buf);
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step=(400<<2)/len;
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x=(256<<2)-(((len-1)*step)/2);
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for(i=0;i<strlen(buf);i++)
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{
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int sin,scale;
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sin=(m_gameOverTimer*GAMEOVER_FONT_GROWSPEED)-(i*GAMEOVER_FONT_GROWSPACING);
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if(sin>0)
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{
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if(sin>GAMEOVER_FONT_MAXSIN)
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{
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sin=GAMEOVER_FONT_MAXSIN;
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if(i==strlen(buf)-1)
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{
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m_finishedGrowingText=true;
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}
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}
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scale=(msin(sin)*GAMEOVER_FONT_SCALE)>>12;
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if(scale>50)
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{
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m_font->setScale(scale);
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letter[0]=*bufPtr;
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m_font->print(x>>2,100,letter);
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}
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}
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bufPtr++;
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x+=step;
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}
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}
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/*===========================================================================
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end */ |