mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-06 19:12:30 +01:00
1f80ba90ca
Add mac arm support Refactor build and publish build build
411 lines
15 KiB
Python
Executable File
411 lines
15 KiB
Python
Executable File
#!/usr/bin/python3
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import platform
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import os
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import subprocess
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import platform
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import shutil
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import argparse
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import time
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import zipfile
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from pathlib import Path
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from concurrent.futures import ThreadPoolExecutor
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from datetime import datetime
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SCREENPLAY_VERSION = "0.15.0-RC1"
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def zipdir(path, ziph):
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# ziph is zipfile handle
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for root, dirs, files in os.walk(path):
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for file in files:
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ziph.write(os.path.join(root, file),
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os.path.relpath(os.path.join(root, file),
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os.path.join(path, '..')))
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# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
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def get_vs_env_dict():
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vcvars = "" # We support 2019 or 2022
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# Hardcoded VS path
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# check if vcvars64.bat is available.
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msvc_2019_path = "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat"
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msvc_2022_path = "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat"
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if Path(msvc_2019_path).exists():
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vcvars = msvc_2019_path
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# Prefer newer MSVC and override if exists
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if Path(msvc_2022_path).exists():
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vcvars = msvc_2022_path
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if not vcvars:
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raise RuntimeError(
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"No Visual Studio installation found, only 2019 and 2022 are supported.")
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print(f"\n\nLoading MSVC env variables via {vcvars}\n\n")
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cmd = [vcvars, '&&', 'set']
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popen = subprocess.Popen(
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cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
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stdout, stderr = popen.communicate()
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if popen.wait() != 0:
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raise ValueError(stderr.decode("mbcs"))
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output = stdout.decode("mbcs").split("\r\n")
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return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
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def run_io_tasks_in_parallel(tasks):
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with ThreadPoolExecutor() as executor:
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running_tasks = [executor.submit(task) for task in tasks]
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for running_task in running_tasks:
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running_task.result()
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def clean_build_dir(build_dir):
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if isinstance(build_dir, str):
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build_dir = Path(build_dir)
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if build_dir.exists():
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print(f"Remove previous build folder: {build_dir}")
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# ignore_errors removes also not empty folders...
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shutil.rmtree(build_dir, ignore_errors=True)
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build_dir.mkdir(parents=True, exist_ok=True)
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def run(cmd, cwd=Path.cwd()):
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result = subprocess.run(cmd, shell=True, cwd=cwd)
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if result.returncode != 0:
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raise RuntimeError(f"Failed to execute {cmd}")
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def build(
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qt_version,
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qt_ifw_version,
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build_steam,
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build_tests,
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build_release,
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create_installer,
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build_type,
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sign_build,
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use_aqt
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):
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# Make sure the script is always started from the same folder
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root_path = Path.cwd()
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if root_path.name == "Tools":
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root_path = root_path.parent
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print(f"Change root directory to: {root_path}")
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os.chdir(root_path)
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aqt_path=""
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if use_aqt:
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aqt_path = Path(f"{root_path}/../aqt/").resolve()
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if not Path(aqt_path).exists():
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print(
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f"aqt path does not exist at {aqt_path}. Please make sure you have installed aqt.")
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exit(2)
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deploy_command = ""
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executable_file_ending=""
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qt_path = ""
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aqt_install_qt_packages = ""
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aqt_install_tool_packages = ""
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cmake_target_triplet = ""
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".exp",
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".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
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if platform.system() == "Windows":
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cmake_target_triplet = "x64-windows"
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windows_msvc = "msvc2019_64"
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executable_file_ending = ".exe"
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qt_path = aqt_path.joinpath(qt_version).joinpath(
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windows_msvc) if use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}")
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vs_env_dict = get_vs_env_dict()
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vs_env_dict["PATH"] = vs_env_dict["PATH"] + \
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";" + str(qt_path) + "\\bin"
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os.environ.update(vs_env_dict)
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deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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aqt_install_qt_packages = f"windows desktop {qt_version} win64_msvc2019_64 -m all"
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aqt_install_tool_packages = "windows desktop tools_ifw"
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elif platform.system() == "Darwin":
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if(platform.processor() == "arm"):
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cmake_target_triplet = "arm64-osx"
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else:
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cmake_target_triplet = "x64-osx"
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qt_path = aqt_path.joinpath(
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f"{qt_version}/macos") if use_aqt else Path(f"~/Qt/{qt_version}/macos")
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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aqt_install_qt_packages = f"mac desktop {qt_version} clang_64 -m all"
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aqt_install_tool_packages = "mac desktop tools_ifw"
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elif platform.system() == "Linux":
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cmake_target_triplet = "x64-linux"
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qt_path = aqt_path.joinpath(
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f"{qt_version}/gcc_64") if use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
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aqt_install_qt_packages = f"linux desktop {qt_version} gcc_64 -m all"
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aqt_install_tool_packages = "linux desktop tools_ifw"
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if shutil.which("cqtdeployer"):
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deploy_command = "cqtdeployer -qmlDir ../../{app}/qml -bin {app}"
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else:
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print("cqtdeployer not available, build may be incomplete and incompatible with some distro (typically Ubuntu)")
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home_path = str(Path.home())
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qt_path = aqt_path.joinpath(
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f"{qt_version}/gcc_64") if use_aqt else Path(f"{home_path}/Qt/{qt_version}/gcc_64")
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else:
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raise NotImplementedError(
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"Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
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# Default to QtMaintainance installation.
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if use_aqt:
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print(f"qt_path: {qt_path}.")
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if not Path(aqt_path).exists():
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print(
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f"aqt path does not exist at {aqt_path}. Installing now into...")
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run(f"aqt install-qt -O ../aqt {aqt_install_qt_packages}", cwd=root_path)
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run(
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f"aqt install-tool -O ../aqt {aqt_install_tool_packages}", cwd=root_path)
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# Prepare
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cmake_toolchain_file = f"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'"
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ifw_root_path=f"{qt_path}\\Tools\\QtInstallerFramework\\{qt_ifw_version}"
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print(f"cmake_toolchain_file: {cmake_toolchain_file}")
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print(
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f"Starting build with type {build_type}. Qt Version: {qt_version}. Root path: {root_path}")
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cmake_configure_command = f'cmake ../ \
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-DCMAKE_PREFIX_PATH={qt_path} \
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-DCMAKE_BUILD_TYPE={build_type} \
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-DVCPKG_TARGET_TRIPLET={cmake_target_triplet} \
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-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file} \
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-DSCREENPLAY_STEAM={build_steam} \
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-DSCREENPLAY_TESTS={build_tests} \
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-DSCREENPLAY_RELEASE={build_release} \
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-DSCREENPLAY_INSTALLER={create_installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={ifw_root_path} \
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-G "CodeBlocks - Ninja" \
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-B.'
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build_folder = root_path.joinpath(
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f"build-{cmake_target_triplet}-{build_type}")
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clean_build_dir(build_folder)
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# Build
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start_time = time.time()
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print(cmake_configure_command)
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run(cmake_configure_command, cwd=build_folder)
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run("cmake --build . --target all", cwd=build_folder)
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bin_dir = build_folder.joinpath("bin")
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# Deploy dependencies
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if deploy_command: # Only deploy if we have the dependencies
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print("Executing deploy commands...")
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run(deploy_command.format(
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type=build_type,
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prefix_path=qt_path,
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app="ScreenPlay",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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run(deploy_command.format(
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type=build_type,
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prefix_path=qt_path,
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app="ScreenPlayWidget",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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run(deploy_command.format(
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type=build_type,
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prefix_path=qt_path,
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app="ScreenPlayWallpaper",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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else:
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# just copy the folders and be done with it
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if platform.system() == "Linux":
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# Copy all .so files from the qt_path lib folder into bin_dir
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qt_lib_path = qt_path
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for file in qt_lib_path.joinpath("lib").glob("*.so"):
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shutil.copy(str(file), str(bin_dir))
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# Copy qt_qml_path folder content into bin_dir
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qt_qml_path = qt_path
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for folder in qt_qml_path.joinpath("qml").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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bin_dir.joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all plugin folder from qt_path plugins subfolder into bin_dir
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qt_plugins_path = qt_path
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for folder in qt_path.joinpath("plugins").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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bin_dir.joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all folder from qt_path translation files into bin_dir translation folder
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qt_translations_path = qt_path
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for folder in qt_translations_path.joinpath("translations").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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bin_dir.joinpath("translations").joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all filesfrom qt_path resources folder into bin_dir folder
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qt_resources_path = qt_path
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for file in qt_path.joinpath("resources").glob("*"):
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shutil.copy(str(file), str(bin_dir))
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print("Copied %s" % file)
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else:
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print("Not executing deploy commands due to missing dependencies.")
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# Post-build
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if platform.system() == "Darwin" and sign_build:
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=bin_dir)
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"", cwd=bin_dir)
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run("codesign --verify --verbose=4 \"ScreenPlay.app/\"", cwd=bin_dir)
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run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"", cwd=bin_dir)
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run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
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run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
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run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir)
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run("spctl --assess --verbose \"ScreenPlay.app/\"", cwd=bin_dir)
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run("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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run("spctl --assess --verbose \"ScreenPlayWidget.app/\"", cwd=bin_dir)
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# Some dlls like openssl do no longer get copied automatically.
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# Lets just copy all of them into bin.
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if platform.system() == "Windows":
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vcpkg_bin_path = Path(
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f"{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").resolve()
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print(vcpkg_bin_path)
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for file in vcpkg_bin_path.iterdir():
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if file.suffix == ".dll" and file.is_file():
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print(file, bin_dir)
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shutil.copy2(file, bin_dir)
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if not platform.system() == "Darwin":
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for file_ending in file_endings:
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for file in bin_dir.rglob("*" + file_ending):
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if file.is_file():
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print("Remove: %s" % file.resolve())
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file.unlink()
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if create_installer == "ON":
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os.chdir(build_folder)
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print("Running cpack at: ", os.getcwd())
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run("cpack", cwd=build_folder)
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# We also need to sign the installer in osx:
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if platform.system() == "Darwin" and sign_build:
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
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run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
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run("xcnotary notarize ScreenPlay-Installer.dmg/ScreenPlay-Installer.app -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
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run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/\"", cwd=build_folder)
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
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run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"",
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cwd=build_folder)
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run("xcnotary notarize ScreenPlay-Installer.dmg -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
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run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"",
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cwd=build_folder)
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# Create a zip file for scoop
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if platform.system() == "Windows":
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zipName = f"ScreenPlay-{SCREENPLAY_VERSION}-{cmake_target_triplet}-{build_type}.zip"
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print(f"Creating scoop zip file: \n{bin_dir} \n{zipName}")
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os.chdir(build_folder)
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with zipfile.ZipFile(zipName, 'w', zipfile.ZIP_DEFLATED) as zipf:
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zipdir(bin_dir, zipf)
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print("Time taken: {}s".format(time.time() - start_time))
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(
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description='Build and Package ScreenPlay')
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parser.add_argument('-qt-version', action="store", dest="qt_version_overwrite",
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help="Overwrites the default Qt version")
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parser.add_argument('-qt-installer-version', action="store", dest="qt_installer_version_overwrite",
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help="Overwrites the default Qt installer framework version")
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parser.add_argument('-type', action="store", dest="build_type",
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help="Build type. This is either debug or release.")
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parser.add_argument('-use-aqt', action="store_true", dest="use_aqt",
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help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
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parser.add_argument('-sign', action="store_true", dest="sign_build",
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help="Enable if you want to sign the apps. This is macOS only for now.")
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parser.add_argument('-steam', action="store_true", dest="build_steam",
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help="Enable if you want to build the Steam workshop plugin.")
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parser.add_argument('-tests', action="store_true", dest="build_tests",
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help="Build tests.")
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parser.add_argument('-installer', action="store_true", dest="create_installer",
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help="Create a installer.")
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parser.add_argument('-release', action="store_true", dest="build_release",
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help="Create a release version of ScreenPlay for sharing with the world. This is not about debug/release build, but the c++ define SCREENPLAY_RELEASE.")
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args = parser.parse_args()
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qt_version = "6.3.0"
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qt_ifw_version = "4.4" # Not yet used.
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qt_version_overwrite = ""
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use_aqt = False
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if args.qt_version_overwrite:
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qt_version = args.qt_version_overwrite
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print("Using Qt version {qt_version}")
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if args.qt_installer_version_overwrite:
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qt_ifw_version = args.qt_installer_version_overwrite
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print("Using Qt installer framework version {qt_ifw_version}")
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if args.build_steam and not args.build_release:
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print("Steam Builds must have release option enabled via -release")
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exit(4)
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if not args.build_type:
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print("Build type argument is missing (release, debug). E.g: python build.py -type release -steam")
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print(
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f"Defaulting to Qt version: {qt_version}. This can be overwritten via -qt-version 6.5.0")
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exit(1)
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build_type = args.build_type
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build_steam = "OFF"
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if args.build_steam:
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build_steam = "ON"
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build_tests = "OFF"
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if args.build_tests:
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build_tests = "ON"
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build_release = "OFF"
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if args.build_release:
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build_release = "ON"
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create_installer = "OFF"
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if args.create_installer:
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create_installer = "ON"
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sign_build ="OFF"
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if args.sign_build:
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sign_build = "ON"
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build(
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qt_version,
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qt_ifw_version,
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build_steam,
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build_tests,
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build_release,
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create_installer,
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build_type,
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sign_build,
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args.use_aqt
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)
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