mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-01 08:09:48 +02:00
Move TrayIcon back to ScreenPlay: - This fixes the missing labs plugins when running the macdeployqt script - We don't need it here only in the SP main folder anyway Move building and sign of the osx version for x64 and arm64 into the actual build script. Remove the qml plugin path workaround from the addImportPath
132 lines
5.1 KiB
Python
132 lines
5.1 KiB
Python
#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import os
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import sys
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import subprocess
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import shutil
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import argparse
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from sys import platform
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from execute_util import execute
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from datetime import datetime
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from shutil import copyfile
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import subprocess
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from util import cd_repo_root_path
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import platform
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from sys import stdout
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stdout.reconfigure(encoding='utf-8')
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# Executes steamcmd with username and password. Changes the content of the config
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# for better readability in the steam builds tab
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# https://partner.steamgames.com/apps/builds/672870
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def get_git_revision_short_hash():
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return subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD'])
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def get_git_commit_text():
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return subprocess.check_output(['git', 'log', '-1', '--pretty=%B'])
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def publish(
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steam_username,
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steam_password,
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set_live_branch_name
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):
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# Make sure the script is always started from the same folder
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root_path = cd_repo_root_path()
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tools_path = os.path.join(root_path, "Tools")
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contentBuiler_path = os.path.join(tools_path, "Steam/ContentBuilder/")
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vdf_config_name = ""
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depot_config_name = ""
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steamcmd_path = ""
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if platform.system() == "Windows":
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vdf_config_name = "app_build_windows.vdf"
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depot_config_name = "depot_build_windows.vdf"
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steamcmd_path = os.path.join(contentBuiler_path, "builder/steamcmd.exe")
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steamcmd_path = steamcmd_path.replace("/","\\")
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elif platform.system() == "Darwin":
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vdf_config_name = "app_build_mac.vdf"
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depot_config_name = "depot_build_mac.vdf"
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steamcmd_path = os.path.join(contentBuiler_path, "builder_osx/steamcmd")
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execute(f"chmod +x {steamcmd_path}")
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elif platform.system() == "Linux":
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vdf_config_name = "app_build_linux.vdf"
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depot_config_name = "depot_build_linux.vdf"
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steamcmd_path = os.path.join(contentBuiler_path, "builder_linux/steamcmd.sh")
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execute(f"chmod +x {steamcmd_path}")
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print(f"Set steamCmd path: {steamcmd_path}")
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abs_vdf_path = os.path.join(tools_path,"Steam/steamcmd/" + vdf_config_name)
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if not os.path.isfile(abs_vdf_path):
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print("Incorrect vdf name")
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sys.exit(-1)
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file = open(abs_vdf_path, "r")
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config_content = file.read()
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git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
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git_commit_text = get_git_commit_text().decode("utf-8").replace("\n", "")
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# Remove ' and " that can occour it is a merge commit
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git_commit_text = git_commit_text.replace('\"','')
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git_commit_text = git_commit_text.replace('\'','')
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current_date_time = datetime.now().strftime("%d/%m/%Y, %H:%M:%S")
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build_description = "- git hash: " + git_hash + ", commit: " + git_commit_text + " - upload datetime: " + current_date_time
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config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description)
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config_content = config_content.replace("{{SET_LIVE_ON_BRANCH}}", set_live_branch_name)
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tmp_steam_config_foldername = "tmp_steam_config/"
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tmp_steam_config_dir = os.path.abspath(os.path.join(tools_path,tmp_steam_config_foldername))
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if os.path.isdir(tmp_steam_config_dir):
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print(f"Deleting tmp config {tmp_steam_config_dir}")
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shutil.rmtree(tmp_steam_config_dir)
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os.mkdir(tmp_steam_config_dir)
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f = open(os.path.abspath(tmp_steam_config_dir + "/" + vdf_config_name), "w")
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f.write(config_content)
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f.close()
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print(f"Using config:\n {config_content}\n")
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# We also must copy the depot file
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abs_depot_path = os.path.join(tools_path, "Steam/steamcmd/" + depot_config_name)
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copyfile(abs_depot_path, tmp_steam_config_dir + "/" + depot_config_name)
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tmp_steam_config_path = "\"" + os.path.abspath(os.path.join(tmp_steam_config_dir,vdf_config_name) ) + "\""
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print("Execute steamcmd on: " + tmp_steam_config_path)
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execute(f"{steamcmd_path} +login {steam_username} {steam_password} +run_app_build {tmp_steam_config_path} +quit")
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print("Deleting tmp config")
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shutil.rmtree(tmp_steam_config_dir)
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
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parser.add_argument('-steam_username', action="store", dest="steam_username", required=True,
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help="Steam Username.")
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parser.add_argument('-steam_password', action="store", dest="steam_password", required=True,
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help="Steam Password.")
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parser.add_argument('-set_live_branch_name', action="store", dest="set_live_branch_name",
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help="Branch name. Defaults to internal")
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parser.add_argument('-steam_config', action="store", dest="vdf_config_name",
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help="Name to the .vdf config. This will use the .vdf files from the steamcmd folder.")
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args = parser.parse_args()
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if not args.steam_username or not args.steam_password:
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exit(1)
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if args.set_live_branch_name:
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set_live_branch_name = args.set_live_branch_name
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else:
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set_live_branch_name = "internal"
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publish(
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steam_username=args.steam_username,
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steam_password=args.steam_password,
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set_live_branch_name=set_live_branch_name
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) |