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ScreenPlay/CMake/GenerateCMakeVariableHeader.cmake

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# ! generate_cmake_variable_header : Generates a header CmakeVariables.h that contains defines for the variables specified in
# CmakeVariables.h.in!
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#
# The generated CmakeVariables.h header can then be used to access e.g. the PROJECT_NAME define in C++ code.
#
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# Example generate_cmake_variable_header(${PROJECT_NAME})
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#
function(generate_cmake_variable_header TARGET)
# ⚠️ Also add to CMakeVariables.h.in ⚠️
set(SCREENPLAY_SOURCE_DIR ${CMAKE_SOURCE_DIR})
# Like v4.2-beta3 or v5.0.1-stable
set(SCREENPLAY_GODOT_VERSION ${GODOT_VERSION})
# Only single numbers
set(SCREENPLAY_GODOT_VERSION_MAJOR ${GODOT_VERSION_MAJOR})
set(SCREENPLAY_GODOT_VERSION_MINOR ${GODOT_VERSION_MINOR})
# stable, rc1 or beta5
set(SCREENPLAY_GODOT_RELEASE_TYPE ${GODOT_RELEASE_TYPE})
set(SCREENPLAY_BUILD_TYPE "${CMAKE_BUILD_TYPE}")
set(SCREENPLAY_BUILD_DATE "${BUILD_DATE}")
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set(SCREENPLAY_VERSION "${SCREENPLAY_VERSION}")
set(SCREENPLAY_GIT_BRANCH_NAME "${GIT_BRANCH_NAME}")
set(SCREENPLAY_GIT_COMMIT_HASH "${GIT_COMMIT_HASH}")
set(SCREENPLAY_DEPLOY_VERSION 0)
if(${SCREENPLAY_DEPLOY})
set(SCREENPLAY_DEPLOY_VERSION 1)
endif()
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set(SCREENPLAY_STEAM_VERSION 0)
if(${SCREENPLAY_STEAM})
set(SCREENPLAY_STEAM_VERSION 1)
endif()
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# Specify the configuration file from which the header file will be generated
configure_file(${CMAKE_SOURCE_DIR}/CMake/CMakeVariables.h.in ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h @ONLY)
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message(
STATUS "GENERATE: ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h and add ${TARGET} to ${CMAKE_CURRENT_BINARY_DIR}")
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# Add the directory containing the generated header
target_include_directories(${TARGET} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
endfunction()