SBSPSS/source/enemy/ndogfish.cpp
Charles bd4323bd18
2001-06-12 18:12:34 +00:00

454 lines
8.3 KiB
C++

/*=========================================================================
ndogfish.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __ENEMY_NDOGFISH_H__
#include "enemy\ndogfish.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
#ifndef __ANIM_IRONDOGFISH_HEADER__
#include <ACTOR_IRONDOGFISH_ANIM.h>
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::postInit()
{
m_state = IRON_DOGFISH_THUMP_1;
m_extendDir = EXTEND_RIGHT;
m_npcPath.setPathType( CNpcPath::PONG_PATH );
m_steamTimer = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool CNpcIronDogfishEnemy::processSensor()
{
/*switch( m_sensorFunc )
{
case NPC_SENSOR_NONE:
return( false );
default:
{
if ( playerXDistSqr + playerYDistSqr < 5000 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
return( true );
}
else
{
return( false );
}
}
}*/
return( false );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::processMovement( int _frames )
{
s32 moveX = 0, moveY = 0;
s32 moveVel = 0;
s32 moveDist = 0;
if ( m_movementTimer > 0 )
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_IRONDOGFISH_WALK;
m_frame = 0;
}
processGenericFixedPathWalk( _frames, &moveX, &moveY );
Pos.vx += moveX;
Pos.vy += moveY;
m_movementTimer -= _frames;
}
else
{
processStandardIronDogfishAttack( _frames );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::processWalkToUser( int _frames, int speed )
{
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( playerXDist > 0 )
{
m_heading = 0;
if ( Pos.vx + playerXDist > maxX )
{
// abort
m_movementTimer = GameState::getOneSecondInFrames() * 3;
}
else
{
Pos.vx += _frames * speed;
}
}
else
{
m_heading = 2048;
if ( Pos.vx + playerXDist < minX )
{
// abort
m_movementTimer = GameState::getOneSecondInFrames() * 3;
}
else
{
Pos.vx -= _frames * speed;
}
}
s32 fallSpeed = 3;
s8 yMovement = fallSpeed * _frames;
s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
// move to ground level
Pos.vx += groundHeight;
}
else
{
// fall
Pos.vx += yMovement;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
{
if ( playerXDist > 0 )
{
m_extendDir = EXTEND_RIGHT;
}
else
{
m_extendDir = EXTEND_LEFT;
}
switch( m_state )
{
case IRON_DOGFISH_THUMP_1:
case IRON_DOGFISH_THUMP_2:
{
if ( playerXDistSqr > 100 )
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_IRONDOGFISH_WALK;
m_frame = 0;
}
processWalkToUser( _frames, m_speed );
}
else
{
// thump player
if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
{
m_animPlaying = true;
m_animNo = ANIM_IRONDOGFISH_PUNCH;
m_frame = 0;
}
else if ( !m_animPlaying )
{
m_state++;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
}
}
break;
}
case IRON_DOGFISH_LASER_EYE_1:
case IRON_DOGFISH_LASER_EYE_2:
{
// fire at user
s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095;
CProjectile *projectile;
projectile = new( "test projectile" ) CProjectile;
DVECTOR startPos = Pos;
startPos.vy -= 20;
projectile->init( startPos, headingToPlayer );
m_state++;
if ( m_state > IRON_DOGFISH_LASER_EYE_2 )
{
// return to first state
m_state = IRON_DOGFISH_THUMP_1;
}
break;
}
case IRON_DOGFISH_ROLL:
{
// charge user
if ( playerXDistSqr > 100 )
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_IRONDOGFISH_WALK;
m_frame = 0;
}
processWalkToUser( _frames, m_speed );
}
else
{
if ( m_animNo != ANIM_IRONDOGFISH_TAILSMASH )
{
m_animPlaying = true;
m_animNo = ANIM_IRONDOGFISH_TAILSMASH;
m_frame = 0;
}
else if ( !m_animPlaying )
{
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state++;
}
}
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::processClose( int _frames )
{
// swipe at player
if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
{
m_animPlaying = true;
m_animNo = ANIM_IRONDOGFISH_PUNCH;
m_frame = 0;
}
else if ( !m_animPlaying )
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::processAttackCollision()
{
switch( m_animNo )
{
case ANIM_IRONDOGFISH_PUNCH:
case ANIM_IRONDOGFISH_TAILSMASH:
{
// only detect collision if in attack mode
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
break;
}
default:
break;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::hasBeenSteamed( DVECTOR &steamPos )
{
if ( m_steamTimer <= 0 )
{
hasBeenAttacked();
m_steamTimer = 4 * GameState::getOneSecondInFrames();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::processTimer(int _frames)
{
if ( m_steamTimer > 0 )
{
m_steamTimer -= _frames;
}
CNpcEnemy::processTimer( _frames );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcIronDogfishEnemy::processShot( int _frames )
{
switch( m_data[m_type].shotFunc )
{
case NPC_SHOT_NONE:
{
// do nothing
break;
}
case NPC_SHOT_GENERIC:
{
switch ( m_state )
{
case NPC_GENERIC_HIT_CHECK_HEALTH:
{
m_health -= 5;
if ( m_health < 0 )
{
m_state = NPC_GENERIC_HIT_DEATH_START;
m_isDying = true;
}
else
{
m_state = NPC_GENERIC_HIT_RECOIL;
m_animPlaying = true;
m_animNo = m_data[m_type].recoilAnim;
m_frame = 0;
}
break;
}
case NPC_GENERIC_HIT_RECOIL:
{
if ( !m_animPlaying )
{
m_state = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
break;
}
case NPC_GENERIC_HIT_DEATH_START:
{
m_animPlaying = true;
m_animNo = m_data[m_type].dieAnim;
m_frame = 0;
m_state = NPC_GENERIC_HIT_DEATH_END;
m_isDying = true;
if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
{
CSoundMediator::playSfx( m_data[m_type].deathSfx );
}
m_speed = -5;
if (m_data[m_type].skelType)
{
m_actorGfx->SetOtPos( 0 );
}
break;
}
case NPC_GENERIC_HIT_DEATH_END:
{
if ( !m_animPlaying )
{
m_drawRotation += 64 * _frames;
m_drawRotation &= 4095;
Pos.vy += m_speed * _frames;
if ( m_speed < 5 )
{
m_speed++;
}
DVECTOR offset = CLevel::getCameraPos();
if ( Pos.vy - offset.vy > VidGetScrH() )
{
if ( m_data[m_type].respawning )
{
m_isActive = false;
m_timerFunc = NPC_TIMER_RESPAWN;
m_timerTimer = 4 * GameState::getOneSecondInFrames();
}
else
{
setToShutdown();
CGameScene::setBossHasBeenKilled();
}
}
}
break;
}
}
break;
}
}
}