This commit is contained in:
Daveo 2001-01-17 22:19:53 +00:00
parent ab0d10d805
commit fe63f8da7b
5 changed files with 77 additions and 14 deletions

View File

@ -44,15 +44,26 @@ LEVELS_OUT_DIR := $(DATA_OUT)/levels
LEVELS_CHAPTERS := CHAPTER01 CHAPTER02 CHAPTER03 CHAPTER04 CHAPTER05
LEVELS_CHAPTER01 :=
LEVELS_CHAPTER02 :=
LEVELS_CHAPTER03 := LEVEL02
LEVELS_CHAPTER01_LEVEL01 :=
LEVELS_CHAPTER02 := LEVEL04
LEVELS_CHAPTER02_LEVEL04 := 01
LEVELS_CHAPTER03 :=
LEVELS_CHAPTER04 :=
LEVELS_CHAPTER05 :=
LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(LEVELS_OUT_DIR)/$(CHAPTER)/$(LEVEL) ))
LEVELS_IN := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(CHAPTER)/$(LEVEL)/$(LEVEL) ))
LEVELS_OUT := $(foreach LEVEL,$(LEVELS_IN),$(LEVELS_OUT_DIR)/$(LEVEL).lvl)
LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(LEVELS_OUT_DIR)/$(CHAPTER)/$(LEVEL) ))
ALL_LEVELS := $(foreach CHAPTER, $(LEVELS_CHAPTERS), \
$(foreach LEVEL, $(LEVELS_$(CHAPTER)), \
$(foreach SUBLEVEL, $(LEVELS_$(CHAPTER)_$(LEVEL)), \
$(CHAPTER)/$(LEVEL)/$(LEVEL)$(SUBLEVEL) )))
ALL_LEVELS_IN := $(foreach LEVEL,$(ALL_LEVELS),$(LEVELS_IN_DIR)/$(LEVEL).pme)
ALL_LEVELS_OUT := $(foreach LEVEL,$(ALL_LEVELS),$(LEVELS_OUT_DIR)/$(LEVEL).lvl)
levels : $(LEVELS_OUT)
@ -60,11 +71,16 @@ cleanlevels :
@$(RM) -f $(LEVELS_OUT)
@$(ECHO) Cleaned levels
# $(ALL_LEVELS_OUT) : $(ALL_LEVELS__IN)
# $(MKLEVEL) $(ALL_LEVELS__IN) -o:$(LEVELS_OUT_DIR)/LEVEL04 -t:24,1,1
$(LEVELS_OUT_DIR)/%.lvl : $(LEVELS_IN_DIR)/%.pme
@$(ECHO) Building $< $@
@$(MKLEVEL) $< -o:$(dir $(basename $@)) $(LEVELS_OPTS)
$(MKLEVEL) $< -o:$@ $(LEVELS_OPTS)
# $(MKLEVEL) $< -o:$(dir $(basename $@))/level04.tex $(LEVELS_OPTS)
GFX_DATA_OUT += $(ALL_LEVELS_OUT)
GFX_DATA_OUT += $(LEVELS_OUT)
#----------------------------------------------------------------------------
#----------------------------------------------------------------------------

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@ -29,7 +29,6 @@ CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_Qu
Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
MapWidth=LayerHdr->Width;
MapHeight=LayerHdr->Height;
}
/*****************************************************************************/

View File

@ -57,6 +57,7 @@ int Size=Width*Height;
}
}
UpdateWholeMap();
CreateRenderFlagTable();
}
@ -66,8 +67,44 @@ void CLayerTile3d::shutdown()
}
/*****************************************************************************/
void CLayerTile3d::CreateRenderFlagTable()
{
s16 *Ptr;
RenderFlagTable=(s16*) MemAlloc(SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT*sizeof(s32),"RenderFlagTable");
Ptr=RenderFlagTable;
for (int Y=0; Y<SCREEN_TILE_HEIGHT; Y++)
{
for (int X=0; X<SCREEN_TILE_WIDTH; X++)
{
s16 Flag=1<<TILE3D_FLAGS_F;
if (X<(SCREEN_TILE_WIDTH/2)+1)
{
Flag|=1<<TILE3D_FLAGS_R;
}
if (X>(SCREEN_TILE_WIDTH/2)-1)
{
Flag|=1<<TILE3D_FLAGS_L;
}
if (Y<(SCREEN_TILE_HEIGHT/2)+1)
{
Flag|=1<<TILE3D_FLAGS_D;
}
if (Y>(SCREEN_TILE_HEIGHT/2)-1)
{
Flag|=1<<TILE3D_FLAGS_U;
}
*Ptr++=Flag;
}
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
// Get (wrapped) PrimGrid pos
sPrimGridElem3d *CLayerTile3d::GetGridPos3d(int X,int Y)
{
@ -145,6 +182,7 @@ sTileMapElem3d *MapPtr=GetMapPos3d(X,Y);
/*****************************************************************************/
/*****************************************************************************/
#define BLOCK_MULT 16
void CLayerTile3d::render()
{
sPrimGridElem3d *Grid=GetGridPos3d(MapX,MapY);
@ -152,11 +190,14 @@ s16 TileX,TileY;
VECTOR BlkPos;
s32 BlkXStore;
sOT *ThisOT=OtPtr+LayerOT;
s16 *RenderFlags=RenderFlagTable;
// Setup shift bits of pos
TileY=-ShiftY;
BlkPos.vx=((-15*TILE_WIDTH)-ShiftX)*BLOCK_MULT;
BlkPos.vy=((-8*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
// BlkPos.vy=((-8*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
BlkPos.vy=((-7*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
BlkXStore=BlkPos.vx;
// Render it!!
@ -177,11 +218,12 @@ sOT *ThisOT=OtPtr+LayerOT;
if (Grid->Flags)
{ // Has 3d Data
/**/ CMX_SetTransMtxXY(&BlkPos);
/**/ RenderBlock(Grid);
/**/ RenderBlock(Grid,*RenderFlags);
}
Grid=(sPrimGridElem3d *)Grid->Right;
TileX+=TILE_WIDTH;
BlkPos.vx+=TILE_WIDTH*BLOCK_MULT;
RenderFlags++;
}
Grid=(sPrimGridElem3d *)GridDown;
TileY+=TILE_HEIGHT;
@ -196,10 +238,10 @@ sOT *ThisOT=OtPtr+LayerOT;
// NOTE: Tiles are split into facing strips, to reduce overdraw :o)
// NOTE: Matrix already setup for block
void CLayerTile3d::RenderBlock(sPrimGridElem3d *Elem)
void CLayerTile3d::RenderBlock(sPrimGridElem3d *Elem,s16 RenderFlags)
{
sTile *Tile=&TileList[Elem->Tile];
u32 Flags=Elem->Flags;
u32 Flags=Elem->Flags & RenderFlags;
sVtx *P0,*P1,*P2;
POLY_FT3 *TPrimPtr=(POLY_FT3*)GetPrimPtr();
u16 *TileTable=Tile->TileTable;
@ -207,8 +249,11 @@ u32 T0,T1,T2;
sTri *TList=TriList+Tile->TriStart;
sOT *ThisOT=OtPtr+LayerOT;
//--- Tris ---------------------------------------------------------------------------
Flags=0xff & RenderFlags;
// Flags=0xff;// & RenderFlags;
//--- Tris ---------------------------------------------------------------------------
for (int i=0; i<TILE3D_FLAGS_MAX; i++)
{
int TriCount=*TileTable++; // Get Tri Count

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@ -18,13 +18,16 @@ public:
void render();
protected:
void CreateRenderFlagTable();
void UpdateRow(int MapX,int MapY);
void UpdateColumn(int MapX,int MapY);
sPrimGridElem3d *GetGridPos3d(int X,int Y);
sTileMapElem3d *GetMapPos3d(int X,int Y);
void RenderBlock(sPrimGridElem3d *Elem);
void RenderBlock(sPrimGridElem3d *Elem,s16 RenderFlags);
s16 *RenderFlagTable;
};

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