mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-06 19:12:30 +01:00
Fix steam plugin loading
This commit is contained in:
parent
2216fc3351
commit
6bfdd9894c
@ -209,11 +209,8 @@ void App::init()
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}
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}
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qmlRegisterSingletonInstance("ScreenPlay", 1, 0, "ScreenPlay", this);
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qmlRegisterSingletonInstance("ScreenPlay", 1, 0, "ScreenPlay", this);
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QGuiApplication::instance()->addLibraryPath(QGuiApplication::instance()->applicationDirPath());
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#ifdef Q_OS_MACOS
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// Needed for macos .app files
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m_mainWindowEngine->addPluginPath(QGuiApplication::instance()->applicationDirPath());
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#endif
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m_mainWindowEngine->load(QUrl(QStringLiteral("qrc:/ScreenPlay/main.qml")));
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m_mainWindowEngine->load(QUrl(QStringLiteral("qrc:/ScreenPlay/main.qml")));
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// Must be called last to display a error message on startup by the qml engine
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// Must be called last to display a error message on startup by the qml engine
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@ -64,7 +64,6 @@
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#include <memory>
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#include <memory>
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#include <sentry.h>
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#include <sentry.h>
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class ScreenPlayWorkshopPlugin;
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namespace ScreenPlay {
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namespace ScreenPlay {
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@ -217,7 +216,6 @@ public slots:
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}
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}
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private:
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private:
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QPluginLoader m_workshopPlugin;
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QNetworkAccessManager m_networkAccessManager;
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QNetworkAccessManager m_networkAccessManager;
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QElapsedTimer m_continuousIntegrationMetricsTimer;
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QElapsedTimer m_continuousIntegrationMetricsTimer;
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std::unique_ptr<QQmlApplicationEngine> m_mainWindowEngine;
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std::unique_ptr<QQmlApplicationEngine> m_mainWindowEngine;
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@ -71,6 +71,7 @@ target_link_libraries(
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if(APPLE)
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if(APPLE)
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set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE TRUE MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE TRUE MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Cocoa")
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${PROJECT_NAME}.app/Contents/MacOS/)
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add_custom_command(
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add_custom_command(
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TARGET ${PROJECT_NAME}
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TARGET ${PROJECT_NAME}
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POST_BUILD
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POST_BUILD
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@ -42,6 +42,7 @@ if(WIN32)
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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elseif(APPLE)
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elseif(APPLE)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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set(MACOS_FRAMEWORKS_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/Frameworks/)
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_BIN ${STEAM_LIB})
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set(STEAM_BIN ${STEAM_LIB})
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elseif(UNIX)
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elseif(UNIX)
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@ -50,38 +51,35 @@ elseif(UNIX)
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set(STEAM_BIN ${STEAM_LIB})
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set(STEAM_BIN ${STEAM_LIB})
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endif()
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endif()
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add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADER})
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
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qt_add_qml_module(
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qt_add_qml_module(
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${PROJECT_NAME}
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${PROJECT_NAME}
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OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR}
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OUTPUT_DIRECTORY
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${WORKSHOP_PLUGIN_DIR}
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URI "Workshop"
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URI "Workshop"
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SOURCES ${SOURCES} ${HEADER}
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SOURCES ${SOURCES} ${HEADER}
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VERSION
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VERSION
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1.0)
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1.0)
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if(APPLE)
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if(${SCREENPLAY_STEAM})
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
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add_custom_command(
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if(${SCREENPLAY_STEAM})
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TARGET ${PROJECT_NAME}
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if(APPLE)
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POST_BUILD
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file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
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COMMENT "Copying libsteam_api.dylib into ScreenPlay.app bundle."
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file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
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COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_LIB}
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${WORKSHOP_PLUGIN_DIR})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/ COPYONLY)
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endif()
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configure_file(${STEAM_BIN} ${WORKSHOP_PLUGIN_DIR} COPYONLY)
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else()
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if(${SCREENPLAY_STEAM})
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set_target_properties(${PROJECT_NAME} PROPERTIES
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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else()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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endif()
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endif()
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endif()
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endif()
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# Needed by the automatic generated target missing includes
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# Needed by the automatic generated target missing includes
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# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
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# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
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target_include_directories(${PROJECT_NAME} PUBLIC src/)
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target_include_directories(${PROJECT_NAME} PUBLIC src/)
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@ -49,8 +49,7 @@ if not args.build_type:
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qt_version = "6.2.1"
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qt_version = "6.2.1"
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steam_build = "OFF"
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steam_build = "OFF"
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if args.steam_build:
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if args.steam_build:
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if args.steam_build:
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steam_build = "ON"
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steam_build = "ON"
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print("Starting build with type %s. Qt Version: %s" %
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print("Starting build with type %s. Qt Version: %s" %
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(args.build_type, qt_version))
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(args.build_type, qt_version))
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@ -142,9 +141,6 @@ execute(deploy_command.format(
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executable_file_ending=executable_file_ending))
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executable_file_ending=executable_file_ending))
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if platform == "darwin" and args.sign_build:
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if platform == "darwin" and args.sign_build:
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print("Remove workshop build folder (macos only).")
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shutil.rmtree(build_folder + "/bin/workshop")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"")
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