SBSPSS/source/pickups/pbubmix.cpp
2001-04-02 21:37:20 +00:00

219 lines
4.9 KiB
C++

/*=========================================================================
pbubmix.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pbubmix.h"
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_INGAMEFX_H__
#include <ingamefx.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleMixturePickup::init()
{
CBaseRespawningPickup::init();
m_sin=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CBubbleMixturePickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=getSpriteBank()->getFrameHeader(FRM__BUBBLEMIXTURE);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleMixturePickup::collect(class CPlayer *_player)
{
_player->giveBubbleAmmo();
CBaseRespawningPickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CBubbleMixturePickup::getRespawnTime()
{
return 60*10;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int bubmix_bobspeed=10;
int bubmix_bobscale=3;
void CBubbleMixturePickup::thinkPickup(int _frames)
{
m_sin=(m_sin+(_frames*bubmix_bobspeed))&4095;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleMixturePickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
sprites=getSpriteBank();
fh=sprites->getFrameHeader(FRM__BUBBLEMIXTURE);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2)+((msin(m_sin)*bubmix_bobscale)>>12);
sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleWandPickup::init()
{
CBaseRespawningPickup::init();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CBubbleWandPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=getSpriteBank()->getFrameHeader(FRM__BUBBLEWAND);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleWandPickup::collect(class CPlayer *_player)
{
_player->setMode(PLAYER_MODE_BUBBLE_MIXTURE);
CBaseRespawningPickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CBubbleWandPickup::getRespawnTime()
{
return 60*10;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleWandPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
sprites=getSpriteBank();
fh=sprites->getFrameHeader(FRM__BUBBLEWAND);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS);
}
/*===========================================================================
end */