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Fix Godot 4.2 to stable
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befdccd306
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@ -62,7 +62,7 @@ set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
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set(GODOT_VERSION_MAJOR "4")
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set(GODOT_VERSION_MAJOR "4")
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set(GODOT_VERSION_MINOR "2")
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set(GODOT_VERSION_MINOR "2")
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set(GODOT_VERSION_PATCH "")
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set(GODOT_VERSION_PATCH "")
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set(GODOT_RELEASE_TYPE "rc2")
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set(GODOT_RELEASE_TYPE "stable")
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# Use an if statement to check if GODOT_VERSION_PATCH is empty or not
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# Use an if statement to check if GODOT_VERSION_PATCH is empty or not
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if(GODOT_VERSION_PATCH STREQUAL "")
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if(GODOT_VERSION_PATCH STREQUAL "")
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@ -38,7 +38,7 @@ VCPKG_BASE_PACKAGES = [
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PYTHON_EXECUTABLE = "python" if sys.platform == "win32" else "python3"
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PYTHON_EXECUTABLE = "python" if sys.platform == "win32" else "python3"
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FFMPEG_VERSION = "6.0"
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FFMPEG_VERSION = "6.0"
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GODOT_VERSION = "4.2"
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GODOT_VERSION = "4.2"
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GODOT_RELEASE_TYPE = ""
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GODOT_RELEASE_TYPE = "stable"
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GODOT_DOWNLOAD_SERVER = "https://github.com/godotengine/godot-builds/releases/download"
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GODOT_DOWNLOAD_SERVER = "https://github.com/godotengine/godot-builds/releases/download"
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if sys.platform == "win32":
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if sys.platform == "win32":
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SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot.exe"
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SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot.exe"
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