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ScreenPlay/ScreenPlayWorkshop/SteamSDK/public/steam/steam_api_internal.h
2023-04-06 12:08:04 +02:00

418 lines
20 KiB
C++

//====== Copyright Valve Corporation, All rights reserved. ====================
//
// Internal implementation details of the steamworks SDK.
//
// You should be able to figure out how to use the SDK by reading
// steam_api_common.h, and should not need to understand anything in here.
//
//-----------------------------------------------------------------------------
#ifdef STEAM_CALLBACK_BEGIN
#error "This file should only be included from steam_api_common.h"
#endif
#include <string.h>
// Internal functions used to locate/create interfaces
S_API HSteamPipe S_CALLTYPE SteamAPI_GetHSteamPipe();
S_API HSteamUser S_CALLTYPE SteamAPI_GetHSteamUser();
S_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe();
S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser();
S_API void* S_CALLTYPE SteamInternal_ContextInit(void* pContextInitData);
S_API void* S_CALLTYPE SteamInternal_CreateInterface(const char* ver);
S_API void* S_CALLTYPE SteamInternal_FindOrCreateUserInterface(HSteamUser hSteamUser, const char* pszVersion);
S_API void* S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface(HSteamUser hSteamUser, const char* pszVersion);
// Macro used to define a type-safe accessor that will always return the version
// of the interface of the *header file* you are compiling with! We also bounce
// through a safety function that checks for interfaces being created or destroyed.
//
// SteamInternal_ContextInit takes a base pointer for the equivalent of
// struct { void (*pFn)(void* pCtx); uintptr_t counter; void *ptr; }
// Do not change layout or add non-pointer aligned data!
#define STEAM_DEFINE_INTERFACE_ACCESSOR(type, name, expr, kind, version) \
inline void S_CALLTYPE SteamInternal_Init_##name(type* p) \
{ \
*p = (type)(expr); \
} \
STEAM_CLANG_ATTR("interface_accessor_kind:" kind ";interface_accessor_version:" version ";") \
inline type name() \
{ \
static void* s_CallbackCounterAndContext[3] = { (void*)&SteamInternal_Init_##name, 0, 0 }; \
return *(type*)SteamInternal_ContextInit(s_CallbackCounterAndContext); \
}
#define STEAM_DEFINE_USER_INTERFACE_ACCESSOR(type, name, version) \
STEAM_DEFINE_INTERFACE_ACCESSOR(type, name, SteamInternal_FindOrCreateUserInterface(SteamAPI_GetHSteamUser(), version), "user", version)
#define STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR(type, name, version) \
STEAM_DEFINE_INTERFACE_ACCESSOR(type, name, SteamInternal_FindOrCreateGameServerInterface(SteamGameServer_GetHSteamUser(), version), "gameserver", version)
//
// Internal stuff used for the standard, higher-level callback mechanism
//
// Internal functions used by the utility CCallback objects to receive callbacks
S_API void S_CALLTYPE SteamAPI_RegisterCallback(class CCallbackBase* pCallback, int iCallback);
S_API void S_CALLTYPE SteamAPI_UnregisterCallback(class CCallbackBase* pCallback);
// Internal functions used by the utility CCallResult objects to receive async call results
S_API void S_CALLTYPE SteamAPI_RegisterCallResult(class CCallbackBase* pCallback, SteamAPICall_t hAPICall);
S_API void S_CALLTYPE SteamAPI_UnregisterCallResult(class CCallbackBase* pCallback, SteamAPICall_t hAPICall);
#define _STEAM_CALLBACK_AUTO_HOOK(thisclass, func, param)
#define _STEAM_CALLBACK_HELPER(_1, _2, SELECTED, ...) _STEAM_CALLBACK_##SELECTED
#define _STEAM_CALLBACK_SELECT(X, Y) _STEAM_CALLBACK_HELPER X Y
#define _STEAM_CALLBACK_3(extra_code, thisclass, func, param) \
struct CCallbackInternal_##func : private CCallbackImpl<sizeof(param)> { \
CCallbackInternal_##func() \
{ \
extra_code SteamAPI_RegisterCallback(this, param::k_iCallback); \
} \
CCallbackInternal_##func(const CCallbackInternal_##func&) \
{ \
extra_code SteamAPI_RegisterCallback(this, param::k_iCallback); \
} \
CCallbackInternal_##func& operator=(const CCallbackInternal_##func&) \
{ \
return *this; \
} \
\
private: \
virtual void Run(void* pvParam) \
{ \
_STEAM_CALLBACK_AUTO_HOOK(thisclass, func, param) \
thisclass* pOuter = reinterpret_cast<thisclass*>(reinterpret_cast<char*>(this) - offsetof(thisclass, m_steamcallback_##func)); \
pOuter->func(reinterpret_cast<param*>(pvParam)); \
} \
} m_steamcallback_##func; \
void func(param* pParam)
#define _STEAM_CALLBACK_4(_, thisclass, func, param, var) \
CCallback<thisclass, param> var; \
void func(param* pParam)
#define _STEAM_CALLBACK_GS(_, thisclass, func, param, var) \
CCallback<thisclass, param, true> var; \
void func(param* pParam)
#ifndef API_GEN
template <class T, class P>
inline CCallResult<T, P>::CCallResult()
{
m_hAPICall = k_uAPICallInvalid;
m_pObj = nullptr;
m_Func = nullptr;
m_iCallback = P::k_iCallback;
}
template <class T, class P>
inline void CCallResult<T, P>::Set(SteamAPICall_t hAPICall, T* p, func_t func)
{
if (m_hAPICall)
SteamAPI_UnregisterCallResult(this, m_hAPICall);
m_hAPICall = hAPICall;
m_pObj = p;
m_Func = func;
if (hAPICall)
SteamAPI_RegisterCallResult(this, hAPICall);
}
template <class T, class P>
inline bool CCallResult<T, P>::IsActive() const
{
return (m_hAPICall != k_uAPICallInvalid);
}
template <class T, class P>
inline void CCallResult<T, P>::Cancel()
{
if (m_hAPICall != k_uAPICallInvalid) {
SteamAPI_UnregisterCallResult(this, m_hAPICall);
m_hAPICall = k_uAPICallInvalid;
}
}
template <class T, class P>
inline CCallResult<T, P>::~CCallResult()
{
Cancel();
}
template <class T, class P>
inline void CCallResult<T, P>::Run(void* pvParam)
{
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
(m_pObj->*m_Func)((P*)pvParam, false);
}
template <class T, class P>
inline void CCallResult<T, P>::Run(void* pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall)
{
if (hSteamAPICall == m_hAPICall) {
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
(m_pObj->*m_Func)((P*)pvParam, bIOFailure);
}
}
template <class T, class P, bool bGameserver>
inline CCallback<T, P, bGameserver>::CCallback(T* pObj, func_t func)
: m_pObj(nullptr)
, m_Func(nullptr)
{
if (bGameserver) {
this->SetGameserverFlag();
}
Register(pObj, func);
}
template <class T, class P, bool bGameserver>
inline void CCallback<T, P, bGameserver>::Register(T* pObj, func_t func)
{
if (!pObj || !func)
return;
if (this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered)
Unregister();
m_pObj = pObj;
m_Func = func;
// SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
SteamAPI_RegisterCallback(this, P::k_iCallback);
}
template <class T, class P, bool bGameserver>
inline void CCallback<T, P, bGameserver>::Unregister()
{
// SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
SteamAPI_UnregisterCallback(this);
}
template <class T, class P, bool bGameserver>
inline void CCallback<T, P, bGameserver>::Run(void* pvParam)
{
(m_pObj->*m_Func)((P*)pvParam);
}
#endif // #ifndef API_GEN
// structure that contains client callback data
// see callbacks documentation for more details
#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
#else
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
#endif
/// Internal structure used in manual callback dispatch
struct CallbackMsg_t {
HSteamUser m_hSteamUser; // Specific user to whom this callback applies.
int m_iCallback; // Callback identifier. (Corresponds to the k_iCallback enum in the callback structure.)
uint8* m_pubParam; // Points to the callback structure
int m_cubParam; // Size of the data pointed to by m_pubParam
};
#pragma pack(pop)
// Macros to define steam callback structures. Used internally for debugging
#ifdef STEAM_CALLBACK_INSPECTION_ENABLED
#include "../../clientdll/steam_api_callback_inspection.h"
#else
#define STEAM_CALLBACK_BEGIN(callbackname, callbackid) \
struct callbackname { \
enum { k_iCallback = callbackid };
#define STEAM_CALLBACK_MEMBER(varidx, vartype, varname) vartype varname;
#define STEAM_CALLBACK_MEMBER_ARRAY(varidx, vartype, varname, varcount) vartype varname[varcount];
#define STEAM_CALLBACK_END(nArgs) \
} \
;
#endif
// Forward declare all of the Steam interfaces. (Do we really need to do this?)
class ISteamClient;
class ISteamUser;
class ISteamGameServer;
class ISteamFriends;
class ISteamUtils;
class ISteamMatchmaking;
class ISteamContentServer;
class ISteamMatchmakingServers;
class ISteamUserStats;
class ISteamApps;
class ISteamNetworking;
class ISteamRemoteStorage;
class ISteamScreenshots;
class ISteamMusic;
class ISteamMusicRemote;
class ISteamGameServerStats;
class ISteamPS3OverlayRender;
class ISteamHTTP;
class ISteamController;
class ISteamUGC;
class ISteamAppList;
class ISteamHTMLSurface;
class ISteamInventory;
class ISteamVideo;
class ISteamParentalSettings;
class ISteamGameSearch;
class ISteamInput;
class ISteamParties;
class ISteamRemotePlay;
// Forward declare types
struct SteamNetworkingIdentity;
//-----------------------------------------------------------------------------
// Purpose: Base values for callback identifiers, each callback must
// have a unique ID.
//-----------------------------------------------------------------------------
enum { k_iSteamUserCallbacks = 100 };
enum { k_iSteamGameServerCallbacks = 200 };
enum { k_iSteamFriendsCallbacks = 300 };
enum { k_iSteamBillingCallbacks = 400 };
enum { k_iSteamMatchmakingCallbacks = 500 };
enum { k_iSteamContentServerCallbacks = 600 };
enum { k_iSteamUtilsCallbacks = 700 };
enum { k_iSteamAppsCallbacks = 1000 };
enum { k_iSteamUserStatsCallbacks = 1100 };
enum { k_iSteamNetworkingCallbacks = 1200 };
enum { k_iSteamNetworkingSocketsCallbacks = 1220 };
enum { k_iSteamNetworkingMessagesCallbacks = 1250 };
enum { k_iSteamNetworkingUtilsCallbacks = 1280 };
enum { k_iSteamRemoteStorageCallbacks = 1300 };
enum { k_iSteamGameServerItemsCallbacks = 1500 };
enum { k_iSteamGameCoordinatorCallbacks = 1700 };
enum { k_iSteamGameServerStatsCallbacks = 1800 };
enum { k_iSteam2AsyncCallbacks = 1900 };
enum { k_iSteamGameStatsCallbacks = 2000 };
enum { k_iSteamHTTPCallbacks = 2100 };
enum { k_iSteamScreenshotsCallbacks = 2300 };
// NOTE: 2500-2599 are reserved
enum { k_iSteamStreamLauncherCallbacks = 2600 };
enum { k_iSteamControllerCallbacks = 2800 };
enum { k_iSteamUGCCallbacks = 3400 };
enum { k_iSteamStreamClientCallbacks = 3500 };
enum { k_iSteamAppListCallbacks = 3900 };
enum { k_iSteamMusicCallbacks = 4000 };
enum { k_iSteamMusicRemoteCallbacks = 4100 };
enum { k_iSteamGameNotificationCallbacks = 4400 };
enum { k_iSteamHTMLSurfaceCallbacks = 4500 };
enum { k_iSteamVideoCallbacks = 4600 };
enum { k_iSteamInventoryCallbacks = 4700 };
enum { k_ISteamParentalSettingsCallbacks = 5000 };
enum { k_iSteamGameSearchCallbacks = 5200 };
enum { k_iSteamPartiesCallbacks = 5300 };
enum { k_iSteamSTARCallbacks = 5500 };
enum { k_iSteamRemotePlayCallbacks = 5700 };
enum { k_iSteamChatCallbacks = 5900 };
// NOTE: Internal "IClientXxx" callback IDs go in clientenums.h
// Macros used to annotate various Steamworks interfaces to generate the
// flat API
#ifdef API_GEN
#define STEAM_CLANG_ATTR(ATTR) __attribute__((annotate(ATTR)))
#else
#define STEAM_CLANG_ATTR(ATTR)
#endif
#define STEAM_OUT_STRUCT() STEAM_CLANG_ATTR("out_struct: ;")
#define STEAM_OUT_STRING() STEAM_CLANG_ATTR("out_string: ;")
#define STEAM_OUT_ARRAY_CALL(COUNTER, FUNCTION, PARAMS) STEAM_CLANG_ATTR("out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";")
#define STEAM_OUT_ARRAY_COUNT(COUNTER, DESC) STEAM_CLANG_ATTR("out_array_count:" #COUNTER ";desc:" #DESC)
#define STEAM_ARRAY_COUNT(COUNTER) STEAM_CLANG_ATTR("array_count:" #COUNTER ";")
#define STEAM_ARRAY_COUNT_D(COUNTER, DESC) STEAM_CLANG_ATTR("array_count:" #COUNTER ";desc:" #DESC)
#define STEAM_BUFFER_COUNT(COUNTER) STEAM_CLANG_ATTR("buffer_count:" #COUNTER ";")
#define STEAM_OUT_BUFFER_COUNT(COUNTER) STEAM_CLANG_ATTR("out_buffer_count:" #COUNTER ";")
#define STEAM_OUT_STRING_COUNT(COUNTER) STEAM_CLANG_ATTR("out_string_count:" #COUNTER ";")
#define STEAM_DESC(DESC) STEAM_CLANG_ATTR("desc:" #DESC ";")
#define STEAM_CALL_RESULT(RESULT_TYPE) STEAM_CLANG_ATTR("callresult:" #RESULT_TYPE ";")
#define STEAM_CALL_BACK(RESULT_TYPE) STEAM_CLANG_ATTR("callback:" #RESULT_TYPE ";")
#define STEAM_FLAT_NAME(NAME) STEAM_CLANG_ATTR("flat_name:" #NAME ";")
// CSteamAPIContext encapsulates the Steamworks API global accessors into
// a single object.
//
// DEPRECATED: Used the global interface accessors instead!
//
// This will be removed in a future iteration of the SDK
class CSteamAPIContext {
public:
CSteamAPIContext() { Clear(); }
inline void Clear() { memset(this, 0, sizeof(*this)); }
inline bool Init(); // NOTE: This is defined in steam_api.h, to avoid this file having to include everything
ISteamClient* SteamClient() const { return m_pSteamClient; }
ISteamUser* SteamUser() const { return m_pSteamUser; }
ISteamFriends* SteamFriends() const { return m_pSteamFriends; }
ISteamUtils* SteamUtils() const { return m_pSteamUtils; }
ISteamMatchmaking* SteamMatchmaking() const { return m_pSteamMatchmaking; }
ISteamGameSearch* SteamGameSearch() const { return m_pSteamGameSearch; }
ISteamUserStats* SteamUserStats() const { return m_pSteamUserStats; }
ISteamApps* SteamApps() const { return m_pSteamApps; }
ISteamMatchmakingServers* SteamMatchmakingServers() const { return m_pSteamMatchmakingServers; }
ISteamNetworking* SteamNetworking() const { return m_pSteamNetworking; }
ISteamRemoteStorage* SteamRemoteStorage() const { return m_pSteamRemoteStorage; }
ISteamScreenshots* SteamScreenshots() const { return m_pSteamScreenshots; }
ISteamHTTP* SteamHTTP() const { return m_pSteamHTTP; }
ISteamController* SteamController() const { return m_pController; }
ISteamUGC* SteamUGC() const { return m_pSteamUGC; }
ISteamAppList* SteamAppList() const { return m_pSteamAppList; }
ISteamMusic* SteamMusic() const { return m_pSteamMusic; }
ISteamMusicRemote* SteamMusicRemote() const { return m_pSteamMusicRemote; }
ISteamHTMLSurface* SteamHTMLSurface() const { return m_pSteamHTMLSurface; }
ISteamInventory* SteamInventory() const { return m_pSteamInventory; }
ISteamVideo* SteamVideo() const { return m_pSteamVideo; }
ISteamParentalSettings* SteamParentalSettings() const { return m_pSteamParentalSettings; }
ISteamInput* SteamInput() const { return m_pSteamInput; }
private:
ISteamClient* m_pSteamClient;
ISteamUser* m_pSteamUser;
ISteamFriends* m_pSteamFriends;
ISteamUtils* m_pSteamUtils;
ISteamMatchmaking* m_pSteamMatchmaking;
ISteamGameSearch* m_pSteamGameSearch;
ISteamUserStats* m_pSteamUserStats;
ISteamApps* m_pSteamApps;
ISteamMatchmakingServers* m_pSteamMatchmakingServers;
ISteamNetworking* m_pSteamNetworking;
ISteamRemoteStorage* m_pSteamRemoteStorage;
ISteamScreenshots* m_pSteamScreenshots;
ISteamHTTP* m_pSteamHTTP;
ISteamController* m_pController;
ISteamUGC* m_pSteamUGC;
ISteamAppList* m_pSteamAppList;
ISteamMusic* m_pSteamMusic;
ISteamMusicRemote* m_pSteamMusicRemote;
ISteamHTMLSurface* m_pSteamHTMLSurface;
ISteamInventory* m_pSteamInventory;
ISteamVideo* m_pSteamVideo;
ISteamParentalSettings* m_pSteamParentalSettings;
ISteamInput* m_pSteamInput;
};
class CSteamGameServerAPIContext {
public:
CSteamGameServerAPIContext() { Clear(); }
inline void Clear() { memset(this, 0, sizeof(*this)); }
inline bool Init(); // NOTE: This is defined in steam_gameserver.h, to avoid this file having to include everything
ISteamClient* SteamClient() const { return m_pSteamClient; }
ISteamGameServer* SteamGameServer() const { return m_pSteamGameServer; }
ISteamUtils* SteamGameServerUtils() const { return m_pSteamGameServerUtils; }
ISteamNetworking* SteamGameServerNetworking() const { return m_pSteamGameServerNetworking; }
ISteamGameServerStats* SteamGameServerStats() const { return m_pSteamGameServerStats; }
ISteamHTTP* SteamHTTP() const { return m_pSteamHTTP; }
ISteamInventory* SteamInventory() const { return m_pSteamInventory; }
ISteamUGC* SteamUGC() const { return m_pSteamUGC; }
private:
ISteamClient* m_pSteamClient;
ISteamGameServer* m_pSteamGameServer;
ISteamUtils* m_pSteamGameServerUtils;
ISteamNetworking* m_pSteamGameServerNetworking;
ISteamGameServerStats* m_pSteamGameServerStats;
ISteamHTTP* m_pSteamHTTP;
ISteamInventory* m_pSteamInventory;
ISteamUGC* m_pSteamUGC;
};