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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-10-06 09:17:07 +02:00

Add workshop project

This commit is contained in:
Daniel Schukies 2018-11-17 11:48:57 +01:00
parent 8e10948094
commit 368bf83660
69 changed files with 235 additions and 68 deletions

1
.gitattributes vendored
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@ -1,2 +1,3 @@
*.dll filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
*.dylib filter=lfs diff=lfs merge=lfs -text

1
.gitignore vendored
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@ -70,3 +70,4 @@ Thumbs.db
!ScreenPlay/ThirdParty/**
!ScreenPlay/translations/**
/build-*/**

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@ -119,9 +119,6 @@
<file>settings.json</file>
<file>translations/ScreenPlay_de.qm</file>
<file>translations/ScreenPlay_en.qm</file>
<file>qml/Create/Wizards/CreateWallpaper/Page_0.qml</file>
<file>qml/Create/Wizards/CreateWallpaper/Page_1.qml</file>
<file>qml/Create/Wizards/CreateWallpaper/Page_2.qml</file>
<file>qml/Create/Wizards/CreateWallpaper/NextButton.qml</file>
</qresource>
</RCC>

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QT += quick
CONFIG += c++11
# The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp
RESOURCES += qml.qrc
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH =
# Additional import path used to resolve QML modules just for Qt Quick Designer
QML_DESIGNER_IMPORT_PATH =
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target

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#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
const QUrl mainQml(QStringLiteral("qrc:/main.qml"));
// Catch the objectCreated signal, so that we can determine if the root component was loaded
// successfully. If not, then the object created from it will be null. The root component may
// get loaded asynchronously.
const QMetaObject::Connection connection = QObject::connect(
&engine, &QQmlApplicationEngine::objectCreated,
&app, [&](QObject *object, const QUrl &url) {
if (url != mainQml)
return;
if (!object)
app.exit(-1);
else
QObject::disconnect(connection);
}, Qt::QueuedConnection);
engine.load(mainQml);
return app.exec();
}

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import QtQuick 2.9
import QtQuick.Window 2.2
import net.aimber.workshop 1.0
Window {
visible: true
width: 640
height: 360
title: qsTr("Workshop Example Widget")
Component.onCompleted: {
}
Workshop {
id: test
}
}

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<RCC>
<qresource prefix="/">
<file>main.qml</file>
</qresource>
</RCC>

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@ -1,50 +1,6 @@
TEMPLATE = lib
TARGET = ScreenPlayWorkshop
QT += qml quick
CONFIG += plugin c++11
TARGET = $$qtLibraryTarget($$TARGET)
uri = net.aimber.workshop
# Input
SOURCES += \
screenplayworkshop_plugin.cpp \
workshop.cpp
HEADERS += \
screenplayworkshop_plugin.h \
workshop.h
DISTFILES = qmldir
!equals(_PRO_FILE_PWD_, $$OUT_PWD) {
copy_qmldir.target = $$OUT_PWD/qmldir
copy_qmldir.depends = $$_PRO_FILE_PWD_/qmldir
copy_qmldir.commands = $(COPY_FILE) \"$$replace(copy_qmldir.depends, /, $$QMAKE_DIR_SEP)\" \"$$replace(copy_qmldir.target, /, $$QMAKE_DIR_SEP)\"
QMAKE_EXTRA_TARGETS += copy_qmldir
PRE_TARGETDEPS += $$copy_qmldir.target
}
qmldir.files = qmldir
installPath = $$[QT_INSTALL_QML]/$$replace(uri, \\., /)
qmldir.path = $$installPath
target.path = $$installPath
INSTALLS += target qmldir
win32 {
win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
}
unix {
LIBS += -L$$PWD/ThirdParty/steam/redistributable_bin/linux64/ -lsteam_api
DEPENDPATH += $$PWD/ThirdParty/steam/redistributable_bin/linux64
INCLUDEPATH += $$PWD/ThirdParty/steam/lib/linux64
DEPENDPATH += $$PWD/ThirdParty/steam/lib/linux64s
LIBS += -L$$PWD/ThirdParty/steam/lib/linux64/ -lsdkencryptedappticket
}
TEMPLATE = subdirs
SUBDIRS = \
workshopsdk/ScreenPlayWorkshop.pro \
example/WorkshopExample.pro
WorkshopExample.depends = ScreenPlayWorkshop

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@ -1,15 +0,0 @@
#include "workshop.h"
Workshop::Workshop(QQuickItem *parent):
QQuickItem(parent)
{
// By default, QQuickItem does not draw anything. If you subclass
// QQuickItem to create a visual item, you will need to uncomment the
// following line and re-implement updatePaintNode()
// setFlag(ItemHasContents, true);
}
Workshop::~Workshop()
{
}

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TEMPLATE = lib
TARGET = ScreenPlayWorkshop
QT += qml quick websockets
CONFIG += plugin c++11
TARGET = $$qtLibraryTarget($$TARGET)
uri = net.aimber.workshop
# Input
SOURCES += \
screenplayworkshop_plugin.cpp \
workshop.cpp \
aimberapi.cpp
HEADERS += \
screenplayworkshop_plugin.h \
workshop.h \
aimberapi.h
DISTFILES = qmldir
!equals(_PRO_FILE_PWD_, $$OUT_PWD) {
copy_qmldir.target = $$OUT_PWD/qmldir
copy_qmldir.depends = $$_PRO_FILE_PWD_/qmldir
copy_qmldir.commands = $(COPY_FILE) \"$$replace(copy_qmldir.depends, /, $$QMAKE_DIR_SEP)\" \"$$replace(copy_qmldir.target, /, $$QMAKE_DIR_SEP)\"
QMAKE_EXTRA_TARGETS += copy_qmldir
PRE_TARGETDEPS += $$copy_qmldir.target
}
qmldir.files = qmldir
installPath = $$[QT_INSTALL_QML]/$$replace(uri, \\., /)
qmldir.path = $$installPath
target.path = $$installPath
INSTALLS += target qmldir
win32 {
win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
}
unix {
LIBS += -L$$PWD/ThirdParty/steam/redistributable_bin/linux64/ -lsteam_api
DEPENDPATH += $$PWD/ThirdParty/steam/redistributable_bin/linux64
INCLUDEPATH += $$PWD/ThirdParty/steam/lib/linux64
DEPENDPATH += $$PWD/ThirdParty/steam/lib/linux64s
LIBS += -L$$PWD/ThirdParty/steam/lib/linux64/ -lsdkencryptedappticket
}
win32 {
INCLUDEPATH += "..\..\Common\ProtocolBuffer\google\protobuf\"
LIBS += -L"..\..\Common\ProtocolBuffer\google\protobuf\bin" -llibprotobuf.dll
}

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version https://git-lfs.github.com/spec/v1
oid sha256:b971b18690c37eb5c620f1e7d0772d13fcb7ebc583be0520923da6763b95c7e9
size 2127952

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version https://git-lfs.github.com/spec/v1
oid sha256:41dc3afbe16368e0e54624d561ed45ab85186e7e8641176d81dfdf4b414068f9
size 609216

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#include "aimberapi.h"
AimberAPI::AimberAPI(QObject* parent)
: QObject(parent)
{
}
void AimberAPI::openConnection()
{
connect(&m_webSocket, &QWebSocket::connected, this, &AimberAPI::onConnected);
connect(&m_webSocket, &QWebSocket::disconnected, this, &AimberAPI::closed);
connect(&m_webSocket, QOverload<QAbstractSocket::SocketError>::of(&QWebSocket::error),
[=](QAbstractSocket::SocketError error){ qDebug() << "ConnectionError"; });
QString url;
url = "ws://localhost:16395";
m_webSocket.open(QUrl(url));
qDebug() << "OpenConnection";
}
void AimberAPI::onConnected()
{
qDebug() << "Conneceted";
connect(&m_webSocket, &QWebSocket::textMessageReceived,
this, &AimberAPI::onTextMessageReceived);
m_webSocket.sendTextMessage(QStringLiteral("Hello, world!"));
}
void AimberAPI::closed()
{
qDebug() << "Closed";
}
void AimberAPI::onTextMessageReceived()
{
m_webSocket.close();
}

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#pragma once
#include <QDebug>
#include <QObject>
#include <QtWebSockets/QWebSocket>
class AimberAPI : public QObject {
Q_OBJECT
public:
explicit AimberAPI(QObject* parent = nullptr);
void openConnection();
signals:
public slots:
void onConnected();
void closed();
void onTextMessageReceived();
private:
QWebSocket m_webSocket;
};

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#include "workshop.h"
Workshop::Workshop(QQuickItem* parent) : QQuickItem(parent)
{
m_aimberAPI.openConnection();
}
Workshop::~Workshop()
{
}

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@ -2,7 +2,8 @@
#define WORKSHOP_H
#include <QQuickItem>
#include <QtDebug>
#include "aimberapi.h"
class Workshop : public QQuickItem
{
Q_OBJECT
@ -11,6 +12,14 @@ class Workshop : public QQuickItem
public:
Workshop(QQuickItem *parent = nullptr);
~Workshop();
public slots:
void hello(){
qDebug() << "bla";
}
signals:
private:
AimberAPI m_aimberAPI;
};
#endif // WORKSHOP_H