mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 02:32:29 +01:00
Add basic shader plugin
This commit is contained in:
parent
6f77e77ffe
commit
ddad721574
@ -51,6 +51,7 @@ project(ScreenPlay)
|
||||
|
||||
add_subdirectory(ScreenPlay)
|
||||
add_subdirectory(ScreenPlaySDK)
|
||||
add_subdirectory(ScreenPlayShader)
|
||||
add_subdirectory(ScreenPlayWallpaper)
|
||||
add_subdirectory(ScreenPlayWidget)
|
||||
add_subdirectory(ScreenPlaySysInfo)
|
||||
|
@ -19,7 +19,7 @@ set(headers
|
||||
inc/screenplay-sdk_plugin.h
|
||||
inc/screenplaysdk.h)
|
||||
|
||||
add_library(${PROJECT_NAME} ${src} ${headers})
|
||||
add_library(${PROJECT_NAME} ${src} ${headers})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
|
66
ScreenPlayShader/CMakeLists.txt
Normal file
66
ScreenPlayShader/CMakeLists.txt
Normal file
@ -0,0 +1,66 @@
|
||||
cmake_minimum_required(VERSION 3.17 )
|
||||
|
||||
project(ScreenPlayShader LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_AUTORCC ON)
|
||||
set(CMAKE_AUTOMOC ON)
|
||||
|
||||
find_package(
|
||||
Qt5
|
||||
COMPONENTS Quick
|
||||
Core
|
||||
REQUIRED)
|
||||
|
||||
set(src
|
||||
screenplayshader_plugin.cpp
|
||||
shaderlibrary.cpp
|
||||
)
|
||||
|
||||
set(headers
|
||||
screenplayshader_plugin.h
|
||||
shaderlibrary.h
|
||||
)
|
||||
|
||||
set(shader shader.qrc)
|
||||
|
||||
add_library(${PROJECT_NAME} SHARED ${src} ${headers} ${shader})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
Qt5::Core
|
||||
Qt5::Quick
|
||||
Qt5::Gui)
|
||||
|
||||
target_include_directories(
|
||||
${PROJECT_NAME}
|
||||
PUBLIC inc
|
||||
)
|
||||
|
||||
|
||||
|
||||
# QML module deployment
|
||||
set(URI "ScreenPlay/Shader")
|
||||
string(REPLACE "." "/" TARGETPATH ${URI})
|
||||
if (NOT DEFINED QT_QMAKE_EXECUTABLE)
|
||||
get_target_property (QT_QMAKE_EXECUTABLE Qt5::qmake IMPORTED_LOCATION)
|
||||
if (NOT QT_QMAKE_EXECUTABLE)
|
||||
message(FATAL_ERROR "Cannot find qmake")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND ${QT_QMAKE_EXECUTABLE} -query QT_INSTALL_QML OUTPUT_VARIABLE QT_INSTALL_QML_RAW)
|
||||
string(STRIP ${QT_INSTALL_QML_RAW} QT_INSTALL_QML)
|
||||
set(DESTDIR "${QT_INSTALL_QML}/${TARGETPATH}")
|
||||
message("DESTDIR ${DESTDIR}")
|
||||
|
||||
file(MAKE_DIRECTORY ${DESTDIR})
|
||||
|
||||
configure_file(qmldir ${DESTDIR} COPYONLY)
|
||||
|
||||
|
||||
# Copies ScreenPlayShader.* into qt qml plugins folder
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME}
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:ScreenPlayShader>
|
||||
${DESTDIR}/$<TARGET_FILE_NAME:ScreenPlayShader>)
|
84
ScreenPlayShader/lightning.frag
Normal file
84
ScreenPlayShader/lightning.frag
Normal file
@ -0,0 +1,84 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform float time;
|
||||
uniform vec2 resolution;
|
||||
|
||||
|
||||
float hash( float n ) { return fract(sin(n)*753.5453123); }
|
||||
|
||||
// Slight modification of iq's noise function.
|
||||
float noise( in vec2 x )
|
||||
{
|
||||
vec2 p = floor(x);
|
||||
vec2 f = fract(x);
|
||||
f = f*f*(3.0-2.0*f);
|
||||
|
||||
float n = p.x + p.y*157.0;
|
||||
return mix(
|
||||
mix( hash(n+ 0.0), hash(n+ 1.0),f.x),
|
||||
mix( hash(n+157.0), hash(n+158.0),f.x),
|
||||
f.y);
|
||||
}
|
||||
|
||||
|
||||
float fbm(vec2 p, vec3 a)
|
||||
{
|
||||
float v = 0.0;
|
||||
v += noise(p*a.x)*1.20;
|
||||
v += noise(p*a.y)*1.20;
|
||||
v += noise(p*a.z)*.125;
|
||||
return v;
|
||||
}
|
||||
|
||||
vec3 drawLines( vec2 uv, vec3 fbmOffset, vec3 color1, vec3 color2 )
|
||||
{
|
||||
float timeVal = time * 0.1;
|
||||
vec3 finalColor = vec3( 0.0 );
|
||||
for( int i=0; i < 3; ++i )
|
||||
{
|
||||
float indexAsFloat = float(i);
|
||||
float amp = 40.0 + (indexAsFloat*10.0);
|
||||
float period = 2.0 + (indexAsFloat+2.0);
|
||||
float thickness = mix( 0.9, 1.0, noise(uv*10.0) );
|
||||
float t = abs( 0.9 / (sin(uv.x + fbm( uv + timeVal * period, fbmOffset )) * amp) * thickness );
|
||||
|
||||
finalColor += t * color1;
|
||||
}
|
||||
|
||||
for( int i=0; i < 0; ++i )
|
||||
{
|
||||
float indexAsFloat = float(i);
|
||||
float amp = 40.0 + (indexAsFloat*7.0);
|
||||
float period = 2.0 + (indexAsFloat+8.0);
|
||||
float thickness = mix( 0.7, 1.0, noise(uv*10.0) );
|
||||
float t = abs( 0.8 / (sin(uv.x + fbm( uv + timeVal * period, fbmOffset )) * amp) * thickness );
|
||||
|
||||
finalColor += t * color2 * 0.6;
|
||||
}
|
||||
|
||||
return finalColor;
|
||||
}
|
||||
|
||||
void main( void )
|
||||
{
|
||||
|
||||
vec2 uv = ( gl_FragCoord.xy / resolution.xy ) * 1.0 - 1.8;
|
||||
uv.x *= resolution.x/resolution.y;
|
||||
uv.xy = uv.yx;
|
||||
|
||||
vec3 lineColor1 = vec3( 2.3, 0.5, .5 );
|
||||
vec3 lineColor2 = vec3( 0.3, 0.5, 2.5 );
|
||||
|
||||
vec3 finalColor = vec3(0.0);
|
||||
|
||||
|
||||
float t = sin( time ) * 0.5 + 0.5;
|
||||
float pulse = mix( 0.10, 0.20, t);
|
||||
|
||||
finalColor += drawLines( uv, vec3( 1.0, 1.0, 8.0), lineColor2, lineColor2 );
|
||||
|
||||
gl_FragColor = vec4( finalColor, 1.0 );
|
||||
|
||||
}
|
9
ScreenPlayShader/lightning.vert
Normal file
9
ScreenPlayShader/lightning.vert
Normal file
@ -0,0 +1,9 @@
|
||||
uniform highp mat4 qt_Matrix;
|
||||
attribute highp vec4 qt_Vertex;
|
||||
attribute highp vec2 qt_MultiTexCoord0;
|
||||
varying highp vec2 coord;
|
||||
|
||||
void main() {
|
||||
coord = qt_MultiTexCoord0;
|
||||
gl_Position = qt_Matrix * qt_Vertex;
|
||||
}
|
2
ScreenPlayShader/qmldir
Normal file
2
ScreenPlayShader/qmldir
Normal file
@ -0,0 +1,2 @@
|
||||
module ScreenPlay.Shader
|
||||
plugin ScreenPlayShader
|
18
ScreenPlayShader/screenplayshader_plugin.cpp
Normal file
18
ScreenPlayShader/screenplayshader_plugin.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
#include "screenplayshader_plugin.h"
|
||||
|
||||
#include <qqml.h>
|
||||
|
||||
QObject* ScreenPlayShaderLibrarySingleton(QQmlEngine* engine, QJSEngine* scriptEngine)
|
||||
{
|
||||
Q_UNUSED(engine)
|
||||
Q_UNUSED(scriptEngine)
|
||||
|
||||
return new ShaderLibrary();
|
||||
}
|
||||
|
||||
void ScreenPlayShaderPlugin::registerTypes(const char* uri)
|
||||
{
|
||||
Q_UNUSED(uri)
|
||||
|
||||
qmlRegisterSingletonType<ShaderLibrary>(uri, 1, 0, "ShaderLibrary", ScreenPlayShaderLibrarySingleton);
|
||||
}
|
15
ScreenPlayShader/screenplayshader_plugin.h
Normal file
15
ScreenPlayShader/screenplayshader_plugin.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include <QQmlExtensionPlugin>
|
||||
|
||||
#include "shaderlibrary.h"
|
||||
|
||||
class ScreenPlayShaderPlugin : public QQmlExtensionPlugin {
|
||||
Q_OBJECT
|
||||
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
|
||||
|
||||
public:
|
||||
void registerTypes(const char* uri) override;
|
||||
|
||||
private:
|
||||
ShaderLibrary m_shaderLibrary;
|
||||
};
|
6
ScreenPlayShader/shader.qrc
Normal file
6
ScreenPlayShader/shader.qrc
Normal file
@ -0,0 +1,6 @@
|
||||
<RCC>
|
||||
<qresource prefix="/">
|
||||
<file>lightning.frag</file>
|
||||
<file>lightning.vert</file>
|
||||
</qresource>
|
||||
</RCC>
|
15
ScreenPlayShader/shaderlibrary.cpp
Normal file
15
ScreenPlayShader/shaderlibrary.cpp
Normal file
@ -0,0 +1,15 @@
|
||||
#include "shaderlibrary.h"
|
||||
|
||||
ShaderLibrary::ShaderLibrary(QQuickItem* parent)
|
||||
: QQuickItem(parent)
|
||||
{
|
||||
QFile lightningFragFile(":/lightning.frag");
|
||||
lightningFragFile.open(QIODevice::ReadOnly);
|
||||
QFile lightningVertFile(":/lightning.vert");
|
||||
lightningVertFile.open(QIODevice::ReadOnly);
|
||||
m_lightning = std::make_unique<Shader>(lightningVertFile.readAll(),lightningFragFile.readAll());
|
||||
}
|
||||
|
||||
ShaderLibrary::~ShaderLibrary()
|
||||
{
|
||||
}
|
89
ScreenPlayShader/shaderlibrary.h
Normal file
89
ScreenPlayShader/shaderlibrary.h
Normal file
@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QQuickItem>
|
||||
#include <QString>
|
||||
#include <memory>
|
||||
|
||||
class Shader : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(QString vertex READ vertex WRITE setVertex NOTIFY vertexChanged)
|
||||
Q_PROPERTY(QString fragment READ fragment WRITE setFragment NOTIFY fragmentChanged)
|
||||
|
||||
public:
|
||||
Shader() { }
|
||||
Shader(const QString& vertex, const QString& fragment)
|
||||
{
|
||||
m_vertex = vertex;
|
||||
m_fragment = fragment;
|
||||
}
|
||||
|
||||
QString vertex() const
|
||||
{
|
||||
return m_vertex;
|
||||
}
|
||||
QString fragment() const
|
||||
{
|
||||
return m_fragment;
|
||||
}
|
||||
public slots:
|
||||
void setVertex(QString vertex)
|
||||
{
|
||||
if (m_vertex == vertex)
|
||||
return;
|
||||
|
||||
m_vertex = vertex;
|
||||
emit vertexChanged(m_vertex);
|
||||
}
|
||||
|
||||
void setFragment(QString fragment)
|
||||
{
|
||||
if (m_fragment == fragment)
|
||||
return;
|
||||
|
||||
m_fragment = fragment;
|
||||
emit fragmentChanged(m_fragment);
|
||||
}
|
||||
|
||||
signals:
|
||||
void vertexChanged(QString vertex);
|
||||
|
||||
void fragmentChanged(QString fragment);
|
||||
|
||||
private:
|
||||
QString m_vertex;
|
||||
QString m_fragment;
|
||||
};
|
||||
|
||||
class ShaderLibrary : public QQuickItem {
|
||||
Q_OBJECT
|
||||
Q_DISABLE_COPY(ShaderLibrary)
|
||||
|
||||
Q_PROPERTY(Shader* lightning READ lightning WRITE setLightning NOTIFY lightningChanged)
|
||||
|
||||
public:
|
||||
explicit ShaderLibrary(QQuickItem* parent = nullptr);
|
||||
~ShaderLibrary() override;
|
||||
|
||||
Shader* lightning() const
|
||||
{
|
||||
return m_lightning.get();
|
||||
}
|
||||
|
||||
public slots:
|
||||
void setLightning(Shader* lightning)
|
||||
{
|
||||
if (m_lightning.get() == lightning)
|
||||
return;
|
||||
|
||||
m_lightning.reset(lightning);
|
||||
emit lightningChanged(m_lightning.get());
|
||||
}
|
||||
|
||||
signals:
|
||||
void lightningChanged(Shader* lightning);
|
||||
|
||||
private:
|
||||
std::unique_ptr<Shader> m_lightning;
|
||||
};
|
Loading…
Reference in New Issue
Block a user