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dc35dacb47
I cannt reproduce this in an empty project but _something_ stopped the quit call in the terminate function. The only workaround I found was using an async loader... Increase ping alive to 3000ms and change it to a static variable Move getAvailableFillModes to globalvariables.h |
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.. | ||
inc/public/ScreenPlayUtil | ||
src | ||
CMakeLists.txt | ||
util.cpp | ||
util.h |