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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-14 22:42:34 +02:00

Fix steam plugin loading

This commit is contained in:
Elias Steurer 2021-12-18 13:24:03 +01:00
parent 2216fc3351
commit 6bfdd9894c
5 changed files with 22 additions and 32 deletions

View File

@ -209,11 +209,8 @@ void App::init()
}
qmlRegisterSingletonInstance("ScreenPlay", 1, 0, "ScreenPlay", this);
QGuiApplication::instance()->addLibraryPath(QGuiApplication::instance()->applicationDirPath());
#ifdef Q_OS_MACOS
// Needed for macos .app files
m_mainWindowEngine->addPluginPath(QGuiApplication::instance()->applicationDirPath());
#endif
m_mainWindowEngine->load(QUrl(QStringLiteral("qrc:/ScreenPlay/main.qml")));
// Must be called last to display a error message on startup by the qml engine

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@ -64,7 +64,6 @@
#include <memory>
#include <sentry.h>
class ScreenPlayWorkshopPlugin;
namespace ScreenPlay {
@ -217,7 +216,6 @@ public slots:
}
private:
QPluginLoader m_workshopPlugin;
QNetworkAccessManager m_networkAccessManager;
QElapsedTimer m_continuousIntegrationMetricsTimer;
std::unique_ptr<QQmlApplicationEngine> m_mainWindowEngine;

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@ -71,6 +71,7 @@ target_link_libraries(
if(APPLE)
set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE TRUE MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Cocoa")
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${PROJECT_NAME}.app/Contents/MacOS/)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD

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@ -42,6 +42,7 @@ if(WIN32)
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
set(MACOS_FRAMEWORKS_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/Frameworks/)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
@ -50,38 +51,35 @@ elseif(UNIX)
set(STEAM_BIN ${STEAM_LIB})
endif()
add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADER})
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
qt_add_qml_module(
${PROJECT_NAME}
OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR}
OUTPUT_DIRECTORY
${WORKSHOP_PLUGIN_DIR}
URI "Workshop"
SOURCES ${SOURCES} ${HEADER}
VERSION
1.0)
if(APPLE)
if(${SCREENPLAY_STEAM})
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying libsteam_api.dylib into ScreenPlay.app bundle."
COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_LIB}
${WORKSHOP_PLUGIN_DIR})
endif()
else()
if(${SCREENPLAY_STEAM})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
if(${SCREENPLAY_STEAM})
if(APPLE)
file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/ COPYONLY)
configure_file(${STEAM_BIN} ${WORKSHOP_PLUGIN_DIR} COPYONLY)
set_target_properties(${PROJECT_NAME} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
else()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
endif()
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)

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@ -49,8 +49,7 @@ if not args.build_type:
qt_version = "6.2.1"
steam_build = "OFF"
if args.steam_build:
if args.steam_build:
steam_build = "ON"
steam_build = "ON"
print("Starting build with type %s. Qt Version: %s" %
(args.build_type, qt_version))
@ -142,9 +141,6 @@ execute(deploy_command.format(
executable_file_ending=executable_file_ending))
if platform == "darwin" and args.sign_build:
print("Remove workshop build folder (macos only).")
shutil.rmtree(build_folder + "/bin/workshop")
execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"")
execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"")
execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"")