1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-14 22:42:34 +02:00

Merge commit '4c29196a14da422b5553671428b47f201ebe9335'

This commit is contained in:
Elias Steurer 2021-11-12 15:26:54 +01:00
commit ee1ee157c9
2 changed files with 33 additions and 43 deletions

View File

@ -18,7 +18,7 @@ Rectangle {
Wallpaper.terminate()
}
// macOS only supports h264 via the native Qt MM
if (Qt.platform === "osx" && (Wallpaper.videoCodec === VideoCodec.VP8
if (Qt.platform.os === "osx" && (Wallpaper.videoCodec === VideoCodec.VP8
|| Wallpaper.videoCodec === VideoCodec.VP9)) {
loader.source = "qrc:/ScreenPlayWallpaper/qml/MultimediaWebView.qml"
} else {

View File

@ -34,54 +34,31 @@ set(HEADER
src/steamaccount.h
src/steamqmlimageprovider.h)
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
qt_add_qml_module(
${PROJECT_NAME}
OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/Workshop
OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR}
URI "Workshop"
SOURCES ${SOURCES} ${HEADER}
VERSION
1.0)
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
if(APPLE)
set(workshop_install_dir ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
add_custom_target(
build-time-make-directory
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${workshop_install_dir})
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying workshop plugin into ScreenPlay.app bundle"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/Workshop/libworkshopplugin.dylib ${workshop_install_dir})
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying steam library into ScreenPlay.app bundle"
COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_BIN} ${workshop_install_dir})
if(${SCREENPLAY_STEAM})
add_custom_command(
TARGET ${PROJECT_NAME}
@ -89,11 +66,24 @@ if(APPLE)
COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
endif()
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying libsteam_api.dylib into ScreenPlay.app bundle."
COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_LIB}
${WORKSHOP_PLUGIN_DIR})
endif()
else()
if(${SCREENPLAY_STEAM})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)