38 lines
895 B
C++
38 lines
895 B
C++
/***************************/
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/*** 3d Tile Layer Class ***/
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/***************************/
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#ifndef __LAYER_TILE_3D_H__
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#define __LAYER_TILE_3D_H__
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/*****************************************************************************/
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class CLayerTile3d : public CLayerTile
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{
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public:
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CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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~CLayerTile3d();
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void init(DVECTOR &MapPos,int Shift,int Width,int Height);
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void shutdown();
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void render();
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protected:
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void CreateRenderFlagTable();
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void UpdateRow(int MapX,int MapY);
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void UpdateColumn(int MapX,int MapY);
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sPrimGridElem3d *GetGridPos3d(int X,int Y);
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sTileMapElem3d *GetMapPos3d(int X,int Y);
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void RenderBlock(sPrimGridElem3d *Elem,s16 RenderFlags);
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s16 *RenderFlagTable;
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};
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/*****************************************************************************/
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#endif |