mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-14 22:42:34 +02:00
Add check if we can log in before compiling
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parent
4c0881ebfe
commit
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@ -7,11 +7,10 @@ import os
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import build
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from pathlib import Path
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import platform
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import paramiko
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import defines
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from build_result import BuildResult
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from build_config import BuildConfig
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from util import sftp_exists, get_latest_git_tag, parse_semver, semver_to_string
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from util import get_latest_git_tag, parse_semver, semver_to_string
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from sys import stdout
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stdout.reconfigure(encoding='utf-8')
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@ -35,6 +34,10 @@ if __name__ == "__main__":
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print("Steam password is required.")
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sys.exit(1)
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if not steam_publish.check_steam_login("tachiom", args.steam_password):
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print("Failed to login to Steam!")
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exit(1)
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# Script needs to run in the tools folder
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tools_path = Path.cwd()
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os.chdir(tools_path)
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@ -1,3 +1,2 @@
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cmake-format
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paramiko
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aqtinstall
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@ -5,6 +5,7 @@ import sys
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import subprocess
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import shutil
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import argparse
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from pathlib import Path
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from sys import platform
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from execute_util import execute
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from datetime import datetime
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@ -16,6 +17,67 @@ from sys import stdout
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stdout.reconfigure(encoding='utf-8')
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class PublishConfig:
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vdf_config_name: str
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depot_config_name: str
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steamcmd_path: Path
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def init_publish_config():
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config = PublishConfig()
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root_path = cd_repo_root_path()
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tools_path = os.path.join(root_path, "Tools")
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contentBuiler_path = os.path.join(tools_path, "Steam/ContentBuilder/")
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if platform.system() == "Windows":
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config.vdf_config_name = "app_build_windows.vdf"
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config.depot_config_name = "depot_build_windows.vdf"
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config.steamcmd_path = os.path.join(
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contentBuiler_path, "builder/steamcmd.exe")
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elif platform.system() == "Darwin":
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config.vdf_config_name = "app_build_mac.vdf"
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config.depot_config_name = "depot_build_mac.vdf"
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config.steamcmd_path = os.path.join(
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contentBuiler_path, "builder_osx/steamcmd")
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execute(f"chmod +x {config.steamcmd_path}")
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elif platform.system() == "Linux":
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config.vdf_config_name = "app_build_linux.vdf"
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config.depot_config_name = "depot_build_linux.vdf"
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config.steamcmd_path = os.path.join(
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contentBuiler_path, "builder_linux/steamcmd.sh")
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execute(f"chmod +x {config.steamcmd_path}")
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return config
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def check_steam_login(username: str, password: str):
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config = init_publish_config()
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cmd = [config.steamcmd_path, "+login", username, password, "+quit"]
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try:
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with subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True) as process:
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try:
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stdout, stderr = process.communicate(
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timeout=60) # 1 minute timeout
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for line in stdout.splitlines():
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print(line) # Print the line for debugging purposes
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if "Logging in user" in line:
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return True
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elif "Steam Guard code" in line:
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process.terminate()
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return False
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except subprocess.TimeoutExpired:
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process.kill()
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print("Steam login check timed out after 1 minute.")
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return False
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except Exception as e:
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print(f"Error during Steam login check: {e}")
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return False
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# Executes steamcmd with username and password. Changes the content of the config
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# for better readability in the steam builds tab
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# https://partner.steamgames.com/apps/builds/672870
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@ -27,6 +89,7 @@ def get_git_revision_short_hash():
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def get_git_commit_text():
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return subprocess.check_output(['git', 'log', '-1', '--pretty=%B'])
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def publish(
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steam_username,
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steam_password,
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@ -36,30 +99,13 @@ def publish(
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# Make sure the script is always started from the same folder
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root_path = cd_repo_root_path()
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tools_path = os.path.join(root_path, "Tools")
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contentBuiler_path = os.path.join(tools_path, "Steam/ContentBuilder/")
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vdf_config_name = ""
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depot_config_name = ""
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steamcmd_path = ""
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if platform.system() == "Windows":
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vdf_config_name = "app_build_windows.vdf"
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depot_config_name = "depot_build_windows.vdf"
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steamcmd_path = os.path.join(contentBuiler_path, "builder/steamcmd.exe")
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steamcmd_path = steamcmd_path.replace("/","\\")
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elif platform.system() == "Darwin":
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vdf_config_name = "app_build_mac.vdf"
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depot_config_name = "depot_build_mac.vdf"
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steamcmd_path = os.path.join(contentBuiler_path, "builder_osx/steamcmd")
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execute(f"chmod +x {steamcmd_path}")
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elif platform.system() == "Linux":
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vdf_config_name = "app_build_linux.vdf"
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depot_config_name = "depot_build_linux.vdf"
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steamcmd_path = os.path.join(contentBuiler_path, "builder_linux/steamcmd.sh")
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execute(f"chmod +x {steamcmd_path}")
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config = init_publish_config()
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print(f"Set steamCmd path: {steamcmd_path}")
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print(f"Set steamCmd path: {config.steamcmd_path}")
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abs_vdf_path = os.path.join(tools_path,"Steam/steamcmd/" + vdf_config_name)
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abs_vdf_path = os.path.join(
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tools_path, "Steam/steamcmd/" + config.vdf_config_name)
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if not os.path.isfile(abs_vdf_path):
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print("Incorrect vdf name")
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@ -71,15 +117,19 @@ def publish(
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git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
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git_commit_text = get_git_commit_text().decode("utf-8").replace("\n", "")
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# Remove ' and " that can occour it is a merge commit
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git_commit_text = git_commit_text.replace('\"','')
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git_commit_text = git_commit_text.replace('\'','')
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git_commit_text = git_commit_text.replace('\"', '')
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git_commit_text = git_commit_text.replace('\'', '')
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current_date_time = datetime.now().strftime("%d/%m/%Y, %H:%M:%S")
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build_description = "- git hash: " + git_hash + ", commit: " + git_commit_text + " - upload datetime: " + current_date_time
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config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description)
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config_content = config_content.replace("{{SET_LIVE_ON_BRANCH}}", set_live_branch_name)
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build_description = "- git hash: " + git_hash + ", commit: " + \
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git_commit_text + " - upload datetime: " + current_date_time
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config_content = config_content.replace(
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"{{BUILD_DESCRIPTION}}", build_description)
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config_content = config_content.replace(
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"{{SET_LIVE_ON_BRANCH}}", set_live_branch_name)
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tmp_steam_config_foldername = "tmp_steam_config/"
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tmp_steam_config_dir = os.path.abspath(os.path.join(tools_path,tmp_steam_config_foldername))
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tmp_steam_config_dir = os.path.abspath(
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os.path.join(tools_path, tmp_steam_config_foldername))
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if os.path.isdir(tmp_steam_config_dir):
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print(f"Deleting tmp config {tmp_steam_config_dir}")
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@ -87,24 +137,30 @@ def publish(
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os.mkdir(tmp_steam_config_dir)
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f = open(os.path.abspath(tmp_steam_config_dir + "/" + vdf_config_name), "w")
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f = open(os.path.abspath(tmp_steam_config_dir +
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"/" + config.vdf_config_name), "w")
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f.write(config_content)
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f.close()
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print(f"Using config:\n {config_content}\n")
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# We also must copy the depot file
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abs_depot_path = os.path.join(tools_path, "Steam/steamcmd/" + depot_config_name)
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copyfile(abs_depot_path, tmp_steam_config_dir + "/" + depot_config_name)
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abs_depot_path = os.path.join(
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tools_path, "Steam/steamcmd/" + config.depot_config_name)
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copyfile(abs_depot_path, tmp_steam_config_dir +
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"/" + config.depot_config_name)
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tmp_steam_config_path = "\"" + os.path.abspath(os.path.join(tmp_steam_config_dir,vdf_config_name) ) + "\""
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tmp_steam_config_path = "\"" + \
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os.path.abspath(os.path.join(
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tmp_steam_config_dir, config.vdf_config_name)) + "\""
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print("Execute steamcmd on: " + tmp_steam_config_path)
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execute(f"{steamcmd_path} +login {steam_username} {steam_password} +run_app_build {tmp_steam_config_path} +quit")
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execute(f"{config.steamcmd_path} +login {steam_username} {steam_password} +run_app_build {tmp_steam_config_path} +quit")
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print("Deleting tmp config")
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shutil.rmtree(tmp_steam_config_dir)
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
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parser.add_argument('-steam_username', action="store", dest="steam_username", required=True,
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@ -129,4 +185,4 @@ if __name__ == "__main__":
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steam_username=args.steam_username,
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steam_password=args.steam_password,
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set_live_branch_name=set_live_branch_name
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)
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)
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