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ScreenPlay pipeline status
Dev. Docs pipeline status

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ScreenPlay is an open source cross platform app for displaying Video Wallpaper, Widgets and AppDrawer. It is written in modern C++20/Qt5/QML. Binaries with workshop support are available for Windows and soon Linux & MacOSX via Steam. Join our community: Homepage - Forum

Download ScreenPlay via Steam - Steam Workshop for Wallpaper and Widgets

Windows only, Linux and MacOS (soon™)

Preview

Click gif to see the Steam Early Access Trailer (YouTube)

Important Issues

Content Creation

Learn the basics of QML for Wallpapers and Widgets in 5 minutes

  • Video Wallpaper. You can import any WebM file directly or use the importer for any other video type.
  • Performance Guidelines. You need a modern GPU for smooth playback. You can always use QML/HTML/GIF wallpaper if you encounter performance issues!
  • Video import via Handbrake. Handbrake offers easy bulk import of videos.

General Contributing

Everyone can contribute with code, design, documentation or translation. Visit our contributing guide for more information. Also checkout our Collaboration Guidelines.

Here are some ways you can contribute:

Development

Platform support

  • Not working/Not implemented
  • Only partially implemented/Not tested, help needed
Feature Windows Linux MacOS
ScreenPlay Main App
Steam Binaries
Wallpaper Help Needed for Gnome/KDE/etc!
Widgets
Multilanguage (EN,DE,RU,FR,ES,KO,VI,CH_ZN,PT_BR🆕)

Because every operating system has its own version of desktop environment we need to adapt the ScreenPlayWindow for every platform separately. The most feature complete for now is Windows 10. Windows 7 works but the wallpaper have the wrong coordinates. MacOS has some basic wallpaper functionality but no maintainer. For Linux we sadly have no support for any desktop environments at the moment, except basic KDE support.

If you want to help and add new desktop environments look at ScreenPlayWallpaper/src folder

Plattform Windows 10 Gnome KDE MacOS
Wallpaper Help Needed! Basic implementation Basic implementation