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ScreenPlay/ScreenPlayWorkshop/workshopsdk/ScreenPlayWorkshop.pro
2018-11-17 11:48:57 +01:00

58 lines
1.5 KiB
Prolog

TEMPLATE = lib
TARGET = ScreenPlayWorkshop
QT += qml quick websockets
CONFIG += plugin c++11
TARGET = $$qtLibraryTarget($$TARGET)
uri = net.aimber.workshop
# Input
SOURCES += \
screenplayworkshop_plugin.cpp \
workshop.cpp \
aimberapi.cpp
HEADERS += \
screenplayworkshop_plugin.h \
workshop.h \
aimberapi.h
DISTFILES = qmldir
!equals(_PRO_FILE_PWD_, $$OUT_PWD) {
copy_qmldir.target = $$OUT_PWD/qmldir
copy_qmldir.depends = $$_PRO_FILE_PWD_/qmldir
copy_qmldir.commands = $(COPY_FILE) \"$$replace(copy_qmldir.depends, /, $$QMAKE_DIR_SEP)\" \"$$replace(copy_qmldir.target, /, $$QMAKE_DIR_SEP)\"
QMAKE_EXTRA_TARGETS += copy_qmldir
PRE_TARGETDEPS += $$copy_qmldir.target
}
qmldir.files = qmldir
installPath = $$[QT_INSTALL_QML]/$$replace(uri, \\., /)
qmldir.path = $$installPath
target.path = $$installPath
INSTALLS += target qmldir
win32 {
win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
}
unix {
LIBS += -L$$PWD/ThirdParty/steam/redistributable_bin/linux64/ -lsteam_api
DEPENDPATH += $$PWD/ThirdParty/steam/redistributable_bin/linux64
INCLUDEPATH += $$PWD/ThirdParty/steam/lib/linux64
DEPENDPATH += $$PWD/ThirdParty/steam/lib/linux64s
LIBS += -L$$PWD/ThirdParty/steam/lib/linux64/ -lsdkencryptedappticket
}
win32 {
INCLUDEPATH += "..\..\Common\ProtocolBuffer\google\protobuf\"
LIBS += -L"..\..\Common\ProtocolBuffer\google\protobuf\bin" -llibprotobuf.dll
}