SBSPSS/source/player/pmnet.cpp
2001-04-01 20:22:49 +00:00

197 lines
4.2 KiB
C++

/*=========================================================================
pmnet.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pmnet.h"
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
#ifndef __SPR_INGAMEFX_H__
#include <ingamefx.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeNet::enter()
{
m_netting=false;
m_netState=NET_STATE__EMPTY;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int netstate;
void CPlayerModeNet::think()
{
// If we're netting then restore the 'real' anim number/frame before
// doing the think so that the rest of the code doesn't know what
// is going on ;)
if(m_netting)
{
setAnimNo(m_savedAnimNo);
setAnimFrame(m_savedAnimFrame);
}
CPlayerModeBase::think();
// Start to net?
if(!m_netting&&getPadInputDown()&PI_ACTION&&canSwingNetFromThisState())
{
m_netFrame=0;
m_netting=true;
switch(m_netState)
{
case NET_STATE__EMPTY:
m_netState=NET_STATE__FULL;
break;
case NET_STATE__FULL:
m_netState=NET_STATE__EMPTY;
break;
}
}
// Netting?
if(m_netting)
{
//!!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
m_player->setAnimFrame(m_netFrame);
m_netFrame++;
if(m_netFrame>=m_player->getAnimFrameCount())
{
m_player->setAnimNo(m_savedAnimNo);
m_player->setAnimFrame(m_savedAnimFrame);
m_netting=false;
}
}
netstate=m_netState;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeNet::renderModeUi()
{
SpriteBank *sb;
sFrameHdr *fh;
sb=m_player->getSpriteBank();
fh=sb->getFrameHeader(FRM__NET);
if(m_netState==NET_STATE__FULL)
{
// Net has a jellyfish inside
sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT,256+128);
}
else
{
sb->printFT4(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeNet::setAnimNo(int _animNo)
{
CPlayerModeBase::setAnimNo(_animNo);
m_savedAnimNo=_animNo;
}
void CPlayerModeNet::setAnimFrame(int _animFrame)
{
CPlayerModeBase::setAnimFrame(_animFrame);
m_savedAnimFrame=_animFrame;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerModeNet::canSwingNetFromThisState()
{
int ret=false;
switch(getState())
{
case STATE_IDLE:
case STATE_IDLETEETER:
case STATE_JUMP:
case STATE_RUN:
case STATE_FALL:
ret=true;
break;
case STATE_FALLFAR:
case STATE_BUTTBOUNCE:
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
break;
}
return ret;
}
/*===========================================================================
end */