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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-18 08:22:33 +02:00

Fix macos qt path and version

This commit is contained in:
Elias Steurer 2021-11-12 15:32:30 +01:00
parent ee1ee157c9
commit 2216fc3351

View File

@ -23,6 +23,8 @@ def vs_env_dict():
return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
# Based on https://stackoverflow.com/questions/7207309/how-to-run-functions-in-parallel
def run_io_tasks_in_parallel(tasks):
with ThreadPoolExecutor() as executor:
running_tasks = [executor.submit(task) for task in tasks]
@ -30,13 +32,12 @@ def run_io_tasks_in_parallel(tasks):
running_task.result()
# MAIN
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-t', action="store", dest="build_type",
help="Build type. This is either debug or release.")
parser.add_argument('-sign', action="store", dest="sign_build",
help="Enable if you want to sign the apps. This is macos only for now.")
help="Enable if you want to sign the apps. This is macos only for now.")
parser.add_argument('-steam', action="store", dest="steam_build",
help="Enable if you want to build the Steam workshop plugin.")
args = parser.parse_args()
@ -45,11 +46,11 @@ if not args.build_type:
print("Build type argument is missing (release,debug). Example: python build.py -t release -steam=True")
sys.exit(1)
qt_version = "6.2.0"
qt_version = "6.2.1"
steam_build = "OFF"
if args.steam_build:
if args.steam_build:
steam_build = "ON"
steam_build = "ON"
print("Starting build with type %s. Qt Version: %s" %
(args.build_type, qt_version))
@ -75,7 +76,7 @@ if platform == "win32":
cmake_prefix_path = "c:/Qt/" + qt_version + "/" + windows_msvc
cmake_target_triplet = "x64-windows"
elif platform == "darwin":
cmake_prefix_path = "~/Qt/" + qt_version + "/clang_64"
cmake_prefix_path = "~/Qt/" + qt_version + "/macos"
deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
cmake_target_triplet = "x64-osx"
elif platform == "linux":
@ -91,7 +92,8 @@ cmake_toolchain_file = (
"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
print("cmake_toolchain_file: %s " % cmake_toolchain_file)
build_folder = root_path + "/build-" + cmake_target_triplet + "-" + args.build_type
build_folder = root_path + "/build-" + \
cmake_target_triplet + "-" + args.build_type
if os.path.isdir(build_folder):
print("Remove previous build folder: " + build_folder)
@ -152,9 +154,12 @@ if platform == "darwin" and args.sign_build:
execute("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"")
run_io_tasks_in_parallel([
lambda: execute("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay"),
lambda: execute("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay"),
lambda: execute("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay")
lambda: execute(
"xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay"),
lambda: execute(
"xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay"),
lambda: execute(
"xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay")
])
execute("spctl --assess --verbose \"ScreenPlay.app/\"")
@ -164,7 +169,8 @@ if platform == "darwin" and args.sign_build:
# Some dlls like openssl do no longer get copied automatically.
# Lets just copy all of them into bin.
if platform == "win32":
vcpkg_bin_path = os.path.abspath(("{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").format(root_path=root_path))
vcpkg_bin_path = os.path.abspath(
("{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").format(root_path=root_path))
print(vcpkg_bin_path)
for basename in os.listdir(vcpkg_bin_path):
if basename.endswith('.dll'):