mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-01 16:19:47 +02:00
Add macOS code signing
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parent
e3a6193275
commit
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@ -13,11 +13,13 @@
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<string>ScreenPlay</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<string>0.14</string>
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<key>CFBundleShortVersionString</key>
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<string>0.14</string>
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<key>CFBundleDisplayName</key>
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<string>ScreenPlay</string>
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</dict>
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@ -16,10 +16,12 @@
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>CFBundleDisplayName</key>
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<string>ScreenPlayWallpaper</string>
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<key>CFBundleVersion</key>
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<string>0.14</string>
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<key>CFBundleShortVersionString</key>
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<string>0.14</string>
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<key>NSUIElement</key>
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<string>1</string>
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<key>LSUIElement</key>
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@ -16,10 +16,12 @@
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>CFBundleDisplayName</key>
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<string>ScreenPlayWidget</string>
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<key>CFBundleVersion</key>
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<string>0.14</string>
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<key>CFBundleShortVersionString</key>
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<string>0.14</string>
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<key>NSUIElement</key>
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<string>1</string>
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<key>LSUIElement</key>
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@ -4,8 +4,11 @@ import sys
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import subprocess
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import shutil
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import argparse
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from execute_util import execute
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# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
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def vs_env_dict():
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vsvar32 = 'C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat'
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cmd = [vsvar32, '&&', 'set']
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@ -19,7 +22,6 @@ def vs_env_dict():
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return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
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# MAIN
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parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
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parser.add_argument('-t', action="store", dest="build_type")
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@ -40,20 +42,22 @@ cmake_build_type = ""
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executable_file_ending = ""
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deploy_command = ""
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if platform == "win32":
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print("Loading MSVC env variables via vsvars32.bat")
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cmake_build_type = args.build_type
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windows_msvc = "msvc2019_64"
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windows_msvc = "msvc2019_64"
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executable_file_ending = ".exe"
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deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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dict = vs_env_dict()
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dict["PATH"] = dict["PATH"] + ";C:\\Qt\\" + qt_version + "\\" + windows_msvc + "\\bin;C:\\Qt\\Tools\\QtCreator\\bin"
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dict["PATH"] = dict["PATH"] + ";C:\\Qt\\" + qt_version + \
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"\\" + windows_msvc + "\\bin;C:\\Qt\\Tools\\QtCreator\\bin"
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os.environ.update(dict)
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cmake_prefix_path = "c:/Qt/" + qt_version + "/" + windows_msvc
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cmake_target_triplet = "x64-windows"
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elif platform == "darwin":
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cmake_prefix_path = "~/Qt/" + qt_version + "/clang_64"
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml "
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app} "
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cmake_target_triplet = "x64-osx"
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elif platform == "linux":
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deploy_command = "cqtdeployer -qmldir ../../{app}/qml -bin {app}"
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@ -64,7 +68,8 @@ elif platform == "linux":
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cwd = os.getcwd()
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root_path = os.path.abspath((cwd+"/../"))
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os.chdir(root_path)
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cmake_toolchain_file = ("'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
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cmake_toolchain_file = (
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"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
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print("cmake_toolchain_file: %s " % cmake_toolchain_file)
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build_folder = "build-" + cmake_target_triplet + "-" + args.build_type
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@ -90,39 +95,47 @@ cmake_configure_command = """cmake ../
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triplet=cmake_target_triplet,
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toolchain=cmake_toolchain_file).replace("\n", "")
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print("cmake_configure_command: %s" % cmake_configure_command)
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print("deploy_command: %s" % deploy_command)
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process = subprocess.run(cmake_configure_command, capture_output=True,shell=True)
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if process.returncode != 0:
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print("deploy_command error: %s" % process.stderr)
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sys.exit(process.returncode)
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os.system("cmake --build . --target all")
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execute(cmake_configure_command)
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execute("cmake --build . --target all")
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os.chdir("bin")
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os.system((deploy_command).format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlay",
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executable_file_ending=executable_file_ending))
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execute(deploy_command.format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlay",
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executable_file_ending=executable_file_ending))
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os.system((deploy_command).format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlayWidget",
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executable_file_ending=executable_file_ending))
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execute(deploy_command.format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlayWidget",
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executable_file_ending=executable_file_ending))
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os.system((deploy_command).format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlayWallpaper",
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executable_file_ending=executable_file_ending))
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execute(deploy_command.format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlayWallpaper",
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executable_file_ending=executable_file_ending))
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if platform == "darwin":
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --options \"runtime\" \"ScreenPlay.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --options \"runtime\" \"ScreenPlayWallpaper.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --options \"runtime\" \"ScreenPlayWidget.app/\"")
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execute("codesign --verify --verbose \"ScreenPlay.app/\"")
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execute("codesign --verify --verbose \"ScreenPlayWallpaper.app/\"")
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execute("codesign --verify --verbose \"ScreenPlayWidget.app/\"")
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execute("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay")
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execute("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay")
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execute("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay")
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execute("spctl --assess --verbose \"ScreenPlay.app/\"")
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execute("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"")
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execute("spctl --assess --verbose \"ScreenPlayWidget.app/\"")
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".exp",
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".dylib", ".exp",
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".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
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for filename in os.listdir(os.getcwd()):
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@ -2,6 +2,8 @@ import subprocess
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# Python program to print
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# colored text and background
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def printRed(skk): print("\033[91m {}\033[0;37;40m" .format(skk))
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def printGreen(skk): print("\033[92m {}\033[0;37;40m" .format(skk))
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def printYellow(skk): print("\033[93m {}\033[0;37;40m" .format(skk))
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@ -11,7 +13,12 @@ def printCyan(skk): print("\033[96m {}\033[0;37;40m" .format(skk))
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def printLightGray(skk): print("\033[97m {}\033[0;37;40m" .format(skk))
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def printBlack(skk): print("\033[98m {}\033[0;37;40m" .format(skk))
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def execute(command, workingDir=".", ignore_error=False, use_shell=True):
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def execute(command, workingDir=".", ignore_error=False, use_shell=True, print_command=True):
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if print_command:
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print("\033[92m Executing: \033[0;37;40m", command)
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process = subprocess.Popen(
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command, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, shell=use_shell, cwd=workingDir)
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