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ScreenPlay/Tools/macos_sign.py

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#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
from build_config import BuildConfig
from util import run
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from sys import stdout
stdout.reconfigure(encoding='utf-8')
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def sign(build_config: BuildConfig):
print("Run codedesign")
# run("codesign -f -s 'Developer ID Application: Elias Steurer (V887LHYKRH)' --verbose --force --timestamp --options 'runtime' -f --entitlements '../../ScreenPlay/entitlements.plist' 'ScreenPlay.app/' ",
# cwd=build_config.bin_dir)
# Do not use --deep https://developer.apple.com/forums/thread/129980
# base_sign_command = "codesign -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" \"ScreenPlay.app/Contents/MacOS/{app}\""
# run(base_sign_command.format(app="ffmpeg"), cwd=build_config.bin_dir)
# run(base_sign_command.format(app="ffprobe"), cwd=build_config.bin_dir)
run("codesign --deep -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" --entitlements \"../../ScreenPlay/entitlements.plist\" \"ScreenPlay.app/\"",
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cwd=build_config.bin_dir)
print("Run codedesign verify")
run("codesign --verify --verbose=4 'ScreenPlay.app/'",
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cwd=build_config.bin_dir)
# Note the profile is the one name of the first step of (App Store Connect API) in the macOSSigning.md
# xcrun notarytool submit "ScreenPlay.app.zip" --keychain-profile "ScreenPlay" --wait
# xcrun stapler staple "ScreenPlay.app"
print("Packing .apps for upload")
run("ditto -c -k --keepParent 'ScreenPlay.app' 'ScreenPlay.app.zip'",
cwd=build_config.bin_dir)
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# run this if you get an error:
# `xcrun notarytool log --apple-id "xxxxx@xxxx.com" --password "xxxx-xxxx-xxxx-xxxx" --team-id "xxxxxxxxxxx" <ID>`
# Processing complete
# id: xxxxxx-xxxxxx-xxxx-xxxxx-xxxxx
# status: Invalid
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print("Run xcnotary submit")
run("xcrun notarytool submit --keychain-profile 'ScreenPlay' ScreenPlay.app.zip --wait",
cwd=build_config.bin_dir)
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print("Run stapler staple")
run("xcrun stapler staple ScreenPlay.app", cwd=build_config.bin_dir)
print("Run spctl assess")
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run("spctl --assess --verbose 'ScreenPlay.app/'", cwd=build_config.bin_dir)
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print("Remove ScreenPlay.app.zip.")
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run("rm ScreenPlay.app.zip", cwd=build_config.bin_dir)
def sign_dmg(build_config: BuildConfig):
# Sign the DMG
run("codesign -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg\"", cwd=build_config.build_folder)
# Verify the DMG's signature
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg\"",
cwd=build_config.build_folder)
# Pack the DMG for notarization
run("ditto -c -k --keepParent ScreenPlay-Installer.dmg ScreenPlay-Installer.dmg.zip",
cwd=build_config.build_folder)
# Notarize the DMG using notarytool
run("xcrun notarytool submit ScreenPlay-Installer.dmg.zip --keychain-profile 'ScreenPlay' --wait",
cwd=build_config.build_folder)
# Staple the notarization ticket to the DMG
run("xcrun stapler staple ScreenPlay-Installer.dmg",
cwd=build_config.build_folder)
# Check the notarization status for the DMG
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg\"",
cwd=build_config.build_folder)
# Clean up the zip file
run("rm ScreenPlay-Installer.dmg.zip", cwd=build_config.build_folder)