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https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 18:52:30 +01:00
Add exit function for cleanup
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@ -307,7 +307,7 @@ bool ScreenPlayManager::removeAllWallpapers()
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bool ScreenPlayManager::removeAllWidgets()
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bool ScreenPlayManager::removeAllWidgets()
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{
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{
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if (m_screenPlayWidgets.empty()) {
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if (m_screenPlayWidgets.empty()) {
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qWarning() << "Trying to remove all Widgets while m_screenPlayWidgets is not empty. Count: " << m_screenPlayWidgets.size();
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qWarning() << "Trying to remove all Widgets while m_screenPlayWidgets is empty. Count: " << m_screenPlayWidgets.size();
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return false;
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return false;
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}
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}
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@ -21,7 +21,9 @@ void ScreenPlayGodotWallpaper::_bind_methods()
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ClassDB::bind_method(godot::D_METHOD("send_welcome"), &ScreenPlayGodotWallpaper::send_welcome);
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ClassDB::bind_method(godot::D_METHOD("send_welcome"), &ScreenPlayGodotWallpaper::send_welcome);
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ClassDB::bind_method(godot::D_METHOD("get_screenPlayConnected"), &ScreenPlayGodotWallpaper::get_screenPlayConnected);
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ClassDB::bind_method(godot::D_METHOD("get_screenPlayConnected"), &ScreenPlayGodotWallpaper::get_screenPlayConnected);
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ClassDB::bind_method(godot::D_METHOD("get_pipeConnected"), &ScreenPlayGodotWallpaper::get_pipeConnected);
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ClassDB::bind_method(godot::D_METHOD("get_pipeConnected"), &ScreenPlayGodotWallpaper::get_pipeConnected);
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ClassDB::bind_method(godot::D_METHOD("read_from_pipe"), &ScreenPlayGodotWallpaper::read_from_pipe);
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ClassDB::bind_method(godot::D_METHOD("ping_alive_screenplay"), &ScreenPlayGodotWallpaper::ping_alive_screenplay);
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ClassDB::bind_method(godot::D_METHOD("ping_alive_screenplay"), &ScreenPlayGodotWallpaper::ping_alive_screenplay);
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ClassDB::bind_method(godot::D_METHOD("exit"), &ScreenPlayGodotWallpaper::exit);
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ClassDB::bind_method(godot::D_METHOD("get_activeScreensList"), &ScreenPlayGodotWallpaper::get_activeScreensList);
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ClassDB::bind_method(godot::D_METHOD("get_activeScreensList"), &ScreenPlayGodotWallpaper::get_activeScreensList);
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ClassDB::bind_method(godot::D_METHOD("set_activeScreensList", "screens"), &ScreenPlayGodotWallpaper::set_activeScreensList);
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ClassDB::bind_method(godot::D_METHOD("set_activeScreensList", "screens"), &ScreenPlayGodotWallpaper::set_activeScreensList);
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@ -63,22 +65,6 @@ ScreenPlayGodotWallpaper::~ScreenPlayGodotWallpaper()
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UtilityFunctions::print(
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UtilityFunctions::print(
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"ScreenPlayWallpaper ", itos(mID),
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"ScreenPlayWallpaper ", itos(mID),
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" destroyed, current instance count: ", itos(sInstanceCount));
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" destroyed, current instance count: ", itos(sInstanceCount));
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// Somehow this gets called at editor startup
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// so just return if not initialized
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if (m_hook) {
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ShowWindow(m_hook->windowHandle, SW_HIDE);
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// Force refresh so that we display the regular
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// desktop wallpaper again
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ShowWindow(m_hook->windowHandleWorker, SW_HIDE);
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ShowWindow(m_hook->windowHandleWorker, SW_SHOW);
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}
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// Destructor
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if (m_hPipe != INVALID_HANDLE_VALUE) {
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CloseHandle(m_hPipe);
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}
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}
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}
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bool ScreenPlayGodotWallpaper::configureWindowGeometry()
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bool ScreenPlayGodotWallpaper::configureWindowGeometry()
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@ -285,6 +271,26 @@ bool ScreenPlayGodotWallpaper::get_pipeConnected() const
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{
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{
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return m_pipeConnected;
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return m_pipeConnected;
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}
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}
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bool ScreenPlayGodotWallpaper::exit()
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{
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// Somehow this gets called at editor startup
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// so just return if not initialized
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if (m_hook) {
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ShowWindow(m_hook->windowHandle, SW_HIDE);
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// Force refresh so that we display the regular
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// desktop wallpaper again
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ShowWindow(m_hook->windowHandleWorker, SW_HIDE);
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ShowWindow(m_hook->windowHandleWorker, SW_SHOW);
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}
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// Destructor
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if (m_hPipe != INVALID_HANDLE_VALUE) {
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CloseHandle(m_hPipe);
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}
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return true;
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}
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bool ScreenPlayGodotWallpaper::get_checkWallpaperVisible() const
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bool ScreenPlayGodotWallpaper::get_checkWallpaperVisible() const
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{
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{
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return m_checkWallpaperVisible;
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return m_checkWallpaperVisible;
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@ -41,6 +41,7 @@ public:
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bool get_screenPlayConnected() const;
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bool get_screenPlayConnected() const;
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bool get_pipeConnected() const;
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bool get_pipeConnected() const;
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bool ping_alive_screenplay();
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bool ping_alive_screenplay();
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bool exit();
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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@ -10,6 +10,8 @@ func ping_alive_screenplay():
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if not msg.isEmpty():
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if not msg.isEmpty():
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print("message", msg)
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print("message", msg)
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if "quit" in msg:
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if "quit" in msg:
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var exit = screen_play_wallpaper.exit()
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print("exit ", exit)
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get_tree().quit()
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get_tree().quit()
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return
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return
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