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ScreenPlay/Tools/build_and_publish.py

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from build import build
import steam_publish
import argparse
import os
from pathlib import Path
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from macos_lipo import run_lipo, check_fat_binary
import platform
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-steam_password', action="store", dest="steam_password", required=True, help="Steam password")
args = parser.parse_args()
# Script needs to run in the tools folder
tools_path = Path.cwd()
os.chdir(tools_path)
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root_path = tools_path.parent
print(f"Set root directory to: {root_path}")
if platform.system() == "Darwin":
# OSX builds needs to build for x86 and arm
# and also be signed!
build(
qt_version="6.4.0",
qt_ifw_version="4.4",
build_steam="ON",
build_tests="OFF",
build_release="ON",
create_installer="ON",
build_type="release",
sign_build=True,
use_aqt=False,
build_architecture = "arm64"
)
build(
qt_version="6.4.0",
qt_ifw_version="4.4",
build_steam="ON",
build_tests="OFF",
build_release="ON",
create_installer="OFF",
build_type="release",
sign_build=True,
use_aqt=False,
build_architecture = "x64"
)
# Make sure to reset to tools path
os.chdir(root_path)
# Create universal (fat) binary
run_lipo()
check_fat_binary()
else:
build(
qt_version="6.4.0",
qt_ifw_version="4.4",
build_steam="ON",
build_tests="OFF",
build_release="ON",
create_installer="OFF",
build_type="release",
sign_build=False,
use_aqt=False
)
# Make sure to reset to tools path
os.chdir(tools_path)
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#steam_publish(
# steam_username="tachiom",
# steam_password=args.steam_password,
# set_live_branch_name="internal"
#)