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ScreenPlay/ScreenPlayWorkshop/CMakeLists.txt
Elias Steurer 4c29196a14 Fix macOS steam workshop plugin...
For some reason it only loads when the plugin is in the same dir
as the .app. This needs to be fixed someday...
2021-11-12 15:26:24 +01:00

90 lines
2.8 KiB
CMake

project(ScreenPlayWorkshop LANGUAGES CXX)
add_subdirectory(SteamSDK)
set(CMAKE_AUTOMOC ON)
set(CMAKE_CXX_STANDARD 20)
find_package(
Qt6
COMPONENTS Quick QML Widgets Gui
REQUIRED)
set(SOURCES
# cmake-format: sortable
src/steamapiwrapper.cpp
src/steamworkshopitem.cpp
src/workshop.cpp
src/installedlistmodel.cpp
src/steamworkshop.cpp
src/steamworkshoplistmodel.cpp
src/steamaccount.cpp
src/steamqmlimageprovider.cpp)
set(HEADER
# cmake-format: sortable
src/steamapiwrapper.h
src/steamworkshoplistmodel.h
src/uploadlistmodel.h
src/steamworkshopitem.h
src/workshop.h
src/workshopitem.h
src/installedlistmodel.h
src/steamworkshop.h
src/steamaccount.h
src/steamqmlimageprovider.h)
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
qt_add_qml_module(
${PROJECT_NAME}
OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR}
URI "Workshop"
SOURCES ${SOURCES} ${HEADER}
VERSION
1.0)
if(APPLE)
if(${SCREENPLAY_STEAM})
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying libsteam_api.dylib into ScreenPlay.app bundle."
COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_LIB}
${WORKSHOP_PLUGIN_DIR})
endif()
else()
if(${SCREENPLAY_STEAM})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
endif()
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)