SBSPSS/source/player/psfly.cpp
2001-02-13 00:14:11 +00:00

113 lines
2.1 KiB
C++

/*=========================================================================
psfly.cpp
Author: PKG
Created:
Project: Spongebob
Purpose: Debugginf mode to allow SB to fly around the map
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psfly.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFly::enter(CPlayer *_player)
{
DVECTOR move;
move.vx=0;
move.vy=0;
setMoveVelocity(_player,&move);
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEHOOLA);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFly::think(CPlayer *_player)
{
int controlHeld;
DVECTOR pos;
controlHeld=getPadInputHeld(_player);
pos=getPlayerPos(_player);
if(controlHeld&PI_LEFT)
{
pos.vx-=8;
}
else if(controlHeld&PI_RIGHT)
{
pos.vx+=8;
}
if(controlHeld&PI_UP)
{
pos.vy-=8;
}
else if(controlHeld&PI_DOWN)
{
pos.vy+=8;
}
this->setPlayerPos(_player,&pos);
advanceAnimFrameAndCheckForEndOfAnim(_player);
}
/*===========================================================================
end */