mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-23 03:02:30 +01:00
95 lines
3.3 KiB
Python
95 lines
3.3 KiB
Python
#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import steam_publish
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import sys
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import argparse
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import os
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import build
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from pathlib import Path
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import platform
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import defines
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from build_result import BuildResult
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from build_config import BuildConfig
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from util import get_latest_git_tag, parse_semver, semver_to_string
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from sys import stdout
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stdout.reconfigure(encoding='utf-8')
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(
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description='Build and Package ScreenPlay')
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parser.add_argument('--skip_steam_publish', '-skstp', action="store_true",
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dest="skip_steam_publish", default=False, help="skip publish")
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parser.add_argument('--skip_build', '-skb', action="store_true", dest="skip_build",
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default=False, help="skip build. If we already have a build and only want to upload it")
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parser.add_argument('--steam_password', '-sp', action="store",
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dest="steam_password", help="Steam password")
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parser.add_argument('--hosting_username', '-hu', action="store",
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dest="hosting_username", help="ssh username")
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parser.add_argument('--hosting_password', '-hp', action="store",
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dest="hosting_password", help="ssh password")
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args = parser.parse_args()
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if not args.skip_steam_publish and args.steam_password is None:
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print("Steam password is required.")
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sys.exit(1)
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if not steam_publish.check_steam_login("tachiom", args.steam_password):
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print("Failed to login to Steam!")
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exit(1)
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# Script needs to run in the tools folder
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tools_path = Path.cwd()
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os.chdir(tools_path)
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root_path = tools_path.parent
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print(f"Set root directory to: {root_path}")
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tag = get_latest_git_tag()
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if tag:
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print(f"Latest Git tag: {tag}")
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semver = parse_semver(tag)
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if semver:
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print(f"Parsed SemVer: {semver}")
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screenplay_version = semver_to_string(semver)
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else:
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print("Failed to parse SemVer.")
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exit(-1)
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else:
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print("No git tags found.")
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exit(-1)
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build_result = BuildResult()
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build_config = BuildConfig()
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build_config.qt_version = defines.QT_VERSION
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build_config.qt_ifw_version = defines.QT_IFW_VERSION
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build_config.build_steam = "ON"
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build_config.build_tests = "OFF"
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build_config.build_deploy = "ON"
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build_config.create_installer = "OFF"
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build_config.build_type = "release"
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build_config.screenplay_version = screenplay_version
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if platform.system() == "Darwin" and not args.skip_build:
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# We need to manually package here at the end after
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build_config.package = True
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build_config.sign_osx = True
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# This will build both arm64 and x64 and sign the unversal binary
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build_result = build.execute(build_config)
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if platform.system() == "Windows" and not args.skip_build:
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build_result = build.execute(build_config)
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if args.skip_steam_publish:
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print("Skip steam publishing.")
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sys.exit(0)
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# Make sure to reset to tools path
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os.chdir(tools_path)
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steam_publish.publish(
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steam_username="tachiom",
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steam_password=args.steam_password,
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set_live_branch_name="internal"
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)
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