1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-14 22:42:34 +02:00

Refactor build and publish scripts

Add mac arm support
Refactor build and publish build build
This commit is contained in:
Elias Steurer 2022-07-09 13:05:42 +02:00
parent b00ad322ab
commit 1f80ba90ca
8 changed files with 303 additions and 176 deletions

View File

@ -2,8 +2,8 @@
"version": "0.15.0",
"description": "ScreenPlay is an Open Source Live-Wallpaper app for Windows and OSX. ",
"homepage": "https://screen-play.app/",
"url": "https://kelteseth.com/SP.zip",
"url": "https://kelteseth.com/screenplay/ScreenPlay-0.15.0-RC1-x64-windows-release.zip",
"bin": "ScreenPlay.exe",
"license": "AGPL-3.0",
"extract_dir": "build-x64-windows-release/bin"
"extract_dir": "bin"
}

View File

@ -6,12 +6,25 @@ import platform
import shutil
import argparse
import time
import zipfile
from pathlib import Path
from concurrent.futures import ThreadPoolExecutor
from datetime import datetime
SCREENPLAY_VERSION = "0.15.0-RC1"
def zipdir(path, ziph):
# ziph is zipfile handle
for root, dirs, files in os.walk(path):
for file in files:
ziph.write(os.path.join(root, file),
os.path.relpath(os.path.join(root, file),
os.path.join(path, '..')))
# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
def get_vs_env_dict():
vcvars = "" # We support 2019 or 2022
vcvars = "" # We support 2019 or 2022
# Hardcoded VS path
# check if vcvars64.bat is available.
@ -24,7 +37,8 @@ def get_vs_env_dict():
if Path(msvc_2022_path).exists():
vcvars = msvc_2022_path
if not vcvars:
raise RuntimeError("No Visual Studio installation found, only 2019 and 2022 are supported.")
raise RuntimeError(
"No Visual Studio installation found, only 2019 and 2022 are supported.")
print(f"\n\nLoading MSVC env variables via {vcvars}\n\n")
@ -38,12 +52,14 @@ def get_vs_env_dict():
output = stdout.decode("mbcs").split("\r\n")
return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
def run_io_tasks_in_parallel(tasks):
with ThreadPoolExecutor() as executor:
running_tasks = [executor.submit(task) for task in tasks]
for running_task in running_tasks:
running_task.result()
def clean_build_dir(build_dir):
if isinstance(build_dir, str):
build_dir = Path(build_dir)
@ -53,107 +69,60 @@ def clean_build_dir(build_dir):
shutil.rmtree(build_dir, ignore_errors=True)
build_dir.mkdir(parents=True, exist_ok=True)
def run(cmd, cwd = Path.cwd()):
def run(cmd, cwd=Path.cwd()):
result = subprocess.run(cmd, shell=True, cwd=cwd)
if result.returncode != 0:
raise RuntimeError(f"Failed to execute {cmd}")
if __name__ == "__main__":
def build(
qt_version,
qt_ifw_version,
build_steam,
build_tests,
build_release,
create_installer,
build_type,
sign_build,
use_aqt
):
# Make sure the script is always started from the same folder
root_path = Path.cwd()
qt_version = "6.3.0"
qt_installer_version = "4.4"
qt_path = ""
build_steam = "OFF"
build_tests = "OFF"
build_installer = "OFF"
build_release = "OFF"
create_installer = "OFF"
cmake_target_triplet = ""
cmake_build_type = ""
executable_file_ending = ""
if root_path.name == "Tools":
root_path = root_path.parent
print(f"Change root directory to: {root_path}")
os.chdir(root_path)
aqt_path=""
if use_aqt:
aqt_path = Path(f"{root_path}/../aqt/").resolve()
if not Path(aqt_path).exists():
print(
f"aqt path does not exist at {aqt_path}. Please make sure you have installed aqt.")
exit(2)
deploy_command = ""
aqt_path = ""
ifw_root_path = ""
executable_file_ending=""
qt_path = ""
aqt_install_qt_packages = ""
aqt_install_tool_packages = ""
cmake_bin_path = ""
cmake_target_triplet = ""
file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".exp",
".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-qt-version', action="store", dest="qt_version_overwrite",
help="Overwrites the default Qt version")
parser.add_argument('-qt-installer-version', action="store", dest="qt_installer_version_overwrite",
help="Overwrites the default Qt installer framework version")
parser.add_argument('-type', action="store", dest="build_type",
help="Build type. This is either debug or release.")
parser.add_argument('-use-aqt', action="store_true", dest="use_aqt",
help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
parser.add_argument('-sign', action="store_true", dest="sign_build",
help="Enable if you want to sign the apps. This is macOS only for now.")
parser.add_argument('-steam', action="store_true", dest="build_steam",
help="Enable if you want to build the Steam workshop plugin.")
parser.add_argument('-tests', action="store_true", dest="build_tests",
help="Build tests.")
parser.add_argument('-installer', action="store_true", dest="create_installer",
help="Create a installer.")
parser.add_argument('-release', action="store_true", dest="build_release",
help="Create a release version of ScreenPlay for sharing with the world. This is not about debug/release build, but the c++ define SCREENPLAY_RELEASE.")
args = parser.parse_args()
if not args.build_type:
print("Build type argument is missing (release, debug). E.g: python build.py -type release -steam")
print(f"Defaulting to Qt version: {qt_version}. This can be overwritten via -qt-version 6.5.0")
exit(1)
if args.qt_version_overwrite:
qt_version = args.qt_version_overwrite
print("Using Qt version {qt_version}")
if args.qt_installer_version_overwrite:
qt_installer_version = args.qt_installer_version_overwrite
print("Using Qt installer framework version {qt_installer_version}")
remove_files_from_build_folder = [
".ninja_deps",
".ninja",
".ninja_log",
".lib",
".a",
".dylib",
".exp",
".manifest",
".cmake",
".cbp",
"CMakeCache.txt",
"steam_appid.txt" # This file is only needed for testing. It must not be in a release version!
]
if args.build_steam and not args.build_release:
print("Steam Builds must have release option enabled via -release")
exit(4)
if root_path.name == "Tools":
root_path = root_path.parent
if args.use_aqt:
aqt_path = Path(f"{root_path}/../aqt/").resolve()
if not Path(aqt_path).exists():
print(f"aqt path does not exist at {aqt_path}. Please make sure you have installed aqt.")
exit(2)
if platform.system() == "Windows":
cmake_target_triplet = "x64-windows"
cmake_build_type = args.build_type
windows_msvc = "msvc2019_64"
executable_file_ending = ".exe"
qt_path = aqt_path.joinpath(qt_version).joinpath(windows_msvc) if args.use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}")
qt_path = aqt_path.joinpath(qt_version).joinpath(
windows_msvc) if use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}")
vs_env_dict = get_vs_env_dict()
vs_env_dict["PATH"] = vs_env_dict["PATH"] + ";" + str(qt_path) + "\\bin"
vs_env_dict["PATH"] = vs_env_dict["PATH"] + \
";" + str(qt_path) + "\\bin"
os.environ.update(vs_env_dict)
deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
@ -165,8 +134,9 @@ if __name__ == "__main__":
cmake_target_triplet = "arm64-osx"
else:
cmake_target_triplet = "x64-osx"
qt_path = aqt_path.joinpath(f"{qt_version}/macos") if args.use_aqt else Path(f"~/Qt/{qt_version}/macos")
qt_path = aqt_path.joinpath(
f"{qt_version}/macos") if use_aqt else Path(f"~/Qt/{qt_version}/macos")
deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
aqt_install_qt_packages = f"mac desktop {qt_version} clang_64 -m all"
@ -174,7 +144,8 @@ if __name__ == "__main__":
elif platform.system() == "Linux":
cmake_target_triplet = "x64-linux"
qt_path = aqt_path.joinpath(f"{qt_version}/gcc_64") if args.use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
qt_path = aqt_path.joinpath(
f"{qt_version}/gcc_64") if use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
aqt_install_qt_packages = f"linux desktop {qt_version} gcc_64 -m all"
aqt_install_tool_packages = "linux desktop tools_ifw"
if shutil.which("cqtdeployer"):
@ -182,37 +153,33 @@ if __name__ == "__main__":
else:
print("cqtdeployer not available, build may be incomplete and incompatible with some distro (typically Ubuntu)")
home_path = str(Path.home())
qt_path = aqt_path.joinpath(f"{qt_version}/gcc_64") if args.use_aqt else Path(f"{home_path}/Qt/{qt_version}/gcc_64")
qt_path = aqt_path.joinpath(
f"{qt_version}/gcc_64") if use_aqt else Path(f"{home_path}/Qt/{qt_version}/gcc_64")
else:
raise NotImplementedError("Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
raise NotImplementedError(
"Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
# Default to QtMaintainance installation.
if args.use_aqt:
print("qt_path path %s." % qt_path)
if use_aqt:
print(f"qt_path: {qt_path}.")
if not Path(aqt_path).exists():
print(f"aqt path does not exist at {aqt_path}. Installing now into...")
print(
f"aqt path does not exist at {aqt_path}. Installing now into...")
run(f"aqt install-qt -O ../aqt {aqt_install_qt_packages}", cwd=root_path)
run(f"aqt install-tool -O ../aqt {aqt_install_tool_packages}", cwd=root_path)
run(
f"aqt install-tool -O ../aqt {aqt_install_tool_packages}", cwd=root_path)
# Prepare
cmake_toolchain_file = f"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'"
ifw_root_path=f"{qt_path}\\Tools\\QtInstallerFramework\\{qt_ifw_version}"
print(f"cmake_toolchain_file: {cmake_toolchain_file}")
print(f"Starting build with type {args.build_type}. Qt Version: {qt_version}. Root path: {root_path}")
if args.build_steam:
build_steam = "ON"
if args.build_tests:
build_tests = "ON"
if args.build_release:
build_release = "ON"
if args.create_installer:
create_installer = "ON"
ifw_root_path = f"{aqt_path}\\Tools\\QtInstallerFramework\\{qt_installer_version}"
print(
f"Starting build with type {build_type}. Qt Version: {qt_version}. Root path: {root_path}")
cmake_configure_command = f'cmake ../ \
-DCMAKE_PREFIX_PATH={qt_path} \
-DCMAKE_BUILD_TYPE={args.build_type} \
-DCMAKE_BUILD_TYPE={build_type} \
-DVCPKG_TARGET_TRIPLET={cmake_target_triplet} \
-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file} \
-DSCREENPLAY_STEAM={build_steam} \
@ -223,7 +190,8 @@ if __name__ == "__main__":
-G "CodeBlocks - Ninja" \
-B.'
build_folder = root_path.joinpath(f"build-{cmake_target_triplet}-{args.build_type}")
build_folder = root_path.joinpath(
f"build-{cmake_target_triplet}-{build_type}")
clean_build_dir(build_folder)
# Build
@ -235,22 +203,22 @@ if __name__ == "__main__":
bin_dir = build_folder.joinpath("bin")
# Deploy dependencies
if deploy_command: # Only deploy if we have the dependencies
if deploy_command: # Only deploy if we have the dependencies
print("Executing deploy commands...")
run(deploy_command.format(
type=cmake_build_type,
type=build_type,
prefix_path=qt_path,
app="ScreenPlay",
executable_file_ending=executable_file_ending), cwd=bin_dir)
run(deploy_command.format(
type=cmake_build_type,
type=build_type,
prefix_path=qt_path,
app="ScreenPlayWidget",
executable_file_ending=executable_file_ending), cwd=bin_dir)
run(deploy_command.format(
type=cmake_build_type,
type=build_type,
prefix_path=qt_path,
app="ScreenPlayWallpaper",
executable_file_ending=executable_file_ending), cwd=bin_dir)
@ -261,27 +229,29 @@ if __name__ == "__main__":
qt_lib_path = qt_path
for file in qt_lib_path.joinpath("lib").glob("*.so"):
shutil.copy(str(file), str(bin_dir))
# Copy qt_qml_path folder content into bin_dir
qt_qml_path = qt_path
for folder in qt_qml_path.joinpath("qml").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(bin_dir.joinpath(folder.name)))
shutil.copytree(str(folder), str(
bin_dir.joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all plugin folder from qt_path plugins subfolder into bin_dir
qt_plugins_path = qt_path
for folder in qt_path.joinpath("plugins").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(bin_dir.joinpath(folder.name)))
shutil.copytree(str(folder), str(
bin_dir.joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all folder from qt_path translation files into bin_dir translation folder
qt_translations_path = qt_path
for folder in qt_translations_path.joinpath("translations").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(bin_dir.joinpath("translations").joinpath(folder.name)))
shutil.copytree(str(folder), str(
bin_dir.joinpath("translations").joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all filesfrom qt_path resources folder into bin_dir folder
@ -292,9 +262,9 @@ if __name__ == "__main__":
else:
print("Not executing deploy commands due to missing dependencies.")
# Post-build
if platform.system() == "Darwin" and args.sign_build:
if platform.system() == "Darwin" and sign_build:
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=bin_dir)
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
@ -304,7 +274,6 @@ if __name__ == "__main__":
run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"", cwd=bin_dir)
run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir)
@ -316,7 +285,8 @@ if __name__ == "__main__":
# Some dlls like openssl do no longer get copied automatically.
# Lets just copy all of them into bin.
if platform.system() == "Windows":
vcpkg_bin_path = Path(f"{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").resolve()
vcpkg_bin_path = Path(
f"{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").resolve()
print(vcpkg_bin_path)
for file in vcpkg_bin_path.iterdir():
if file.suffix == ".dll" and file.is_file():
@ -329,21 +299,112 @@ if __name__ == "__main__":
print("Remove: %s" % file.resolve())
file.unlink()
if args.create_installer:
if create_installer == "ON":
os.chdir(build_folder)
print("Running cpack at: ", os.getcwd())
run("cpack", cwd=build_folder)
# We also need to sign the installer in osx:
if platform.system() == "Darwin" and args.sign_build:
if platform.system() == "Darwin" and sign_build:
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
run("xcnotary notarize ScreenPlay-Installer.dmg/ScreenPlay-Installer.app -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/\"", cwd=build_folder)
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"",
cwd=build_folder)
run("xcnotary notarize ScreenPlay-Installer.dmg -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"",
cwd=build_folder)
# Create a zip file for scoop
if platform.system() == "Windows":
zipName = f"ScreenPlay-{SCREENPLAY_VERSION}-{cmake_target_triplet}-{build_type}.zip"
print(f"Creating scoop zip file: \n{bin_dir} \n{zipName}")
os.chdir(build_folder)
with zipfile.ZipFile(zipName, 'w', zipfile.ZIP_DEFLATED) as zipf:
zipdir(bin_dir, zipf)
print("Time taken: {}s".format(time.time() - start_time))
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description='Build and Package ScreenPlay')
parser.add_argument('-qt-version', action="store", dest="qt_version_overwrite",
help="Overwrites the default Qt version")
parser.add_argument('-qt-installer-version', action="store", dest="qt_installer_version_overwrite",
help="Overwrites the default Qt installer framework version")
parser.add_argument('-type', action="store", dest="build_type",
help="Build type. This is either debug or release.")
parser.add_argument('-use-aqt', action="store_true", dest="use_aqt",
help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
parser.add_argument('-sign', action="store_true", dest="sign_build",
help="Enable if you want to sign the apps. This is macOS only for now.")
parser.add_argument('-steam', action="store_true", dest="build_steam",
help="Enable if you want to build the Steam workshop plugin.")
parser.add_argument('-tests', action="store_true", dest="build_tests",
help="Build tests.")
parser.add_argument('-installer', action="store_true", dest="create_installer",
help="Create a installer.")
parser.add_argument('-release', action="store_true", dest="build_release",
help="Create a release version of ScreenPlay for sharing with the world. This is not about debug/release build, but the c++ define SCREENPLAY_RELEASE.")
args = parser.parse_args()
qt_version = "6.3.0"
qt_ifw_version = "4.4" # Not yet used.
qt_version_overwrite = ""
use_aqt = False
if args.qt_version_overwrite:
qt_version = args.qt_version_overwrite
print("Using Qt version {qt_version}")
if args.qt_installer_version_overwrite:
qt_ifw_version = args.qt_installer_version_overwrite
print("Using Qt installer framework version {qt_ifw_version}")
if args.build_steam and not args.build_release:
print("Steam Builds must have release option enabled via -release")
exit(4)
if not args.build_type:
print("Build type argument is missing (release, debug). E.g: python build.py -type release -steam")
print(
f"Defaulting to Qt version: {qt_version}. This can be overwritten via -qt-version 6.5.0")
exit(1)
build_type = args.build_type
build_steam = "OFF"
if args.build_steam:
build_steam = "ON"
build_tests = "OFF"
if args.build_tests:
build_tests = "ON"
build_release = "OFF"
if args.build_release:
build_release = "ON"
create_installer = "OFF"
if args.create_installer:
create_installer = "ON"
sign_build ="OFF"
if args.sign_build:
sign_build = "ON"
build(
qt_version,
qt_ifw_version,
build_steam,
build_tests,
build_release,
create_installer,
build_type,
sign_build,
args.use_aqt
)

View File

@ -0,0 +1,32 @@
import build
import steam_publish
import argparse
import os
from pathlib import Path
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-steam_password', action="store", dest="steam_password", required=True, help="Steam password")
args = parser.parse_args()
# Script needs to run in the tools folder
tools_path = Path.cwd()
os.chdir(tools_path)
build(
qt_version="6.4.0",
qt_ifw_version="4.4",
build_steam="ON",
build_tests="OFF",
build_release="ON",
create_installer="ON",
build_type="release",
sign_build=False,
use_aqt=False
)
# Make sure to reset to tools path
os.chdir(tools_path)
steam_publish(
steam_username="tachiom",
steam_password=args.steam_password,
set_live_branch_name="internal"
)

View File

@ -21,20 +21,14 @@ def get_git_revision_short_hash():
def get_git_commit_text():
return subprocess.check_output(['git', 'log', '-1', '--pretty=%B'])
def steam_publish(
steam_username,
steam_password,
set_live_branch_name
):
# MAIN
parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
parser.add_argument('-u', action="store", dest="steam_username", required=True,
help="Steam Username.")
parser.add_argument('-p', action="store", dest="steam_password", required=True,
help="Steam Password.")
parser.add_argument('-c', action="store", dest="vdf_config_name",
help="Name to the .vdf config. This will use the .vdf files from the steamcmd folder.")
args = parser.parse_args()
vdf_config_name = ""
depot_config_name = ""
if not args.vdf_config_name:
vdf_config_name = ""
depot_config_name = ""
if platform == "win32":
vdf_config_name = "app_build_windows.vdf"
depot_config_name = "depot_build_windows.vdf"
@ -44,45 +38,72 @@ if not args.vdf_config_name:
elif platform == "linux":
vdf_config_name = "app_build_linux.vdf"
depot_config_name = "depot_build_linux.vdf"
print("No vdf config provided, using default: " + vdf_config_name)
else:
vdf_config_name = args.vdf_config_name
abs_vdf_path = os.path.abspath("steamcmd/" + vdf_config_name)
if not os.path.isfile(abs_vdf_path):
print("Incorrect vdf name")
sys.exit(-1)
abs_vdf_path = os.path.abspath("steamcmd/" + vdf_config_name)
file = open(abs_vdf_path, "r")
if not os.path.isfile(abs_vdf_path):
print("Incorrect vdf name")
sys.exit(-1)
config_content = file.read()
git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
git_commit_text = get_git_commit_text().decode("utf-8").replace("\n", "")
current_date_time = datetime.now().strftime("%m/%d/%Y, %H:%M:%S")
file = open(abs_vdf_path, "r")
build_description = "- git hash: " + git_hash + ", commit: " + git_commit_text + " - upload datetime: " + current_date_time
config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description)
tmp_steam_config_foldername = "tmp_steam_config/"
tmp_steam_config_dir = os.path.abspath(tmp_steam_config_foldername)
config_content = file.read()
git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
git_commit_text = get_git_commit_text().decode("utf-8").replace("\n", "")
current_date_time = datetime.now().strftime("%m/%d/%Y, %H:%M:%S")
if os.path.isdir(tmp_steam_config_dir):
build_description = "- git hash: " + git_hash + ", commit: " + git_commit_text + " - upload datetime: " + current_date_time
config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description)
config_content = config_content.replace("{{SET_LIVE_ON_BRANCH}}", set_live_branch_name)
tmp_steam_config_foldername = "tmp_steam_config/"
tmp_steam_config_dir = os.path.abspath(tmp_steam_config_foldername)
if os.path.isdir(tmp_steam_config_dir):
shutil.rmtree(tmp_steam_config_dir)
os.mkdir(tmp_steam_config_dir)
f = open(os.path.abspath(tmp_steam_config_dir + "/" + vdf_config_name), "w")
f.write(config_content)
f.close()
print(f"Using config:\n {config_content}\n")
# We also must copy the depot file
abs_depot_path = os.path.abspath("steamcmd/" + depot_config_name)
copyfile(abs_depot_path, tmp_steam_config_dir + "/" + depot_config_name)
tmp_steam_config_path = "\"" + os.path.abspath(tmp_steam_config_foldername + vdf_config_name) + "\""
print("Execute steamcmd on: " + tmp_steam_config_path)
execute("steamcmd +login {username} {password} +run_app_build {config} +quit".format(username=steam_username, password=steam_password, config=tmp_steam_config_path))
print("Deleting tmp config")
shutil.rmtree(tmp_steam_config_dir)
os.mkdir(tmp_steam_config_dir)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
parser.add_argument('-steam_username', action="store", dest="steam_username", required=True,
help="Steam Username.")
parser.add_argument('-steam_password', action="store", dest="steam_password", required=True,
help="Steam Password.")
parser.add_argument('-set_live_branch_name', action="store", dest="set_live_branch_name",
help="Branch name. Defaults to internal")
parser.add_argument('-steam_config', action="store", dest="vdf_config_name",
help="Name to the .vdf config. This will use the .vdf files from the steamcmd folder.")
args = parser.parse_args()
f = open(os.path.abspath(tmp_steam_config_dir + "/" + vdf_config_name), "w")
f.write(config_content)
f.close()
if not args.steam_username or not args.steam_password:
exit(1)
# We also must copy the depot file
abs_depot_path = os.path.abspath("steamcmd/" + depot_config_name)
copyfile(abs_depot_path, tmp_steam_config_dir + "/" + depot_config_name)
if args.set_live_branch_name:
set_live_branch_name = args.set_live_branch_name
else:
set_live_branch_name = "internal"
tmp_steam_config_path = "\"" + os.path.abspath(tmp_steam_config_foldername + vdf_config_name) + "\""
print("Execute steamcmd on: " + tmp_steam_config_path)
execute("steamcmd +login {username} {password} +run_app_build {config} +quit".format(username=args.steam_username, password=args.steam_password, config=tmp_steam_config_path))
print("Deleting tmp config")
shutil.rmtree(tmp_steam_config_dir)
steam_publish(
steam_username=args.steam_username,
steam_password=args.steam_password,
set_live_branch_name=set_live_branch_name
)

View File

@ -4,7 +4,7 @@
"desc" "CI Build linux {{BUILD_DESCRIPTION}}"
"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
"contentroot" "../../" // root content folder, relative to location of this file
"setlive" "internal" // branch to set live after successful build, none if empty
"setlive" "{{SET_LIVE_ON_BRANCH}}" // branch to set live after successful build, none if empty
"preview" "0" // to enable preview builds
"nobaseline" "0" // build without using baseline manifest

View File

@ -4,7 +4,7 @@
"desc" "CI Build mac {{BUILD_DESCRIPTION}}"
"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
"contentroot" "../../" // root content folder, relative to location of this file
"setlive" "internal" // branch to set live after successful build, none if empty
"setlive" "{{SET_LIVE_ON_BRANCH}}" // branch to set live after successful build, none if empty
"preview" "0" // to enable preview builds
"nobaseline" "0" // build without using baseline manifest

View File

@ -4,7 +4,7 @@
"desc" "CI Build Windows {{BUILD_DESCRIPTION}}"
"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
"contentroot" "../../" // root content folder, relative to location of this file
"setlive" "internal" // branch to set live after successful build, none if empty
"setlive" "{{SET_LIVE_ON_BRANCH}}" // branch to set live after successful build, none if empty
"preview" "0" // to enable preview builds
"nobaseline" "0" // build without using baseline manifest

View File

@ -0,0 +1,13 @@
"DepotBuildConfig"
{
"DepotID" "672872"
// include all files recursively
"FileMapping"
{
"LocalPath" "build-arm64-osx-release/bin/*"
"DepotPath" "."
"recursive" "1"
}
}