mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-05 02:22:28 +01:00
247 lines
9.5 KiB
Python
Executable File
247 lines
9.5 KiB
Python
Executable File
#!/usr/bin/python3
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import platform
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import os
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import subprocess
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import shutil
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import argparse
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import time
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from pathlib import Path
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from concurrent.futures import ThreadPoolExecutor
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qt_version = "6.2.2"
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steam_build = "OFF"
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build_tests = "OFF"
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create_installer = "OFF"
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qt_path = ""
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cmake_target_triplet = ""
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cmake_build_type = ""
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executable_file_ending = ""
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deploy_command = ""
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aqt_path = ""
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ifw_root_path = ""
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cmake_bin_path = ""
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".dylib", ".exp",
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".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
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vcvars = "" # We support 2019 or 2022
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# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
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def get_vs_env_dict():
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# Hardcoded VS path
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# check if vcvars64.bat is available
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msvc_2019_path = "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat"
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msvc_2022_path = "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat"
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if Path(msvc_2019_path).exists():
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vcvars = msvc_2019_path
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elif Path(msvc_2022_path).exists():
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vcvars = msvc_2022_path
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else:
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raise RuntimeError("No Visual Studio installation found, only 2019 and 2022 are supported.")
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print("Loading MSVC env variables via {vcvars}".format(vcvars=vcvars))
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cmd = [vcvars, '&&', 'set']
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popen = subprocess.Popen(
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cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
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stdout, stderr = popen.communicate()
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if popen.wait() != 0:
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raise ValueError(stderr.decode("mbcs"))
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output = stdout.decode("mbcs").split("\r\n")
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return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
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def run_io_tasks_in_parallel(tasks):
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with ThreadPoolExecutor() as executor:
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running_tasks = [executor.submit(task) for task in tasks]
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for running_task in running_tasks:
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running_task.result()
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def clean_build_dir(build_dir):
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if isinstance(build_dir, str):
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build_dir = Path(build_dir)
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if build_dir.exists():
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print(f"Remove previous build folder: {build_dir}")
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shutil.rmtree(build_dir)
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build_dir.mkdir(parents=True, exist_ok=True)
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def run(cmd, cwd = Path.cwd()):
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result = subprocess.run(cmd, shell=True, cwd=cwd)
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if result.returncode != 0:
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raise RuntimeError(f"Failed to execute {cmd}")
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
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parser.add_argument('-type', action="store", dest="build_type",
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help="Build type. This is either debug or release.")
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parser.add_argument('-use-aqt', action="store_true", dest="use_aqt",
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help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
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parser.add_argument('-sign', action="store_true", dest="sign_build",
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help="Enable if you want to sign the apps. This is macOS only for now.")
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parser.add_argument('-steam', action="store_true", dest="steam_build",
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help="Enable if you want to build the Steam workshop plugin.")
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parser.add_argument('-tests', action="store_true", dest="build_tests",
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help="Build tests.")
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parser.add_argument('-installer', action="store_true", dest="create_installer",
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help="Create a installer.")
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args = parser.parse_args()
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if not args.build_type:
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print("Build type argument is missing (release, debug). E.g: python build.py -t release -steam=True")
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exit(1)
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root_path = Path.cwd()
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if root_path.name == "Tools":
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root_path = root_path.parent
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if args.use_aqt:
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aqt_path = Path(("{root_path}/../aqt/").format(root_path=root_path)).resolve()
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if not Path(aqt_path).exists():
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print("aqt path does not exist at %s. Please make sure you have installed aqt." % aqt_path)
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exit(2)
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if platform.system() == "Windows":
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cmake_target_triplet = "x64-windows"
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cmake_build_type = args.build_type
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windows_msvc = "msvc2019_64"
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executable_file_ending = ".exe"
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qt_path = aqt_path.joinpath(qt_version).joinpath(windows_msvc) if args.use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}")
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vs_env_dict = get_vs_env_dict()
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vs_env_dict["PATH"] = vs_env_dict["PATH"] + ";" + str(qt_path) + "\\bin"
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os.environ.update(vs_env_dict)
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deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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elif platform.system() == "Darwin":
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cmake_target_triplet = "x64-osx"
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qt_path = aqt_path.joinpath(f"{qt_version}/macos") if args.use_aqt else Path(f"~/Qt/{qt_version}/macos")
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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elif platform.system() == "Linux":
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cmake_target_triplet = "x64-linux"
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qt_path = aqt_path.joinpath(f"{qt_version}/gcc_64") if args.use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
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if shutil.which("cqtdeployer"):
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deploy_command = "cqtdeployer -qmlDir ../../{app}/qml -bin {app}"
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else:
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print("cqtdeployer not available, build may be incomplete and incompatible with some distro (typically Ubuntu)")
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else:
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raise NotImplementedError("Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
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# Prepare
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cmake_toolchain_file = ("'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
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print("cmake_toolchain_file: %s " % cmake_toolchain_file)
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print("Starting build with type %s. Qt Version: %s. Root path: %s" % (args.build_type, qt_version, root_path))
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if args.steam_build:
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steam_build = "ON"
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if args.build_tests:
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build_tests = "ON"
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if args.create_installer:
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create_installer = "ON"
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ifw_root_path = ("{aqt_path}\\Tools\\QtInstallerFramework\\4.2").format(aqt_path=aqt_path)
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cmake_configure_command = 'cmake ../ \
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-DCMAKE_PREFIX_PATH={prefix_path} \
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-DCMAKE_BUILD_TYPE={type} \
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-DVCPKG_TARGET_TRIPLET={triplet} \
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-DCMAKE_TOOLCHAIN_FILE={toolchain} \
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-DSCREENPLAY_STEAM={steam} \
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-DSCREENPLAY_TESTS={tests} \
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-DSCREENPLAY_CREATE_INSTALLER={installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={ifw} \
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-G "CodeBlocks - Ninja" \
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-B.'.format(
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prefix_path=qt_path,
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type=args.build_type,
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triplet=cmake_target_triplet,
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toolchain=cmake_toolchain_file,
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steam=steam_build,
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tests = build_tests,
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installer= create_installer,
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ifw= ifw_root_path)
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build_folder = root_path.joinpath(f"build-{cmake_target_triplet}-{args.build_type}")
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clean_build_dir(build_folder)
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# Build
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start_time = time.time()
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run(cmake_configure_command, cwd=build_folder)
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run("cmake --build . --target all", cwd=build_folder)
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bin_dir = build_folder.joinpath("bin")
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# Deploy dependencies
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if deploy_command: # Only deploy if we have the dependencies
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print("Executing deploy commands...")
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run(deploy_command.format(
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type=cmake_build_type,
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prefix_path=qt_path,
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app="ScreenPlay",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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run(deploy_command.format(
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type=cmake_build_type,
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prefix_path=qt_path,
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app="ScreenPlayWidget",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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run(deploy_command.format(
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type=cmake_build_type,
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prefix_path=qt_path,
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app="ScreenPlayWallpaper",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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else:
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print("Not executing deploy commands due to missing dependencies.")
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# Post-build
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if platform.system() == "Darwin" and args.sign_build:
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print("Remove workshop build folder (macos only).")
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shutil.rmtree(build_folder + "/bin/workshop")
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=bin_dir)
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"", cwd=bin_dir)
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run("codesign --verify --verbose=4 \"ScreenPlay.app/\"", cwd=bin_dir)
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run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"", cwd=bin_dir)
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run_io_tasks_in_parallel([
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lambda: run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
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lambda: run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
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lambda: run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir)
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])
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run("spctl --assess --verbose \"ScreenPlay.app/\"", cwd=bin_dir)
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run("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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run("spctl --assess --verbose \"ScreenPlayWidget.app/\"", cwd=bin_dir)
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# Some dlls like openssl do no longer get copied automatically.
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# Lets just copy all of them into bin.
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if platform.system() == "Windows":
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vcpkg_bin_path = Path(("{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").format(root_path=root_path)).resolve()
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print(vcpkg_bin_path)
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for file in vcpkg_bin_path.iterdir():
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if file.suffix == ".dll" and file.is_file():
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print(file, bin_dir)
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shutil.copy2(file, bin_dir)
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for file_ending in file_endings:
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for file in bin_dir.rglob("*" + file_ending):
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if file.is_file():
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print("Remove: %s" % file.resolve())
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file.unlink()
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if args.create_installer:
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os.chdir(build_folder)
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print("Running cpack at: ", os.getcwd())
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print("SKIP INSTALLER UNTIL CMAKE OUT OF SPACE ERROR IS FIXED IN 3.23")
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print("https://cmake.org/cmake/help/git-stage/cpack_gen/ifw.html#variable:CPACK_IFW_ARCHIVE_FORMAT")
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#run("cpack", cwd=build_folder)
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print("Time taken: {}s".format(time.time() - start_time))
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