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https://gitlab.com/kelteseth/ScreenPlay.git
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Fix godot editor path
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2f7719d056
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@ -161,7 +161,7 @@ void Settings::setupWidgetAndWindowPaths()
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m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget" + ScreenPlayUtil::executableBinEnding()));
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m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget" + ScreenPlayUtil::executableBinEnding()));
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m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper" + ScreenPlayUtil::executableBinEnding()));
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m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper" + ScreenPlayUtil::executableBinEnding()));
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m_globalVariables->setGodotWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaperGodot" + ScreenPlayUtil::executableBinEnding()));
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m_globalVariables->setGodotWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaperGodot" + ScreenPlayUtil::executableBinEnding()));
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const auto godotEditorName = "Godot_" + godotVersion + "-" + godotReleaseType + "_win64.exe";
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const auto godotEditorName = "Godot_" + godotVersion + "_win64.exe";
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m_globalVariables->setGodotEditorExecutablePath(QUrl(workingDir.path() + "/" + godotEditorName));
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m_globalVariables->setGodotEditorExecutablePath(QUrl(workingDir.path() + "/" + godotEditorName));
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} else if (osType == "macos") {
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} else if (osType == "macos") {
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// ScreenPlayTest is not bundled in an .app so the working directory
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// ScreenPlayTest is not bundled in an .app so the working directory
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