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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-05 02:22:28 +01:00
ScreenPlay/Tools/build.py
2022-01-04 09:12:03 +00:00

247 lines
9.5 KiB
Python
Executable File

#!/usr/bin/python3
import platform
import os
import subprocess
import shutil
import argparse
import time
from pathlib import Path
from concurrent.futures import ThreadPoolExecutor
qt_version = "6.2.2"
steam_build = "OFF"
build_tests = "OFF"
create_installer = "OFF"
qt_path = ""
cmake_target_triplet = ""
cmake_build_type = ""
executable_file_ending = ""
deploy_command = ""
aqt_path = ""
ifw_root_path = ""
cmake_bin_path = ""
file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".dylib", ".exp",
".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
vcvars = "" # We support 2019 or 2022
# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
def get_vs_env_dict():
# Hardcoded VS path
# check if vcvars64.bat is available
msvc_2019_path = "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat"
msvc_2022_path = "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat"
if Path(msvc_2019_path).exists():
vcvars = msvc_2019_path
elif Path(msvc_2022_path).exists():
vcvars = msvc_2022_path
else:
raise RuntimeError("No Visual Studio installation found, only 2019 and 2022 are supported.")
print("Loading MSVC env variables via {vcvars}".format(vcvars=vcvars))
cmd = [vcvars, '&&', 'set']
popen = subprocess.Popen(
cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
stdout, stderr = popen.communicate()
if popen.wait() != 0:
raise ValueError(stderr.decode("mbcs"))
output = stdout.decode("mbcs").split("\r\n")
return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
def run_io_tasks_in_parallel(tasks):
with ThreadPoolExecutor() as executor:
running_tasks = [executor.submit(task) for task in tasks]
for running_task in running_tasks:
running_task.result()
def clean_build_dir(build_dir):
if isinstance(build_dir, str):
build_dir = Path(build_dir)
if build_dir.exists():
print(f"Remove previous build folder: {build_dir}")
shutil.rmtree(build_dir)
build_dir.mkdir(parents=True, exist_ok=True)
def run(cmd, cwd = Path.cwd()):
result = subprocess.run(cmd, shell=True, cwd=cwd)
if result.returncode != 0:
raise RuntimeError(f"Failed to execute {cmd}")
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-type', action="store", dest="build_type",
help="Build type. This is either debug or release.")
parser.add_argument('-use-aqt', action="store_true", dest="use_aqt",
help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
parser.add_argument('-sign', action="store_true", dest="sign_build",
help="Enable if you want to sign the apps. This is macOS only for now.")
parser.add_argument('-steam', action="store_true", dest="steam_build",
help="Enable if you want to build the Steam workshop plugin.")
parser.add_argument('-tests', action="store_true", dest="build_tests",
help="Build tests.")
parser.add_argument('-installer', action="store_true", dest="create_installer",
help="Create a installer.")
args = parser.parse_args()
if not args.build_type:
print("Build type argument is missing (release, debug). E.g: python build.py -t release -steam=True")
exit(1)
root_path = Path.cwd()
if root_path.name == "Tools":
root_path = root_path.parent
if args.use_aqt:
aqt_path = Path(("{root_path}/../aqt/").format(root_path=root_path)).resolve()
if not Path(aqt_path).exists():
print("aqt path does not exist at %s. Please make sure you have installed aqt." % aqt_path)
exit(2)
if platform.system() == "Windows":
cmake_target_triplet = "x64-windows"
cmake_build_type = args.build_type
windows_msvc = "msvc2019_64"
executable_file_ending = ".exe"
qt_path = aqt_path.joinpath(qt_version).joinpath(windows_msvc) if args.use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}")
vs_env_dict = get_vs_env_dict()
vs_env_dict["PATH"] = vs_env_dict["PATH"] + ";" + str(qt_path) + "\\bin"
os.environ.update(vs_env_dict)
deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
elif platform.system() == "Darwin":
cmake_target_triplet = "x64-osx"
qt_path = aqt_path.joinpath(f"{qt_version}/macos") if args.use_aqt else Path(f"~/Qt/{qt_version}/macos")
deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
elif platform.system() == "Linux":
cmake_target_triplet = "x64-linux"
qt_path = aqt_path.joinpath(f"{qt_version}/gcc_64") if args.use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
if shutil.which("cqtdeployer"):
deploy_command = "cqtdeployer -qmlDir ../../{app}/qml -bin {app}"
else:
print("cqtdeployer not available, build may be incomplete and incompatible with some distro (typically Ubuntu)")
else:
raise NotImplementedError("Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
# Prepare
cmake_toolchain_file = ("'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
print("cmake_toolchain_file: %s " % cmake_toolchain_file)
print("Starting build with type %s. Qt Version: %s. Root path: %s" % (args.build_type, qt_version, root_path))
if args.steam_build:
steam_build = "ON"
if args.build_tests:
build_tests = "ON"
if args.create_installer:
create_installer = "ON"
ifw_root_path = ("{aqt_path}\\Tools\\QtInstallerFramework\\4.2").format(aqt_path=aqt_path)
cmake_configure_command = 'cmake ../ \
-DCMAKE_PREFIX_PATH={prefix_path} \
-DCMAKE_BUILD_TYPE={type} \
-DVCPKG_TARGET_TRIPLET={triplet} \
-DCMAKE_TOOLCHAIN_FILE={toolchain} \
-DSCREENPLAY_STEAM={steam} \
-DSCREENPLAY_TESTS={tests} \
-DSCREENPLAY_CREATE_INSTALLER={installer} \
-DSCREENPLAY_IFW_ROOT:STRING={ifw} \
-G "CodeBlocks - Ninja" \
-B.'.format(
prefix_path=qt_path,
type=args.build_type,
triplet=cmake_target_triplet,
toolchain=cmake_toolchain_file,
steam=steam_build,
tests = build_tests,
installer= create_installer,
ifw= ifw_root_path)
build_folder = root_path.joinpath(f"build-{cmake_target_triplet}-{args.build_type}")
clean_build_dir(build_folder)
# Build
start_time = time.time()
run(cmake_configure_command, cwd=build_folder)
run("cmake --build . --target all", cwd=build_folder)
bin_dir = build_folder.joinpath("bin")
# Deploy dependencies
if deploy_command: # Only deploy if we have the dependencies
print("Executing deploy commands...")
run(deploy_command.format(
type=cmake_build_type,
prefix_path=qt_path,
app="ScreenPlay",
executable_file_ending=executable_file_ending), cwd=bin_dir)
run(deploy_command.format(
type=cmake_build_type,
prefix_path=qt_path,
app="ScreenPlayWidget",
executable_file_ending=executable_file_ending), cwd=bin_dir)
run(deploy_command.format(
type=cmake_build_type,
prefix_path=qt_path,
app="ScreenPlayWallpaper",
executable_file_ending=executable_file_ending), cwd=bin_dir)
else:
print("Not executing deploy commands due to missing dependencies.")
# Post-build
if platform.system() == "Darwin" and args.sign_build:
print("Remove workshop build folder (macos only).")
shutil.rmtree(build_folder + "/bin/workshop")
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=bin_dir)
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"", cwd=bin_dir)
run("codesign --verify --verbose=4 \"ScreenPlay.app/\"", cwd=bin_dir)
run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"", cwd=bin_dir)
run_io_tasks_in_parallel([
lambda: run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
lambda: run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
lambda: run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir)
])
run("spctl --assess --verbose \"ScreenPlay.app/\"", cwd=bin_dir)
run("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
run("spctl --assess --verbose \"ScreenPlayWidget.app/\"", cwd=bin_dir)
# Some dlls like openssl do no longer get copied automatically.
# Lets just copy all of them into bin.
if platform.system() == "Windows":
vcpkg_bin_path = Path(("{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").format(root_path=root_path)).resolve()
print(vcpkg_bin_path)
for file in vcpkg_bin_path.iterdir():
if file.suffix == ".dll" and file.is_file():
print(file, bin_dir)
shutil.copy2(file, bin_dir)
for file_ending in file_endings:
for file in bin_dir.rglob("*" + file_ending):
if file.is_file():
print("Remove: %s" % file.resolve())
file.unlink()
if args.create_installer:
os.chdir(build_folder)
print("Running cpack at: ", os.getcwd())
print("SKIP INSTALLER UNTIL CMAKE OUT OF SPACE ERROR IS FIXED IN 3.23")
print("https://cmake.org/cmake/help/git-stage/cpack_gen/ifw.html#variable:CPACK_IFW_ARCHIVE_FORMAT")
#run("cpack", cwd=build_folder)
print("Time taken: {}s".format(time.time() - start_time))