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ScreenPlay/ScreenPlayShader/CMakeLists.txt
2020-09-10 11:40:07 +02:00

67 lines
1.4 KiB
CMake

cmake_minimum_required(VERSION 3.17 )
project(ScreenPlayShader LANGUAGES CXX)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOMOC ON)
find_package(
Qt5
COMPONENTS Quick
Core
REQUIRED)
set(src
screenplayshader_plugin.cpp
shaderlibrary.cpp
)
set(headers
screenplayshader_plugin.h
shaderlibrary.h
)
set(shader shader.qrc)
add_library(${PROJECT_NAME} SHARED ${src} ${headers} ${shader})
target_link_libraries(${PROJECT_NAME}
PRIVATE
Qt5::Core
Qt5::Quick
Qt5::Gui)
target_include_directories(
${PROJECT_NAME}
PUBLIC inc
)
# QML module deployment
set(URI "ScreenPlay/Shader")
string(REPLACE "." "/" TARGETPATH ${URI})
if (NOT DEFINED QT_QMAKE_EXECUTABLE)
get_target_property (QT_QMAKE_EXECUTABLE Qt5::qmake IMPORTED_LOCATION)
if (NOT QT_QMAKE_EXECUTABLE)
message(FATAL_ERROR "Cannot find qmake")
endif()
endif()
execute_process(COMMAND ${QT_QMAKE_EXECUTABLE} -query QT_INSTALL_QML OUTPUT_VARIABLE QT_INSTALL_QML_RAW)
string(STRIP ${QT_INSTALL_QML_RAW} QT_INSTALL_QML)
set(DESTDIR "${QT_INSTALL_QML}/${TARGETPATH}")
message("DESTDIR ${DESTDIR}")
file(MAKE_DIRECTORY ${DESTDIR})
configure_file(qmldir ${DESTDIR} COPYONLY)
# Copies ScreenPlayShader.* into qt qml plugins folder
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:ScreenPlayShader>
${DESTDIR}/$<TARGET_FILE_NAME:ScreenPlayShader>)