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ScreenPlay/ScreenPlayWorkshop/src/steamapiwrapper.h
Elias Steurer 0a046cec9f Move steam enums into util
This makes it easier in general to work with
2023-12-01 16:40:59 +01:00

34 lines
1.4 KiB
C++

// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
#include <QMap>
#include <QStringList>
#include <QVariant>
#include "ScreenPlayUtil/steamenumsgenerated.h"
#include "steam/steamtypes.h"
namespace ScreenPlay {
struct ItemUpdateData {
QString m_title;
QString m_description;
QString m_updateLanguage;
QString m_metadata;
ScreenPlay::Steam::ERemoteStoragePublishedFileVisibility visibility;
QStringList m_tags;
QString m_content; // update item content from this local folder
QString m_preview;
QMap<QString, QString> m_keyValueTag; // add new key-value tags for the item. Note that there can be multiple values for a tag.
QString m_changeNote;
QPair<QString, ScreenPlay::Steam::EItemPreviewType> m_previewFile;
QPair<QString, ScreenPlay::Steam::EItemPreviewType> m_previewVideo;
const char* title() const { return m_title.toUtf8().data(); }
const char* description() const { return m_description.toUtf8().data(); }
const char* updateLanguage() const { return m_updateLanguage.toUtf8().data(); }
const char* content() const { return m_content.toUtf8().data(); }
const char* preview() const { return m_preview.toUtf8().data(); }
};
bool setItemTags(const QVariant& updateHandle, const QStringList tags);
// SteamAPICall_t submitItemUpdate(const int appID, const QVariant& updateHandle, ItemUpdateData data);
}