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ScreenPlay/Tools/build.py

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from sys import platform
import os
import sys
import subprocess
import shutil
import argparse
# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
def vs_env_dict():
vsvar32 = 'C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat'
cmd = [vsvar32, '&&', 'set']
popen = subprocess.Popen(
cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
stdout, stderr = popen.communicate()
if popen.wait() != 0:
raise ValueError(stderr.decode("mbcs"))
output = stdout.decode("mbcs").split("\r\n")
return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
# MAIN
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-t', action="store", dest="build_type")
args = parser.parse_args()
if not args.build_type:
print("Build type argument is missing (release,debug). Example: python build.py -t release")
sys.exit(1)
qt_version = "5.15.1"
print("Starting build with type %s. Qt Version: %s" %
(args.build_type, qt_version))
cmake_prefix_path = ""
cmake_target_triplet = ""
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cmake_build_type = ""
executable_file_ending = ""
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deploy_command = ""
if platform == "win32":
print("Loading MSVC env variables via vsvars32.bat")
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cmake_build_type = args.build_type
windows_msvc = "msvc2019_64"
executable_file_ending = ".exe"
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deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
dict = vs_env_dict()
dict["PATH"] = dict["PATH"] + ";C:\\Qt\\" + qt_version + "\\" + windows_msvc + "\\bin;C:\\Qt\\Tools\\QtCreator\\bin"
os.environ.update(dict)
cmake_prefix_path = "c:/Qt/" + qt_version + "/" + windows_msvc
cmake_target_triplet = "x64-windows"
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os.system("install_dependencies_windows.bat")
elif platform == "darwin":
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cmake_prefix_path = "~/Qt/" + qt_version + "/clang_64"
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deploy_command = "macdeployqt --{type} --qmldir ../../{app}/qml {app}"
cmake_target_triplet = "x64-osx"
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print("Executing install_dependencies_linux_mac.sh")
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os.system("chmod +x install_dependencies_linux_mac.sh")
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os.system("./install_dependencies_linux_mac.sh")
elif platform == "linux":
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deploy_command = "cqtdeployer -qmldir ../../{app}/qml -bin {app}"
cmake_prefix_path = "~/Qt/" + qt_version + "/gcc_64"
cmake_target_triplet = "x64-linux"
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print("Executing install_dependencies_linux_mac.sh")
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os.system("chmod +x install_dependencies_linux_mac.sh")
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#os.system("./install_dependencies_linux_mac.sh")
# REMOVE OLD BUILD FOLDER
cwd = os.getcwd()
root_path = os.path.abspath((cwd+"/../"))
os.chdir(root_path)
cmake_toolchain_file = ("'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
print("cmake_toolchain_file: %s " % cmake_toolchain_file)
build_folder = "build-" + cmake_target_triplet + "-" + args.build_type
if os.path.isdir(build_folder):
print("Remove previous build folder")
shutil.rmtree(build_folder)
os.mkdir(build_folder)
os.chdir(root_path + "/" + build_folder)
cmake_configure_command = """cmake ../
-DCMAKE_PREFIX_PATH={prefix_path}
-DCMAKE_BUILD_TYPE={type}
-DCMAKE_TOOLCHAIN_FILE={toolchain}
-DVCPKG_TARGET_TRIPLET={triplet}
-G "CodeBlocks - Ninja"
-B.
""".format(
type=args.build_type,
prefix_path=cmake_prefix_path,
triplet=cmake_target_triplet,
toolchain=cmake_toolchain_file).replace("\n", "")
print("cmake_configure_command: %s" % cmake_configure_command)
process = subprocess.run(cmake_configure_command, capture_output=True,shell=True)
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if process.returncode != 0:
sys.exit(process.returncode)
os.system("cmake --build . --target all")
os.chdir("bin")
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os.system((deploy_command).format(
type=cmake_build_type,
app="ScreenPlay",
executable_file_ending=executable_file_ending))
os.system((deploy_command).format(
type=cmake_build_type,
app="ScreenPlayWidget",
executable_file_ending=executable_file_ending))
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os.system((deploy_command).format(
type=cmake_build_type,
app="ScreenPlayWallpaper",
executable_file_ending=executable_file_ending))
file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".exp",
".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
for filename in os.listdir(os.getcwd()):
for ending in file_endings:
if filename.endswith(ending):
full_file_path = os.path.join(os.getcwd(), filename)
print("Remove: %s" % full_file_path)
os.remove(full_file_path)