SBSPSS/Utils/MapEdit/LayerPlatform.h
2001-04-23 14:51:44 +00:00

53 lines
1.2 KiB
C++

/*******************/
/*** Layer Platform ***/
/*******************/
#ifndef __LAYER_PLATFORM_HEADER__
#define __LAYER_PLATFORM_HEADER__
#include "LayerThing.h"
#include "Layer.h"
#include "MapEdit.h"
#include "GUILayerPlatform.h"
#include "Elem.h"
/*****************************************************************************/
class CLayerPlatform : public CLayerThing
{
public:
enum
{
MoveTypeLinear=0,
MoveTypeCirular
};
CLayerPlatform(sLayerDef &Def);
CLayerPlatform(CFile *File,int Version) {Load(File,Version);}
void InitLayer(sLayerDef &Def);
void InitSubView(CCore *Core);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
bool GUIReady();
void GUIThingDefClear();
void GUIThingUpdate(bool OnlySel=false);
void GUIThingPointUpdate(bool OnlySel=false);
void Export(CCore *Core,CExport &Exp);
void ExportThingData(CCore *Core,CExport &Exp,sLayerThing &ThisThing,sLayerThingData &OutThing);
protected:
void SetThingParams(sLayerThing &Thing);
CGUILayerPlatform GUIPlatform;
};
/*****************************************************************************/
#endif