mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 10:42:29 +01:00
0a046cec9f
This makes it easier in general to work with
59 lines
1.9 KiB
CMake
59 lines
1.9 KiB
CMake
project(SteamSDK LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOMOC ON)
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find_package(Qt6 COMPONENTS Core Quick)
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set(HEADER
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public/steam/isteamapplist.h
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public/steam/isteamapps.h
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public/steam/isteamappticket.h
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public/steam/isteamclient.h
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public/steam/isteamcontroller.h
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public/steam/isteamfriends.h
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public/steam/isteamgamecoordinator.h
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public/steam/isteamgameserver.h
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public/steam/isteamgameserverstats.h
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public/steam/isteamhtmlsurface.h
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public/steam/isteamhttp.h
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public/steam/isteaminput.h
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public/steam/isteaminventory.h
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public/steam/isteammatchmaking.h
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public/steam/isteammusic.h
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public/steam/isteammusicremote.h
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public/steam/isteamnetworking.h
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public/steam/isteamnetworkingmessages.h
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public/steam/isteamnetworkingsockets.h
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public/steam/isteamnetworkingutils.h
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public/steam/isteamparentalsettings.h
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public/steam/isteamps3overlayrenderer.h
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public/steam/isteamremoteplay.h
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public/steam/isteamremotestorage.h
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public/steam/isteamscreenshots.h
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public/steam/isteamugc.h
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public/steam/isteamuser.h
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public/steam/isteamuserstats.h
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public/steam/isteamutils.h
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public/steam/isteamvideo.h
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public/steam/matchmakingtypes.h
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public/steam/steam_api_common.h
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public/steam/steam_api_flat.h
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public/steam/steam_api_internal.h
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public/steam/steam_api.h
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public/steam/steam_gameserver.h
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public/steam/steamclientpublic.h
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public/steam/steamencryptedappticket.h
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public/steam/steamhttpenums.h
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public/steam/steamnetworkingtypes.h
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public/steam/steamps3params.h
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public/steam/steamtypes.h
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public/steam/steamuniverse.h)
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if(${SCREENPLAY_STEAM})
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qt_add_library(${PROJECT_NAME} STATIC ${HEADER})
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target_include_directories(${PROJECT_NAME} PUBLIC public/)
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target_link_libraries(${PROJECT_NAME} PUBLIC ScreenPlayUtil)
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endif()
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