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ScreenPlay/ScreenPlayWorkshop/SteamSDK/CMakeLists.txt
Elias Steurer 0a046cec9f Move steam enums into util
This makes it easier in general to work with
2023-12-01 16:40:59 +01:00

59 lines
1.9 KiB
CMake

project(SteamSDK LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOMOC ON)
find_package(Qt6 COMPONENTS Core Quick)
set(HEADER
public/steam/isteamapplist.h
public/steam/isteamapps.h
public/steam/isteamappticket.h
public/steam/isteamclient.h
public/steam/isteamcontroller.h
public/steam/isteamfriends.h
public/steam/isteamgamecoordinator.h
public/steam/isteamgameserver.h
public/steam/isteamgameserverstats.h
public/steam/isteamhtmlsurface.h
public/steam/isteamhttp.h
public/steam/isteaminput.h
public/steam/isteaminventory.h
public/steam/isteammatchmaking.h
public/steam/isteammusic.h
public/steam/isteammusicremote.h
public/steam/isteamnetworking.h
public/steam/isteamnetworkingmessages.h
public/steam/isteamnetworkingsockets.h
public/steam/isteamnetworkingutils.h
public/steam/isteamparentalsettings.h
public/steam/isteamps3overlayrenderer.h
public/steam/isteamremoteplay.h
public/steam/isteamremotestorage.h
public/steam/isteamscreenshots.h
public/steam/isteamugc.h
public/steam/isteamuser.h
public/steam/isteamuserstats.h
public/steam/isteamutils.h
public/steam/isteamvideo.h
public/steam/matchmakingtypes.h
public/steam/steam_api_common.h
public/steam/steam_api_flat.h
public/steam/steam_api_internal.h
public/steam/steam_api.h
public/steam/steam_gameserver.h
public/steam/steamclientpublic.h
public/steam/steamencryptedappticket.h
public/steam/steamhttpenums.h
public/steam/steamnetworkingtypes.h
public/steam/steamps3params.h
public/steam/steamtypes.h
public/steam/steamuniverse.h)
if(${SCREENPLAY_STEAM})
qt_add_library(${PROJECT_NAME} STATIC ${HEADER})
target_include_directories(${PROJECT_NAME} PUBLIC public/)
target_link_libraries(${PROJECT_NAME} PUBLIC ScreenPlayUtil)
endif()