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ScreenPlay/ScreenPlayWindow/SPWmain.cpp

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#include "../ScreenPlaySDK/screenplaysdk.h"
#if defined(Q_OS_WIN)
#include "src/winwindow.h"
#endif
#include <QApplication>
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#include <QObject>
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#include <QStringList>
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#include <QtWebEngine>
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int main(int argc, char* argv[])
{
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QApplication app(argc, argv);
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QtWebEngine::initialize();
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// 6 parameter + 1 OS working directory default paramter
QStringList argumentList = app.arguments();
if (argumentList.length() != 7) {
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return -3;
}
ScreenPlaySDK sdk;
sdk.setAppID(argumentList.at(3));
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QString monitorNumbers = argumentList.at(1);
QVector<int> list;
if (monitorNumbers.length() == 1) {
bool canParseMonitorNumber = false;
int monitor = monitorNumbers.toInt(&canParseMonitorNumber);
list.append(monitor);
} else {
QStringList activeScreensList = monitorNumbers.split(",");
for (QString s : activeScreensList) {
bool ok = false;
int val = s.toInt(&ok);
if (!ok) {
qFatal("Could not parse monitor id to diplay wallpaper");
}
list.append(val);
}
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}
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// Args: which monitor, (2) path to project, (3)wallpaper secret to identify the connected socket, (5) volume
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// See screenplay.h @ScreenPlayWallpaper constructor how the args get created
#if defined(Q_OS_WIN)
WinWindow window = WinWindow(list, argumentList.at(2), argumentList.at(3), argumentList.at(5));
QObject::connect(&sdk, &ScreenPlaySDK::sdkDisconnected, &window, &WinWindow::destroyThis);
QObject::connect(&sdk, &ScreenPlaySDK::incommingMessage, &window, &WinWindow::messageReceived);
#endif
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return app.exec();
}