mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-05 18:42:29 +01:00
Refactor script to only job is to upload to steam
our ci does the rest
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parent
325c47f87b
commit
4c0881ebfe
@ -49,7 +49,7 @@ def execute(
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step_time = time.time()
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build_result = build(build_config, build_result)
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build_duration = time.time() - step_time
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# print(f"⏱️ build_duration (for {build_config.build_architecture}): {build_duration}s")
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print(f"⏱️ build_duration: {build_duration}s")
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# Copies all needed libraries and assets into the bin folder
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step_time = time.time()
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@ -20,9 +20,7 @@ if __name__ == "__main__":
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parser = argparse.ArgumentParser(
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description='Build and Package ScreenPlay')
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parser.add_argument('--skip_steam_publish', '-skstp', action="store_true",
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dest="skip_publish", default=False, help="skip publish")
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parser.add_argument('--skip_getspde_publish', '-skgsp', action="store_true",
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dest="skip_getspde_publish", default=False, help="skip getsp.de publish")
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dest="skip_steam_publish", default=False, help="skip publish")
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parser.add_argument('--skip_build', '-skb', action="store_true", dest="skip_build",
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default=False, help="skip build. If we already have a build and only want to upload it")
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parser.add_argument('--steam_password', '-sp', action="store",
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@ -33,6 +31,10 @@ if __name__ == "__main__":
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dest="hosting_password", help="ssh password")
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args = parser.parse_args()
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if not args.skip_steam_publish and args.steam_password is None:
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print("Steam password is required.")
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sys.exit(1)
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# Script needs to run in the tools folder
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tools_path = Path.cwd()
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os.chdir(tools_path)
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@ -61,14 +63,11 @@ if __name__ == "__main__":
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build_config.build_steam = "ON"
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build_config.build_tests = "OFF"
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build_config.build_deploy = "ON"
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build_config.create_installer = "ON"
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build_config.create_installer = "OFF"
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build_config.build_type = "release"
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build_config.screenplay_version = screenplay_version
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if platform.system() == "Darwin" and not args.skip_build:
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# We do not yet support a standalone osx installer
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build_config.create_installer = "OFF"
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# We need to manually package here at the end after
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build_config.package = True
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build_config.sign_osx = True
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@ -77,53 +76,12 @@ if __name__ == "__main__":
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build_result = build.execute(build_config)
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if platform.system() == "Windows" and not args.skip_build:
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build_config.build_architecture = "x64"
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if not args.skip_getspde_publish:
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# Steamless version first
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build_config.build_steam = "OFF"
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build_result = build.execute(build_config)
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ssh = paramiko.SSHClient()
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ssh.load_system_host_keys()
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ssh.set_missing_host_key_policy(paramiko.AutoAddPolicy())
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ssh.connect('kelteseth.com', username=args.hosting_username,
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password=args.hosting_password)
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sftp = ssh.open_sftp()
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release_folder = "/getsp.de/" + build_config.screenplay_version + "/"
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if sftp_exists(sftp, release_folder):
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remoteFiles = sftp.listdir(path=release_folder)
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for file in remoteFiles:
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print(f"Delte old: {release_folder+file}")
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sftp.remove(release_folder+file)
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else:
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sftp.mkdir(release_folder)
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print("Uploading files...")
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sftp.put(build_result.build_zip, release_folder +
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str(build_result.build_zip.name))
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sftp.put(build_result.installer, release_folder +
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str(build_result.installer.name))
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sftp.put(build_result.installer_zip, release_folder +
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str(build_result.installer_zip.name))
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sftp.put(build_result.build_hash, release_folder +
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str(build_result.build_hash.name))
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sftp.close()
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ssh.close()
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# Now build the steam version
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os.chdir(tools_path)
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build_config.build_steam = "ON"
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build_config.create_installer = "OFF"
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build_result = build.execute(build_config)
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if args.skip_steam_publish:
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print("Skip steam publishing.")
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sys.exit(0)
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if args.steam_password is None:
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print("Steam password is required.")
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sys.exit(1)
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# Make sure to reset to tools path
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os.chdir(tools_path)
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steam_publish.publish(
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