mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-26 04:33:06 +01:00
Fix macOS steam workshop plugin...
For some reason it only loads when the plugin is in the same dir as the .app. This needs to be fixed someday...
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@ -34,54 +34,31 @@ set(HEADER
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src/steamaccount.h
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src/steamaccount.h
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src/steamqmlimageprovider.h)
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src/steamqmlimageprovider.h)
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set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
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if(WIN32)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
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set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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elseif(APPLE)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_BIN ${STEAM_LIB})
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elseif(UNIX)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
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set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
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set(STEAM_BIN ${STEAM_LIB})
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endif()
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qt_add_qml_module(
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qt_add_qml_module(
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${PROJECT_NAME}
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${PROJECT_NAME}
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OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/Workshop
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OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR}
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URI "Workshop"
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URI "Workshop"
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SOURCES ${SOURCES} ${HEADER}
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SOURCES ${SOURCES} ${HEADER}
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VERSION
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VERSION
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1.0)
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1.0)
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# Needed by the automatic generated target missing includes
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# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
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target_include_directories(${PROJECT_NAME} PUBLIC src/)
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set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
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if(WIN32)
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set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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elseif(APPLE)
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_BIN ${STEAM_LIB})
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elseif(UNIX)
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set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
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set(STEAM_BIN ${STEAM_LIB})
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endif()
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
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if(APPLE)
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if(APPLE)
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set(workshop_install_dir ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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add_custom_target(
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build-time-make-directory
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory ${workshop_install_dir})
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying workshop plugin into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/Workshop/libworkshopplugin.dylib ${workshop_install_dir})
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying steam library into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_BIN} ${workshop_install_dir})
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if(${SCREENPLAY_STEAM})
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if(${SCREENPLAY_STEAM})
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add_custom_command(
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add_custom_command(
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TARGET ${PROJECT_NAME}
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TARGET ${PROJECT_NAME}
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@ -89,11 +66,24 @@ if(APPLE)
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COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
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COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
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endif()
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying libsteam_api.dylib into ScreenPlay.app bundle."
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COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_LIB}
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${WORKSHOP_PLUGIN_DIR})
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endif()
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else()
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else()
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if(${SCREENPLAY_STEAM})
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if(${SCREENPLAY_STEAM})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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endif()
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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endif()
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endif()
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endif()
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# Needed by the automatic generated target missing includes
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# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
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target_include_directories(${PROJECT_NAME} PUBLIC src/)
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
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