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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-14 22:42:34 +02:00

Fix macOS steam workshop plugin...

For some reason it only loads when the plugin is in the same dir
as the .app. This needs to be fixed someday...
This commit is contained in:
Elias Steurer 2021-11-12 15:26:24 +01:00
parent c15920ea1d
commit 4c29196a14

View File

@ -34,54 +34,31 @@ set(HEADER
src/steamaccount.h
src/steamqmlimageprovider.h)
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
qt_add_qml_module(
${PROJECT_NAME}
OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/Workshop
OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR}
URI "Workshop"
SOURCES ${SOURCES} ${HEADER}
VERSION
1.0)
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
if(APPLE)
set(workshop_install_dir ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
add_custom_target(
build-time-make-directory
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${workshop_install_dir})
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying workshop plugin into ScreenPlay.app bundle"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/Workshop/libworkshopplugin.dylib ${workshop_install_dir})
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying steam library into ScreenPlay.app bundle"
COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_BIN} ${workshop_install_dir})
if(${SCREENPLAY_STEAM})
add_custom_command(
TARGET ${PROJECT_NAME}
@ -89,11 +66,24 @@ if(APPLE)
COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
endif()
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying libsteam_api.dylib into ScreenPlay.app bundle."
COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_LIB}
${WORKSHOP_PLUGIN_DIR})
endif()
else()
if(${SCREENPLAY_STEAM})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)