1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-18 08:22:33 +02:00
ScreenPlay/ScreenPlayWorkshop/SteamSDK/public/steam/steamclientpublic.h
2023-04-06 12:08:04 +02:00

1114 lines
54 KiB
C++
Raw Permalink Blame History

//========= Copyright <20> 1996-2008, Valve LLC, All rights reserved. ============
//
// Declare common types used by the Steamworks SDK.
//
//=============================================================================
#ifndef STEAMCLIENTPUBLIC_H
#define STEAMCLIENTPUBLIC_H
#include "steamtypes.h"
#include "steamuniverse.h"
// General result codes
enum EResult {
k_EResultNone = 0, // no result
k_EResultOK = 1, // success
k_EResultFail = 2, // generic failure
k_EResultNoConnection = 3, // no/failed network connection
// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
k_EResultInvalidPassword = 5, // password/ticket is invalid
k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
k_EResultInvalidParam = 8, // a parameter is incorrect
k_EResultFileNotFound = 9, // file was not found
k_EResultBusy = 10, // called method busy - action not taken
k_EResultInvalidState = 11, // called object was in an invalid state
k_EResultInvalidName = 12, // name is invalid
k_EResultInvalidEmail = 13, // email is invalid
k_EResultDuplicateName = 14, // name is not unique
k_EResultAccessDenied = 15, // access is denied
k_EResultTimeout = 16, // operation timed out
k_EResultBanned = 17, // VAC2 banned
k_EResultAccountNotFound = 18, // account not found
k_EResultInvalidSteamID = 19, // steamID is invalid
k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
k_EResultNotLoggedOn = 21, // The user is not logged on
k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
k_EResultInsufficientPrivilege = 24, // Insufficient privilege
k_EResultLimitExceeded = 25, // Too much of a good thing
k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
k_EResultIPNotFound = 31, // IP address not found
k_EResultPersistFailed = 32, // failed to write change to the data store
k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
k_EResultLogonSessionReplaced = 34,
k_EResultConnectFailed = 35,
k_EResultHandshakeFailed = 36,
k_EResultIOFailure = 37,
k_EResultRemoteDisconnect = 38,
k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
k_EResultBlocked = 40, // a user didn't allow it
k_EResultIgnored = 41, // target is ignoring sender
k_EResultNoMatch = 42, // nothing matching the request found
k_EResultAccountDisabled = 43,
k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
k_EResultPasswordRequiredToKickSession = 49, // You are already logged in elsewhere, this cached credential login has failed.
k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
k_EResultIllegalPassword = 61, // The requested new password is not legal
k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent - partner site specific
k_EResultHardwareNotCapableOfIPT = 67, //
k_EResultIPTInitError = 68, //
k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
k_EResultFacebookQueryError = 70, // Facebook query returned an error
k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
k_EResultIPLoginRestrictionFailed = 72,
k_EResultAccountLockedDown = 73,
k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
k_EResultNoMatchingURL = 75,
k_EResultBadResponse = 76, // parse failure, missing field, etc.
k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
k_EResultDisabled = 80, // The requested service has been configured to be unavailable
k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
k_EResultNotModified = 91, // data not modified
k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it
k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance
k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.)
k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource
k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account
k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone
k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet
k_EResultEmailSendFailure = 99, // Cannot send an email
k_EResultNotSettled = 100, // Can't perform operation till payment has settled
k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha
k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned
k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
k_EResultInvalidItemType = 104, // the type of thing we were requested to act on is invalid
k_EResultIPBanned = 105, // the ip address has been banned from taking this action
k_EResultGSLTExpired = 106, // this token has expired from disuse; can be reset for use
k_EResultInsufficientFunds = 107, // user doesn't have enough wallet funds to complete the action
k_EResultTooManyPending = 108, // There are too many of this thing pending already
k_EResultNoSiteLicensesFound = 109, // No site licenses found
k_EResultWGNetworkSendExceeded = 110, // the WG couldn't send a response because we exceeded max network send size
k_EResultAccountNotFriends = 111, // the user is not mutually friends
k_EResultLimitedUserAccount = 112, // the user is limited
k_EResultCantRemoveItem = 113, // item can't be removed
k_EResultAccountDeleted = 114, // account has been deleted
k_EResultExistingUserCancelledLicense = 115, // A license for this already exists, but cancelled
k_EResultCommunityCooldown = 116, // access is denied because of a community cooldown (probably from support profile data resets)
k_EResultNoLauncherSpecified = 117, // No launcher was specified, but a launcher was needed to choose correct realm for operation.
k_EResultMustAgreeToSSA = 118, // User must agree to china SSA or global SSA before login
k_EResultLauncherMigrated = 119, // The specified launcher type is no longer supported; the user should be directed elsewhere
k_EResultSteamRealmMismatch = 120, // The user's realm does not match the realm of the requested resource
k_EResultInvalidSignature = 121, // signature check did not match
k_EResultParseFailure = 122, // Failed to parse input
k_EResultNoVerifiedPhone = 123, // account does not have a verified phone number
k_EResultInsufficientBattery = 124, // user device doesn't have enough battery charge currently to complete the action
k_EResultChargerRequired = 125, // The operation requires a charger to be plugged in, which wasn't present
k_EResultCachedCredentialInvalid = 126, // Cached credential was invalid - user must reauthenticate
K_EResultPhoneNumberIsVOIP = 127, // The phone number provided is a Voice Over IP number
};
// Error codes for use with the voice functions
enum EVoiceResult {
k_EVoiceResultOK = 0,
k_EVoiceResultNotInitialized = 1,
k_EVoiceResultNotRecording = 2,
k_EVoiceResultNoData = 3,
k_EVoiceResultBufferTooSmall = 4,
k_EVoiceResultDataCorrupted = 5,
k_EVoiceResultRestricted = 6,
k_EVoiceResultUnsupportedCodec = 7,
k_EVoiceResultReceiverOutOfDate = 8,
k_EVoiceResultReceiverDidNotAnswer = 9,
};
// Result codes to GSHandleClientDeny/Kick
enum EDenyReason {
k_EDenyInvalid = 0,
k_EDenyInvalidVersion = 1,
k_EDenyGeneric = 2,
k_EDenyNotLoggedOn = 3,
k_EDenyNoLicense = 4,
k_EDenyCheater = 5,
k_EDenyLoggedInElseWhere = 6,
k_EDenyUnknownText = 7,
k_EDenyIncompatibleAnticheat = 8,
k_EDenyMemoryCorruption = 9,
k_EDenyIncompatibleSoftware = 10,
k_EDenySteamConnectionLost = 11,
k_EDenySteamConnectionError = 12,
k_EDenySteamResponseTimedOut = 13,
k_EDenySteamValidationStalled = 14,
k_EDenySteamOwnerLeftGuestUser = 15,
};
// return type of GetAuthSessionTicket
typedef uint32 HAuthTicket;
const HAuthTicket k_HAuthTicketInvalid = 0;
// results from BeginAuthSession
enum EBeginAuthSessionResult {
k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
};
// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
enum EAuthSessionResponse {
k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused.
k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam
k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired.
k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game.
k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected.
k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user
k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer
k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC
k_EAuthSessionResponseAuthTicketNetworkIdentityFailure = 10, // The network identity in the ticket does not match the server authenticating the ticket
};
// results from UserHasLicenseForApp
enum EUserHasLicenseForAppResult {
k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app
k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
};
// Steam account types
enum EAccountType {
k_EAccountTypeInvalid = 0,
k_EAccountTypeIndividual = 1, // single user account
k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account
k_EAccountTypeGameServer = 3, // game server account
k_EAccountTypeAnonGameServer = 4, // anonymous game server account
k_EAccountTypePending = 5, // pending
k_EAccountTypeContentServer = 6, // content server
k_EAccountTypeClan = 7,
k_EAccountTypeChat = 8,
k_EAccountTypeConsoleUser = 9, // Fake SteamID for local PSN account on PS3 or Live account on 360, etc.
k_EAccountTypeAnonUser = 10,
// Max of 16 items in this field
k_EAccountTypeMax
};
//-----------------------------------------------------------------------------
// Purpose: Chat Entry Types (previously was only friend-to-friend message types)
//-----------------------------------------------------------------------------
enum EChatEntryType {
k_EChatEntryTypeInvalid = 0,
k_EChatEntryTypeChatMsg = 1, // Normal text message from another user
k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat)
k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game
k_EChatEntryTypeEmote = 4, // text emote message (deprecated, should be treated as ChatMsg)
// k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting (dead - listen for LobbyGameCreated_t callback instead)
k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window )
// Above are previous FriendMsgType entries, now merged into more generic chat entry types
k_EChatEntryTypeEntered = 7, // user has entered the conversation (used in multi-user chat and group chat)
k_EChatEntryTypeWasKicked = 8, // user was kicked (data: 64-bit steamid of actor performing the kick)
k_EChatEntryTypeWasBanned = 9, // user was banned (data: 64-bit steamid of actor performing the ban)
k_EChatEntryTypeDisconnected = 10, // user disconnected
k_EChatEntryTypeHistoricalChat = 11, // a chat message from user's chat history or offilne message
// k_EChatEntryTypeReserved1 = 12, // No longer used
// k_EChatEntryTypeReserved2 = 13, // No longer used
k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter.
};
//-----------------------------------------------------------------------------
// Purpose: Chat Room Enter Responses
//-----------------------------------------------------------------------------
enum EChatRoomEnterResponse {
k_EChatRoomEnterResponseSuccess = 1, // Success
k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed)
k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat
k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size
k_EChatRoomEnterResponseError = 5, // Unexpected Error
k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join
k_EChatRoomEnterResponseLimited = 7, // Joining this chat is not allowed because you are a limited user (no value on account)
k_EChatRoomEnterResponseClanDisabled = 8, // Attempt to join a clan chat when the clan is locked or disabled
k_EChatRoomEnterResponseCommunityBan = 9, // Attempt to join a chat when the user has a community lock on their account
k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining
k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat
// k_EChatRoomEnterResponseNoRankingDataLobby = 12, // No longer used
// k_EChatRoomEnterResponseNoRankingDataUser = 13, // No longer used
// k_EChatRoomEnterResponseRankOutOfRange = 14, // No longer used
k_EChatRoomEnterResponseRatelimitExceeded = 15, // Join failed - to many join attempts in a very short period of time
};
const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF;
const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF;
const unsigned int k_unSteamUserDefaultInstance = 1; // fixed instance for all individual users
// Special flags for Chat accounts - they go in the top 8 bits
// of the steam ID's "instance", leaving 12 for the actual instances
enum EChatSteamIDInstanceFlags {
k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags
k_EChatInstanceFlagClan = (k_unSteamAccountInstanceMask + 1) >> 1, // top bit
k_EChatInstanceFlagLobby = (k_unSteamAccountInstanceMask + 1) >> 2, // next one down, etc
k_EChatInstanceFlagMMSLobby = (k_unSteamAccountInstanceMask + 1) >> 3, // next one down, etc
// Max of 8 flags
};
//-----------------------------------------------------------------------------
// Purpose: Possible positions to tell the overlay to show notifications in
//-----------------------------------------------------------------------------
enum ENotificationPosition {
k_EPositionInvalid = -1,
k_EPositionTopLeft = 0,
k_EPositionTopRight = 1,
k_EPositionBottomLeft = 2,
k_EPositionBottomRight = 3,
};
//-----------------------------------------------------------------------------
// Purpose: Broadcast upload result details
//-----------------------------------------------------------------------------
enum EBroadcastUploadResult {
k_EBroadcastUploadResultNone = 0, // broadcast state unknown
k_EBroadcastUploadResultOK = 1, // broadcast was good, no problems
k_EBroadcastUploadResultInitFailed = 2, // broadcast init failed
k_EBroadcastUploadResultFrameFailed = 3, // broadcast frame upload failed
k_EBroadcastUploadResultTimeout = 4, // broadcast upload timed out
k_EBroadcastUploadResultBandwidthExceeded = 5, // broadcast send too much data
k_EBroadcastUploadResultLowFPS = 6, // broadcast FPS too low
k_EBroadcastUploadResultMissingKeyFrames = 7, // broadcast sending not enough key frames
k_EBroadcastUploadResultNoConnection = 8, // broadcast client failed to connect to relay
k_EBroadcastUploadResultRelayFailed = 9, // relay dropped the upload
k_EBroadcastUploadResultSettingsChanged = 10, // the client changed broadcast settings
k_EBroadcastUploadResultMissingAudio = 11, // client failed to send audio data
k_EBroadcastUploadResultTooFarBehind = 12, // clients was too slow uploading
k_EBroadcastUploadResultTranscodeBehind = 13, // server failed to keep up with transcode
k_EBroadcastUploadResultNotAllowedToPlay = 14, // Broadcast does not have permissions to play game
k_EBroadcastUploadResultBusy = 15, // RTMP host to busy to take new broadcast stream, choose another
k_EBroadcastUploadResultBanned = 16, // Account banned from community broadcast
k_EBroadcastUploadResultAlreadyActive = 17, // We already already have an stream running.
k_EBroadcastUploadResultForcedOff = 18, // We explicitly shutting down a broadcast
k_EBroadcastUploadResultAudioBehind = 19, // Audio stream was too far behind video
k_EBroadcastUploadResultShutdown = 20, // Broadcast Server was shut down
k_EBroadcastUploadResultDisconnect = 21, // broadcast uploader TCP disconnected
k_EBroadcastUploadResultVideoInitFailed = 22, // invalid video settings
k_EBroadcastUploadResultAudioInitFailed = 23, // invalid audio settings
};
//-----------------------------------------------------------------------------
// Purpose: Reasons a user may not use the Community Market.
// Used in MarketEligibilityResponse_t.
//-----------------------------------------------------------------------------
enum EMarketNotAllowedReasonFlags {
k_EMarketNotAllowedReason_None = 0,
// A back-end call failed or something that might work again on retry
k_EMarketNotAllowedReason_TemporaryFailure = (1 << 0),
// Disabled account
k_EMarketNotAllowedReason_AccountDisabled = (1 << 1),
// Locked account
k_EMarketNotAllowedReason_AccountLockedDown = (1 << 2),
// Limited account (no purchases)
k_EMarketNotAllowedReason_AccountLimited = (1 << 3),
// The account is banned from trading items
k_EMarketNotAllowedReason_TradeBanned = (1 << 4),
// Wallet funds aren't tradable because the user has had no purchase
// activity in the last year or has had no purchases prior to last month
k_EMarketNotAllowedReason_AccountNotTrusted = (1 << 5),
// The user doesn't have Steam Guard enabled
k_EMarketNotAllowedReason_SteamGuardNotEnabled = (1 << 6),
// The user has Steam Guard, but it hasn't been enabled for the required
// number of days
k_EMarketNotAllowedReason_SteamGuardOnlyRecentlyEnabled = (1 << 7),
// The user has recently forgotten their password and reset it
k_EMarketNotAllowedReason_RecentPasswordReset = (1 << 8),
// The user has recently funded his or her wallet with a new payment method
k_EMarketNotAllowedReason_NewPaymentMethod = (1 << 9),
// An invalid cookie was sent by the user
k_EMarketNotAllowedReason_InvalidCookie = (1 << 10),
// The user has Steam Guard, but is using a new computer or web browser
k_EMarketNotAllowedReason_UsingNewDevice = (1 << 11),
// The user has recently refunded a store purchase by his or herself
k_EMarketNotAllowedReason_RecentSelfRefund = (1 << 12),
// The user has recently funded his or her wallet with a new payment method that cannot be verified
k_EMarketNotAllowedReason_NewPaymentMethodCannotBeVerified = (1 << 13),
// Not only is the account not trusted, but they have no recent purchases at all
k_EMarketNotAllowedReason_NoRecentPurchases = (1 << 14),
// User accepted a wallet gift that was recently purchased
k_EMarketNotAllowedReason_AcceptedWalletGift = (1 << 15),
};
//
// describes XP / progress restrictions to apply for games with duration control /
// anti-indulgence enabled for minor Steam China users.
//
// WARNING: DO NOT RENUMBER
enum EDurationControlProgress {
k_EDurationControlProgress_Full = 0, // Full progress
k_EDurationControlProgress_Half = 1, // deprecated - XP or persistent rewards should be halved
k_EDurationControlProgress_None = 2, // deprecated - XP or persistent rewards should be stopped
k_EDurationControl_ExitSoon_3h = 3, // allowed 3h time since 5h gap/break has elapsed, game should exit - steam will terminate the game soon
k_EDurationControl_ExitSoon_5h = 4, // allowed 5h time in calendar day has elapsed, game should exit - steam will terminate the game soon
k_EDurationControl_ExitSoon_Night = 5, // game running after day period, game should exit - steam will terminate the game soon
};
//
// describes which notification timer has expired, for steam china duration control feature
//
// WARNING: DO NOT RENUMBER
enum EDurationControlNotification {
k_EDurationControlNotification_None = 0, // just informing you about progress, no notification to show
k_EDurationControlNotification_1Hour = 1, // "you've been playing for N hours"
k_EDurationControlNotification_3Hours = 2, // deprecated - "you've been playing for 3 hours; take a break"
k_EDurationControlNotification_HalfProgress = 3, // deprecated - "your XP / progress is half normal"
k_EDurationControlNotification_NoProgress = 4, // deprecated - "your XP / progress is zero"
k_EDurationControlNotification_ExitSoon_3h = 5, // allowed 3h time since 5h gap/break has elapsed, game should exit - steam will terminate the game soon
k_EDurationControlNotification_ExitSoon_5h = 6, // allowed 5h time in calendar day has elapsed, game should exit - steam will terminate the game soon
k_EDurationControlNotification_ExitSoon_Night = 7, // game running after day period, game should exit - steam will terminate the game soon
};
//
// Specifies a game's online state in relation to duration control
//
enum EDurationControlOnlineState {
k_EDurationControlOnlineState_Invalid = 0, // nil value
k_EDurationControlOnlineState_Offline = 1, // currently in offline play - single-player, offline co-op, etc.
k_EDurationControlOnlineState_Online = 2, // currently in online play
k_EDurationControlOnlineState_OnlineHighPri = 3, // currently in online play and requests not to be interrupted
};
#pragma pack(push, 1)
#define CSTEAMID_DEFINED
// Steam ID structure (64 bits total)
class CSteamID {
public:
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CSteamID()
{
m_steamid.m_comp.m_unAccountID = 0;
m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
m_steamid.m_comp.m_unAccountInstance = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : unAccountID - 32-bit account ID
// eUniverse - Universe this account belongs to
// eAccountType - Type of account
//-----------------------------------------------------------------------------
CSteamID(uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType)
{
Set(unAccountID, eUniverse, eAccountType);
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : unAccountID - 32-bit account ID
// unAccountInstance - instance
// eUniverse - Universe this account belongs to
// eAccountType - Type of account
//-----------------------------------------------------------------------------
CSteamID(uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType)
{
#if defined(_SERVER) && defined(Assert)
Assert((k_EAccountTypeIndividual != eAccountType) || (unAccountInstance == k_unSteamUserDefaultInstance)); // enforce that for individual accounts, instance is always 1
#endif // _SERVER
InstancedSet(unAccountID, unAccountInstance, eUniverse, eAccountType);
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : ulSteamID - 64-bit representation of a Steam ID
// Note: Will not accept a uint32 or int32 as input, as that is a probable mistake.
// See the stubbed out overloads in the private: section for more info.
//-----------------------------------------------------------------------------
CSteamID(uint64 ulSteamID)
{
SetFromUint64(ulSteamID);
}
#ifdef INT64_DIFFERENT_FROM_INT64_T
CSteamID(uint64_t ulSteamID)
{
SetFromUint64((uint64)ulSteamID);
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Sets parameters for steam ID
// Input : unAccountID - 32-bit account ID
// eUniverse - Universe this account belongs to
// eAccountType - Type of account
//-----------------------------------------------------------------------------
void Set(uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType)
{
m_steamid.m_comp.m_unAccountID = unAccountID;
m_steamid.m_comp.m_EUniverse = eUniverse;
m_steamid.m_comp.m_EAccountType = eAccountType;
if (eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer) {
m_steamid.m_comp.m_unAccountInstance = 0;
} else {
m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDefaultInstance;
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets parameters for steam ID
// Input : unAccountID - 32-bit account ID
// eUniverse - Universe this account belongs to
// eAccountType - Type of account
//-----------------------------------------------------------------------------
void InstancedSet(uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType)
{
m_steamid.m_comp.m_unAccountID = unAccountID;
m_steamid.m_comp.m_EUniverse = eUniverse;
m_steamid.m_comp.m_EAccountType = eAccountType;
m_steamid.m_comp.m_unAccountInstance = unInstance;
}
//-----------------------------------------------------------------------------
// Purpose: Initializes a steam ID from its 52 bit parts and universe/type
// Input : ulIdentifier - 52 bits of goodness
//-----------------------------------------------------------------------------
void FullSet(uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType)
{
m_steamid.m_comp.m_unAccountID = (ulIdentifier & k_unSteamAccountIDMask); // account ID is low 32 bits
m_steamid.m_comp.m_unAccountInstance = ((ulIdentifier >> 32) & k_unSteamAccountInstanceMask); // account instance is next 20 bits
m_steamid.m_comp.m_EUniverse = eUniverse;
m_steamid.m_comp.m_EAccountType = eAccountType;
}
//-----------------------------------------------------------------------------
// Purpose: Initializes a steam ID from its 64-bit representation
// Input : ulSteamID - 64-bit representation of a Steam ID
//-----------------------------------------------------------------------------
void SetFromUint64(uint64 ulSteamID)
{
m_steamid.m_unAll64Bits = ulSteamID;
}
//-----------------------------------------------------------------------------
// Purpose: Clear all fields, leaving an invalid ID.
//-----------------------------------------------------------------------------
void Clear()
{
m_steamid.m_comp.m_unAccountID = 0;
m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
m_steamid.m_comp.m_unAccountInstance = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Converts steam ID to its 64-bit representation
// Output : 64-bit representation of a Steam ID
//-----------------------------------------------------------------------------
uint64 ConvertToUint64() const
{
return m_steamid.m_unAll64Bits;
}
//-----------------------------------------------------------------------------
// Purpose: Converts the static parts of a steam ID to a 64-bit representation.
// For multiseat accounts, all instances of that account will have the
// same static account key, so they can be grouped together by the static
// account key.
// Output : 64-bit static account key
//-----------------------------------------------------------------------------
uint64 GetStaticAccountKey() const
{
// note we do NOT include the account instance (which is a dynamic property) in the static account key
return (uint64)((((uint64)m_steamid.m_comp.m_EUniverse) << 56) + ((uint64)m_steamid.m_comp.m_EAccountType << 52) + m_steamid.m_comp.m_unAccountID);
}
//-----------------------------------------------------------------------------
// Purpose: create an anonymous game server login to be filled in by the AM
//-----------------------------------------------------------------------------
void CreateBlankAnonLogon(EUniverse eUniverse)
{
m_steamid.m_comp.m_unAccountID = 0;
m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer;
m_steamid.m_comp.m_EUniverse = eUniverse;
m_steamid.m_comp.m_unAccountInstance = 0;
}
//-----------------------------------------------------------------------------
// Purpose: create an anonymous game server login to be filled in by the AM
//-----------------------------------------------------------------------------
void CreateBlankAnonUserLogon(EUniverse eUniverse)
{
m_steamid.m_comp.m_unAccountID = 0;
m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser;
m_steamid.m_comp.m_EUniverse = eUniverse;
m_steamid.m_comp.m_unAccountInstance = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Is this an anonymous game server login that will be filled in?
//-----------------------------------------------------------------------------
bool BBlankAnonAccount() const
{
return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0;
}
//-----------------------------------------------------------------------------
// Purpose: Is this a game server account id? (Either persistent or anonymous)
//-----------------------------------------------------------------------------
bool BGameServerAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
}
//-----------------------------------------------------------------------------
// Purpose: Is this a persistent (not anonymous) game server account id?
//-----------------------------------------------------------------------------
bool BPersistentGameServerAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer;
}
//-----------------------------------------------------------------------------
// Purpose: Is this an anonymous game server account id?
//-----------------------------------------------------------------------------
bool BAnonGameServerAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
}
//-----------------------------------------------------------------------------
// Purpose: Is this a content server account id?
//-----------------------------------------------------------------------------
bool BContentServerAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer;
}
//-----------------------------------------------------------------------------
// Purpose: Is this a clan account id?
//-----------------------------------------------------------------------------
bool BClanAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan;
}
//-----------------------------------------------------------------------------
// Purpose: Is this a chat account id?
//-----------------------------------------------------------------------------
bool BChatAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat;
}
//-----------------------------------------------------------------------------
// Purpose: Is this a chat account id?
//-----------------------------------------------------------------------------
bool IsLobby() const
{
return (m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat)
&& (m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby);
}
//-----------------------------------------------------------------------------
// Purpose: Is this an individual user account id?
//-----------------------------------------------------------------------------
bool BIndividualAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
}
//-----------------------------------------------------------------------------
// Purpose: Is this an anonymous account?
//-----------------------------------------------------------------------------
bool BAnonAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
}
//-----------------------------------------------------------------------------
// Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
//-----------------------------------------------------------------------------
bool BAnonUserAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser;
}
//-----------------------------------------------------------------------------
// Purpose: Is this a faked up Steam ID for a PSN friend account?
//-----------------------------------------------------------------------------
bool BConsoleUserAccount() const
{
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
}
// simple accessors
void SetAccountID(uint32 unAccountID) { m_steamid.m_comp.m_unAccountID = unAccountID; }
void SetAccountInstance(uint32 unInstance) { m_steamid.m_comp.m_unAccountInstance = unInstance; }
AccountID_t GetAccountID() const { return m_steamid.m_comp.m_unAccountID; }
uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; }
EAccountType GetEAccountType() const { return (EAccountType)m_steamid.m_comp.m_EAccountType; }
EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; }
void SetEUniverse(EUniverse eUniverse) { m_steamid.m_comp.m_EUniverse = eUniverse; }
bool IsValid() const;
// this set of functions is hidden, will be moved out of class
explicit CSteamID(const char* pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid);
const char* Render() const; // renders this steam ID to string
static const char* Render(uint64 ulSteamID); // static method to render a uint64 representation of a steam ID to a string
void SetFromString(const char* pchSteamID, EUniverse eDefaultUniverse);
// SetFromString allows many partially-correct strings, constraining how
// we might be able to change things in the future.
// SetFromStringStrict requires the exact string forms that we support
// and is preferred when the caller knows it's safe to be strict.
// Returns whether the string parsed correctly.
bool SetFromStringStrict(const char* pchSteamID, EUniverse eDefaultUniverse);
inline bool operator==(const CSteamID& val) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; }
inline bool operator!=(const CSteamID& val) const { return !operator==(val); }
inline bool operator<(const CSteamID& val) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; }
inline bool operator>(const CSteamID& val) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; }
// DEBUG function
bool BValidExternalSteamID() const;
private:
// These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID.
// If you get a compiler error about an ambiguous constructor/function then it may be because you're
// passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID
// using the correct Universe and account Type/Instance values.
CSteamID(uint32);
CSteamID(int32);
// 64 bits total
union SteamID_t {
struct SteamIDComponent_t {
#ifdef VALVE_BIG_ENDIAN
EUniverse m_EUniverse : 8; // universe this account belongs to
unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
unsigned int m_unAccountInstance : 20; // dynamic instance ID
uint32 m_unAccountID : 32; // unique account identifier
#else
uint32 m_unAccountID : 32; // unique account identifier
unsigned int m_unAccountInstance : 20; // dynamic instance ID
unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
EUniverse m_EUniverse : 8; // universe this account belongs to
#endif
} m_comp;
uint64 m_unAll64Bits;
} m_steamid;
};
inline bool CSteamID::IsValid() const
{
if (m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax)
return false;
if (m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax)
return false;
if (m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual) {
if (m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != k_unSteamUserDefaultInstance)
return false;
}
if (m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan) {
if (m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0)
return false;
}
if (m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer) {
if (m_steamid.m_comp.m_unAccountID == 0)
return false;
// Any limit on instances? We use them for local users and bots
}
return true;
}
#if defined(INCLUDED_STEAM2_USERID_STRUCTS)
//-----------------------------------------------------------------------------
// Purpose: Initializes a steam ID from a Steam2 ID structure
// Input: pTSteamGlobalUserID - Steam2 ID to convert
// eUniverse - universe this ID belongs to
//-----------------------------------------------------------------------------
inline CSteamID SteamIDFromSteam2UserID(TSteamGlobalUserID* pTSteamGlobalUserID, EUniverse eUniverse)
{
uint32 unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 + pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
return CSteamID(unAccountID, k_unSteamUserDefaultInstance, eUniverse, k_EAccountTypeIndividual);
}
bool SteamIDFromSteam2String(const char* pchSteam2ID, EUniverse eUniverse, CSteamID* pSteamIDOut);
//-----------------------------------------------------------------------------
// Purpose: Fills out a Steam2 ID structure
// Input: pTSteamGlobalUserID - Steam2 ID to write to
//-----------------------------------------------------------------------------
inline TSteamGlobalUserID SteamIDToSteam2UserID(CSteamID steamID)
{
TSteamGlobalUserID steamGlobalUserID;
steamGlobalUserID.m_SteamInstanceID = 0;
steamGlobalUserID.m_SteamLocalUserID.Split.High32bits = steamID.GetAccountID() % 2;
steamGlobalUserID.m_SteamLocalUserID.Split.Low32bits = steamID.GetAccountID() / 2;
return steamGlobalUserID;
}
#endif
// generic invalid CSteamID
#define k_steamIDNil CSteamID()
// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
// to provide its steamID
#define k_steamIDOutofDateGS CSteamID(0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid)
// This steamID comes from a user game connection to an sv_lan GS
#define k_steamIDLanModeGS CSteamID(0, 0, k_EUniversePublic, k_EAccountTypeInvalid)
// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized
// its steam3 component and started logging on.
#define k_steamIDNotInitYetGS CSteamID(1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid)
// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still
// wants to support the "Join Game" option in the friends list
#define k_steamIDNonSteamGS CSteamID(2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid)
#ifdef STEAM
// Returns the matching chat steamID, with the default instance of 0
// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance
CSteamID ChatIDFromSteamID(const CSteamID& steamID);
// Returns the matching clan steamID, with the default instance of 0
// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance
CSteamID ClanIDFromSteamID(const CSteamID& steamID);
// Asserts steamID type before conversion
CSteamID ChatIDFromClanID(const CSteamID& steamIDClan);
// Asserts steamID type before conversion
CSteamID ClanIDFromChatID(const CSteamID& steamIDChat);
#endif // _STEAM
//-----------------------------------------------------------------------------
// Purpose: encapsulates an appID/modID pair
//-----------------------------------------------------------------------------
class CGameID {
public:
enum EGameIDType {
k_EGameIDTypeApp = 0,
k_EGameIDTypeGameMod = 1,
k_EGameIDTypeShortcut = 2,
k_EGameIDTypeP2P = 3,
};
CGameID()
{
m_gameID.m_nType = k_EGameIDTypeApp;
m_gameID.m_nAppID = k_uAppIdInvalid;
m_gameID.m_nModID = 0;
}
explicit CGameID(uint64 ulGameID)
{
m_ulGameID = ulGameID;
}
#ifdef INT64_DIFFERENT_FROM_INT64_T
CGameID(uint64_t ulGameID)
{
m_ulGameID = (uint64)ulGameID;
}
#endif
explicit CGameID(int32 nAppID)
{
m_ulGameID = 0;
m_gameID.m_nAppID = nAppID;
}
explicit CGameID(uint32 nAppID)
{
m_ulGameID = 0;
m_gameID.m_nAppID = nAppID;
}
// Not validating anything .. use IsValid()
explicit CGameID(uint32 nAppID, uint32 nModID, CGameID::EGameIDType nType)
{
m_gameID.m_nAppID = nAppID;
m_gameID.m_nModID = nModID;
m_gameID.m_nType = nType;
}
CGameID(const CGameID& that)
{
m_ulGameID = that.m_ulGameID;
}
CGameID& operator=(const CGameID& that)
{
m_ulGameID = that.m_ulGameID;
return *this;
}
// Hidden functions used only by Steam
explicit CGameID(const char* pchGameID);
const char* Render() const; // render this Game ID to string
static const char* Render(uint64 ulGameID); // static method to render a uint64 representation of a Game ID to a string
uint64 ToUint64() const
{
return m_ulGameID;
}
uint64* GetUint64Ptr()
{
return &m_ulGameID;
}
void Set(uint64 ulGameID)
{
m_ulGameID = ulGameID;
}
bool IsMod() const
{
return (m_gameID.m_nType == k_EGameIDTypeGameMod);
}
bool IsShortcut() const
{
return (m_gameID.m_nType == k_EGameIDTypeShortcut);
}
bool IsP2PFile() const
{
return (m_gameID.m_nType == k_EGameIDTypeP2P);
}
bool IsSteamApp() const
{
return (m_gameID.m_nType == k_EGameIDTypeApp);
}
uint32 ModID() const
{
return m_gameID.m_nModID;
}
#if !defined(VALVE_SHORTCUT_DEBUG)
uint32 AppID(bool = false) const
{
return m_gameID.m_nAppID;
}
#else
uint32 AppID(bool bShortcutOK = false) const;
#endif
bool operator==(const CGameID& rhs) const
{
return m_ulGameID == rhs.m_ulGameID;
}
bool operator!=(const CGameID& rhs) const
{
return !(*this == rhs);
}
bool operator<(const CGameID& rhs) const
{
return (m_ulGameID < rhs.m_ulGameID);
}
bool IsValid() const
{
// each type has it's own invalid fixed point:
switch (m_gameID.m_nType) {
case k_EGameIDTypeApp:
return m_gameID.m_nAppID != k_uAppIdInvalid;
case k_EGameIDTypeGameMod:
return m_gameID.m_nAppID != k_uAppIdInvalid && (m_gameID.m_nModID & 0x80000000);
case k_EGameIDTypeShortcut:
return m_gameID.m_nAppID == k_uAppIdInvalid
&& (m_gameID.m_nModID & 0x80000000)
&& m_gameID.m_nModID >= (5000 | 0x80000000); // k_unMaxExpectedLocalAppId - shortcuts are pushed beyond that range
case k_EGameIDTypeP2P:
return m_gameID.m_nAppID == k_uAppIdInvalid && (m_gameID.m_nModID & 0x80000000);
default:
return false;
}
}
void Reset()
{
m_ulGameID = 0;
}
//
// Internal stuff. Use the accessors above if possible
//
struct GameID_t {
#ifdef VALVE_BIG_ENDIAN
unsigned int m_nModID : 32;
unsigned int m_nType : 8;
unsigned int m_nAppID : 24;
#else
unsigned int m_nAppID : 24;
unsigned int m_nType : 8;
unsigned int m_nModID : 32;
#endif
};
union {
uint64 m_ulGameID;
GameID_t m_gameID;
};
friend CGameID GameIDFromAppAndModPath(uint32 nAppID, const char* pchModPath);
};
#pragma pack(pop)
const int k_cchGameExtraInfoMax = 64;
//-----------------------------------------------------------------------------
// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback
// just before minidump file is captured after a crash has occurred. (Allows app to append additional comment data to the dump, etc.)
//-----------------------------------------------------------------------------
typedef void (*PFNPreMinidumpCallback)(void* context);
enum EGameSearchErrorCode_t {
k_EGameSearchErrorCode_OK = 1,
k_EGameSearchErrorCode_Failed_Search_Already_In_Progress = 2,
k_EGameSearchErrorCode_Failed_No_Search_In_Progress = 3,
k_EGameSearchErrorCode_Failed_Not_Lobby_Leader = 4, // if not the lobby leader can not call SearchForGameWithLobby
k_EGameSearchErrorCode_Failed_No_Host_Available = 5, // no host is available that matches those search params
k_EGameSearchErrorCode_Failed_Search_Params_Invalid = 6, // search params are invalid
k_EGameSearchErrorCode_Failed_Offline = 7, // offline, could not communicate with server
k_EGameSearchErrorCode_Failed_NotAuthorized = 8, // either the user or the application does not have priveledges to do this
k_EGameSearchErrorCode_Failed_Unknown_Error = 9, // unknown error
};
enum EPlayerResult_t {
k_EPlayerResultFailedToConnect = 1, // failed to connect after confirming
k_EPlayerResultAbandoned = 2, // quit game without completing it
k_EPlayerResultKicked = 3, // kicked by other players/moderator/server rules
k_EPlayerResultIncomplete = 4, // player stayed to end but game did not conclude successfully ( nofault to player )
k_EPlayerResultCompleted = 5, // player completed game
};
enum ESteamIPv6ConnectivityProtocol {
k_ESteamIPv6ConnectivityProtocol_Invalid = 0,
k_ESteamIPv6ConnectivityProtocol_HTTP = 1, // because a proxy may make this different than other protocols
k_ESteamIPv6ConnectivityProtocol_UDP = 2, // test UDP connectivity. Uses a port that is commonly needed for other Steam stuff. If UDP works, TCP probably works.
};
// For the above transport protocol, what do we think the local machine's connectivity to the internet over ipv6 is like
enum ESteamIPv6ConnectivityState {
k_ESteamIPv6ConnectivityState_Unknown = 0, // We haven't run a test yet
k_ESteamIPv6ConnectivityState_Good = 1, // We have recently been able to make a request on ipv6 for the given protocol
k_ESteamIPv6ConnectivityState_Bad = 2, // We failed to make a request, either because this machine has no ipv6 address assigned, or it has no upstream connectivity
};
// Define compile time assert macros to let us validate the structure sizes.
#define VALVE_COMPILE_TIME_ASSERT(pred) typedef char compile_time_assert_type[(pred) ? 1 : -1];
#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
// The 64-bit version of gcc has the alignment requirement for these types set to
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
#define VALVE_CALLBACK_PACK_SMALL
#else
#define VALVE_CALLBACK_PACK_LARGE
#endif
#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
#else
#error ???
#endif
typedef struct ValvePackingSentinel_t {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} ValvePackingSentinel_t;
#pragma pack(pop)
#if defined(VALVE_CALLBACK_PACK_SMALL)
VALVE_COMPILE_TIME_ASSERT(sizeof(ValvePackingSentinel_t) == 24)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
VALVE_COMPILE_TIME_ASSERT(sizeof(ValvePackingSentinel_t) == 32)
#else
#error ???
#endif
#endif // STEAMCLIENTPUBLIC_H