1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-02 00:29:48 +02:00

Add check if we can log in before compiling

This commit is contained in:
Elias Steurer 2023-08-24 17:17:22 +02:00
parent 4c0881ebfe
commit 22b3eb91dd
3 changed files with 94 additions and 36 deletions

View File

@ -7,11 +7,10 @@ import os
import build
from pathlib import Path
import platform
import paramiko
import defines
from build_result import BuildResult
from build_config import BuildConfig
from util import sftp_exists, get_latest_git_tag, parse_semver, semver_to_string
from util import get_latest_git_tag, parse_semver, semver_to_string
from sys import stdout
stdout.reconfigure(encoding='utf-8')
@ -35,6 +34,10 @@ if __name__ == "__main__":
print("Steam password is required.")
sys.exit(1)
if not steam_publish.check_steam_login("tachiom", args.steam_password):
print("Failed to login to Steam!")
exit(1)
# Script needs to run in the tools folder
tools_path = Path.cwd()
os.chdir(tools_path)

View File

@ -1,3 +1,2 @@
cmake-format
paramiko
aqtinstall

View File

@ -5,6 +5,7 @@ import sys
import subprocess
import shutil
import argparse
from pathlib import Path
from sys import platform
from execute_util import execute
from datetime import datetime
@ -16,6 +17,67 @@ from sys import stdout
stdout.reconfigure(encoding='utf-8')
class PublishConfig:
vdf_config_name: str
depot_config_name: str
steamcmd_path: Path
def init_publish_config():
config = PublishConfig()
root_path = cd_repo_root_path()
tools_path = os.path.join(root_path, "Tools")
contentBuiler_path = os.path.join(tools_path, "Steam/ContentBuilder/")
if platform.system() == "Windows":
config.vdf_config_name = "app_build_windows.vdf"
config.depot_config_name = "depot_build_windows.vdf"
config.steamcmd_path = os.path.join(
contentBuiler_path, "builder/steamcmd.exe")
elif platform.system() == "Darwin":
config.vdf_config_name = "app_build_mac.vdf"
config.depot_config_name = "depot_build_mac.vdf"
config.steamcmd_path = os.path.join(
contentBuiler_path, "builder_osx/steamcmd")
execute(f"chmod +x {config.steamcmd_path}")
elif platform.system() == "Linux":
config.vdf_config_name = "app_build_linux.vdf"
config.depot_config_name = "depot_build_linux.vdf"
config.steamcmd_path = os.path.join(
contentBuiler_path, "builder_linux/steamcmd.sh")
execute(f"chmod +x {config.steamcmd_path}")
return config
def check_steam_login(username: str, password: str):
config = init_publish_config()
cmd = [config.steamcmd_path, "+login", username, password, "+quit"]
try:
with subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True) as process:
try:
stdout, stderr = process.communicate(
timeout=60) # 1 minute timeout
for line in stdout.splitlines():
print(line) # Print the line for debugging purposes
if "Logging in user" in line:
return True
elif "Steam Guard code" in line:
process.terminate()
return False
except subprocess.TimeoutExpired:
process.kill()
print("Steam login check timed out after 1 minute.")
return False
except Exception as e:
print(f"Error during Steam login check: {e}")
return False
# Executes steamcmd with username and password. Changes the content of the config
# for better readability in the steam builds tab
# https://partner.steamgames.com/apps/builds/672870
@ -27,6 +89,7 @@ def get_git_revision_short_hash():
def get_git_commit_text():
return subprocess.check_output(['git', 'log', '-1', '--pretty=%B'])
def publish(
steam_username,
steam_password,
@ -36,30 +99,13 @@ def publish(
# Make sure the script is always started from the same folder
root_path = cd_repo_root_path()
tools_path = os.path.join(root_path, "Tools")
contentBuiler_path = os.path.join(tools_path, "Steam/ContentBuilder/")
vdf_config_name = ""
depot_config_name = ""
steamcmd_path = ""
if platform.system() == "Windows":
vdf_config_name = "app_build_windows.vdf"
depot_config_name = "depot_build_windows.vdf"
steamcmd_path = os.path.join(contentBuiler_path, "builder/steamcmd.exe")
steamcmd_path = steamcmd_path.replace("/","\\")
elif platform.system() == "Darwin":
vdf_config_name = "app_build_mac.vdf"
depot_config_name = "depot_build_mac.vdf"
steamcmd_path = os.path.join(contentBuiler_path, "builder_osx/steamcmd")
execute(f"chmod +x {steamcmd_path}")
elif platform.system() == "Linux":
vdf_config_name = "app_build_linux.vdf"
depot_config_name = "depot_build_linux.vdf"
steamcmd_path = os.path.join(contentBuiler_path, "builder_linux/steamcmd.sh")
execute(f"chmod +x {steamcmd_path}")
config = init_publish_config()
print(f"Set steamCmd path: {steamcmd_path}")
print(f"Set steamCmd path: {config.steamcmd_path}")
abs_vdf_path = os.path.join(tools_path,"Steam/steamcmd/" + vdf_config_name)
abs_vdf_path = os.path.join(
tools_path, "Steam/steamcmd/" + config.vdf_config_name)
if not os.path.isfile(abs_vdf_path):
print("Incorrect vdf name")
@ -71,15 +117,19 @@ def publish(
git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
git_commit_text = get_git_commit_text().decode("utf-8").replace("\n", "")
# Remove ' and " that can occour it is a merge commit
git_commit_text = git_commit_text.replace('\"','')
git_commit_text = git_commit_text.replace('\'','')
git_commit_text = git_commit_text.replace('\"', '')
git_commit_text = git_commit_text.replace('\'', '')
current_date_time = datetime.now().strftime("%d/%m/%Y, %H:%M:%S")
build_description = "- git hash: " + git_hash + ", commit: " + git_commit_text + " - upload datetime: " + current_date_time
config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description)
config_content = config_content.replace("{{SET_LIVE_ON_BRANCH}}", set_live_branch_name)
build_description = "- git hash: " + git_hash + ", commit: " + \
git_commit_text + " - upload datetime: " + current_date_time
config_content = config_content.replace(
"{{BUILD_DESCRIPTION}}", build_description)
config_content = config_content.replace(
"{{SET_LIVE_ON_BRANCH}}", set_live_branch_name)
tmp_steam_config_foldername = "tmp_steam_config/"
tmp_steam_config_dir = os.path.abspath(os.path.join(tools_path,tmp_steam_config_foldername))
tmp_steam_config_dir = os.path.abspath(
os.path.join(tools_path, tmp_steam_config_foldername))
if os.path.isdir(tmp_steam_config_dir):
print(f"Deleting tmp config {tmp_steam_config_dir}")
@ -87,24 +137,30 @@ def publish(
os.mkdir(tmp_steam_config_dir)
f = open(os.path.abspath(tmp_steam_config_dir + "/" + vdf_config_name), "w")
f = open(os.path.abspath(tmp_steam_config_dir +
"/" + config.vdf_config_name), "w")
f.write(config_content)
f.close()
print(f"Using config:\n {config_content}\n")
# We also must copy the depot file
abs_depot_path = os.path.join(tools_path, "Steam/steamcmd/" + depot_config_name)
copyfile(abs_depot_path, tmp_steam_config_dir + "/" + depot_config_name)
abs_depot_path = os.path.join(
tools_path, "Steam/steamcmd/" + config.depot_config_name)
copyfile(abs_depot_path, tmp_steam_config_dir +
"/" + config.depot_config_name)
tmp_steam_config_path = "\"" + os.path.abspath(os.path.join(tmp_steam_config_dir,vdf_config_name) ) + "\""
tmp_steam_config_path = "\"" + \
os.path.abspath(os.path.join(
tmp_steam_config_dir, config.vdf_config_name)) + "\""
print("Execute steamcmd on: " + tmp_steam_config_path)
execute(f"{steamcmd_path} +login {steam_username} {steam_password} +run_app_build {tmp_steam_config_path} +quit")
execute(f"{config.steamcmd_path} +login {steam_username} {steam_password} +run_app_build {tmp_steam_config_path} +quit")
print("Deleting tmp config")
shutil.rmtree(tmp_steam_config_dir)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
parser.add_argument('-steam_username', action="store", dest="steam_username", required=True,
@ -129,4 +185,4 @@ if __name__ == "__main__":
steam_username=args.steam_username,
steam_password=args.steam_password,
set_live_branch_name=set_live_branch_name
)
)