mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
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1114 lines
54 KiB
C++
1114 lines
54 KiB
C++
//========= Copyright <20> 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Declare common types used by the Steamworks SDK.
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//
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//=============================================================================
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#ifndef STEAMCLIENTPUBLIC_H
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#define STEAMCLIENTPUBLIC_H
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#include "steamtypes.h"
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#include "steamuniverse.h"
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// General result codes
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enum EResult {
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k_EResultNone = 0, // no result
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k_EResultOK = 1, // success
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k_EResultFail = 2, // generic failure
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k_EResultNoConnection = 3, // no/failed network connection
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// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
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k_EResultInvalidPassword = 5, // password/ticket is invalid
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k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
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k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
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k_EResultInvalidParam = 8, // a parameter is incorrect
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k_EResultFileNotFound = 9, // file was not found
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k_EResultBusy = 10, // called method busy - action not taken
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k_EResultInvalidState = 11, // called object was in an invalid state
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k_EResultInvalidName = 12, // name is invalid
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k_EResultInvalidEmail = 13, // email is invalid
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k_EResultDuplicateName = 14, // name is not unique
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k_EResultAccessDenied = 15, // access is denied
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k_EResultTimeout = 16, // operation timed out
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k_EResultBanned = 17, // VAC2 banned
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k_EResultAccountNotFound = 18, // account not found
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k_EResultInvalidSteamID = 19, // steamID is invalid
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k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
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k_EResultNotLoggedOn = 21, // The user is not logged on
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k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
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k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
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k_EResultInsufficientPrivilege = 24, // Insufficient privilege
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k_EResultLimitExceeded = 25, // Too much of a good thing
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k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
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k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
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k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
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k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
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k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
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k_EResultIPNotFound = 31, // IP address not found
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k_EResultPersistFailed = 32, // failed to write change to the data store
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k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
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k_EResultLogonSessionReplaced = 34,
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k_EResultConnectFailed = 35,
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k_EResultHandshakeFailed = 36,
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k_EResultIOFailure = 37,
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k_EResultRemoteDisconnect = 38,
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k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
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k_EResultBlocked = 40, // a user didn't allow it
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k_EResultIgnored = 41, // target is ignoring sender
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k_EResultNoMatch = 42, // nothing matching the request found
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k_EResultAccountDisabled = 43,
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k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
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k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
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k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
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k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
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k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
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k_EResultPasswordRequiredToKickSession = 49, // You are already logged in elsewhere, this cached credential login has failed.
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k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
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k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
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k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
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k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
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k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
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k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
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k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
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k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
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k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
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k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
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k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
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k_EResultIllegalPassword = 61, // The requested new password is not legal
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k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
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k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
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k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
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k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
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k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent - partner site specific
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k_EResultHardwareNotCapableOfIPT = 67, //
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k_EResultIPTInitError = 68, //
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k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
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k_EResultFacebookQueryError = 70, // Facebook query returned an error
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k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
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k_EResultIPLoginRestrictionFailed = 72,
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k_EResultAccountLockedDown = 73,
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k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
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k_EResultNoMatchingURL = 75,
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k_EResultBadResponse = 76, // parse failure, missing field, etc.
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k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
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k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
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k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
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k_EResultDisabled = 80, // The requested service has been configured to be unavailable
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k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
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k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
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k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
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k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
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k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
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k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
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k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
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k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
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k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
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k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
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k_EResultNotModified = 91, // data not modified
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k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it
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k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance
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k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.)
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k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource
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k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account
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k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone
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k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet
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k_EResultEmailSendFailure = 99, // Cannot send an email
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k_EResultNotSettled = 100, // Can't perform operation till payment has settled
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k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha
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k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned
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k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
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k_EResultInvalidItemType = 104, // the type of thing we were requested to act on is invalid
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k_EResultIPBanned = 105, // the ip address has been banned from taking this action
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k_EResultGSLTExpired = 106, // this token has expired from disuse; can be reset for use
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k_EResultInsufficientFunds = 107, // user doesn't have enough wallet funds to complete the action
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k_EResultTooManyPending = 108, // There are too many of this thing pending already
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k_EResultNoSiteLicensesFound = 109, // No site licenses found
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k_EResultWGNetworkSendExceeded = 110, // the WG couldn't send a response because we exceeded max network send size
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k_EResultAccountNotFriends = 111, // the user is not mutually friends
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k_EResultLimitedUserAccount = 112, // the user is limited
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k_EResultCantRemoveItem = 113, // item can't be removed
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k_EResultAccountDeleted = 114, // account has been deleted
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k_EResultExistingUserCancelledLicense = 115, // A license for this already exists, but cancelled
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k_EResultCommunityCooldown = 116, // access is denied because of a community cooldown (probably from support profile data resets)
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k_EResultNoLauncherSpecified = 117, // No launcher was specified, but a launcher was needed to choose correct realm for operation.
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k_EResultMustAgreeToSSA = 118, // User must agree to china SSA or global SSA before login
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k_EResultLauncherMigrated = 119, // The specified launcher type is no longer supported; the user should be directed elsewhere
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k_EResultSteamRealmMismatch = 120, // The user's realm does not match the realm of the requested resource
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k_EResultInvalidSignature = 121, // signature check did not match
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k_EResultParseFailure = 122, // Failed to parse input
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k_EResultNoVerifiedPhone = 123, // account does not have a verified phone number
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k_EResultInsufficientBattery = 124, // user device doesn't have enough battery charge currently to complete the action
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k_EResultChargerRequired = 125, // The operation requires a charger to be plugged in, which wasn't present
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k_EResultCachedCredentialInvalid = 126, // Cached credential was invalid - user must reauthenticate
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K_EResultPhoneNumberIsVOIP = 127, // The phone number provided is a Voice Over IP number
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};
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// Error codes for use with the voice functions
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enum EVoiceResult {
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k_EVoiceResultOK = 0,
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k_EVoiceResultNotInitialized = 1,
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k_EVoiceResultNotRecording = 2,
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k_EVoiceResultNoData = 3,
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k_EVoiceResultBufferTooSmall = 4,
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k_EVoiceResultDataCorrupted = 5,
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k_EVoiceResultRestricted = 6,
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k_EVoiceResultUnsupportedCodec = 7,
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k_EVoiceResultReceiverOutOfDate = 8,
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k_EVoiceResultReceiverDidNotAnswer = 9,
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};
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// Result codes to GSHandleClientDeny/Kick
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enum EDenyReason {
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k_EDenyInvalid = 0,
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k_EDenyInvalidVersion = 1,
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k_EDenyGeneric = 2,
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k_EDenyNotLoggedOn = 3,
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k_EDenyNoLicense = 4,
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k_EDenyCheater = 5,
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k_EDenyLoggedInElseWhere = 6,
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k_EDenyUnknownText = 7,
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k_EDenyIncompatibleAnticheat = 8,
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k_EDenyMemoryCorruption = 9,
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k_EDenyIncompatibleSoftware = 10,
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k_EDenySteamConnectionLost = 11,
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k_EDenySteamConnectionError = 12,
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k_EDenySteamResponseTimedOut = 13,
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k_EDenySteamValidationStalled = 14,
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k_EDenySteamOwnerLeftGuestUser = 15,
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};
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// return type of GetAuthSessionTicket
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typedef uint32 HAuthTicket;
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const HAuthTicket k_HAuthTicketInvalid = 0;
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// results from BeginAuthSession
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enum EBeginAuthSessionResult {
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k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
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k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
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k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
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k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
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k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
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k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
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};
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// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
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enum EAuthSessionResponse {
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k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused.
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k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam
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k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired.
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k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game.
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k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected.
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k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user
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k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer
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k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
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k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
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k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC
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k_EAuthSessionResponseAuthTicketNetworkIdentityFailure = 10, // The network identity in the ticket does not match the server authenticating the ticket
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};
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// results from UserHasLicenseForApp
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enum EUserHasLicenseForAppResult {
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k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
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k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app
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k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
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};
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// Steam account types
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enum EAccountType {
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k_EAccountTypeInvalid = 0,
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k_EAccountTypeIndividual = 1, // single user account
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k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account
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k_EAccountTypeGameServer = 3, // game server account
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k_EAccountTypeAnonGameServer = 4, // anonymous game server account
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k_EAccountTypePending = 5, // pending
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k_EAccountTypeContentServer = 6, // content server
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k_EAccountTypeClan = 7,
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k_EAccountTypeChat = 8,
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k_EAccountTypeConsoleUser = 9, // Fake SteamID for local PSN account on PS3 or Live account on 360, etc.
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k_EAccountTypeAnonUser = 10,
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// Max of 16 items in this field
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k_EAccountTypeMax
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};
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//-----------------------------------------------------------------------------
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// Purpose: Chat Entry Types (previously was only friend-to-friend message types)
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//-----------------------------------------------------------------------------
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enum EChatEntryType {
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k_EChatEntryTypeInvalid = 0,
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k_EChatEntryTypeChatMsg = 1, // Normal text message from another user
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k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat)
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k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game
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k_EChatEntryTypeEmote = 4, // text emote message (deprecated, should be treated as ChatMsg)
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// k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting (dead - listen for LobbyGameCreated_t callback instead)
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k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window )
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// Above are previous FriendMsgType entries, now merged into more generic chat entry types
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k_EChatEntryTypeEntered = 7, // user has entered the conversation (used in multi-user chat and group chat)
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k_EChatEntryTypeWasKicked = 8, // user was kicked (data: 64-bit steamid of actor performing the kick)
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k_EChatEntryTypeWasBanned = 9, // user was banned (data: 64-bit steamid of actor performing the ban)
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k_EChatEntryTypeDisconnected = 10, // user disconnected
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k_EChatEntryTypeHistoricalChat = 11, // a chat message from user's chat history or offilne message
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// k_EChatEntryTypeReserved1 = 12, // No longer used
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// k_EChatEntryTypeReserved2 = 13, // No longer used
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k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter.
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};
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//-----------------------------------------------------------------------------
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// Purpose: Chat Room Enter Responses
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//-----------------------------------------------------------------------------
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enum EChatRoomEnterResponse {
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k_EChatRoomEnterResponseSuccess = 1, // Success
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k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed)
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k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat
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k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size
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k_EChatRoomEnterResponseError = 5, // Unexpected Error
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k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join
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k_EChatRoomEnterResponseLimited = 7, // Joining this chat is not allowed because you are a limited user (no value on account)
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k_EChatRoomEnterResponseClanDisabled = 8, // Attempt to join a clan chat when the clan is locked or disabled
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k_EChatRoomEnterResponseCommunityBan = 9, // Attempt to join a chat when the user has a community lock on their account
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k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining
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k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat
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// k_EChatRoomEnterResponseNoRankingDataLobby = 12, // No longer used
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// k_EChatRoomEnterResponseNoRankingDataUser = 13, // No longer used
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// k_EChatRoomEnterResponseRankOutOfRange = 14, // No longer used
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k_EChatRoomEnterResponseRatelimitExceeded = 15, // Join failed - to many join attempts in a very short period of time
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};
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const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF;
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const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF;
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const unsigned int k_unSteamUserDefaultInstance = 1; // fixed instance for all individual users
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// Special flags for Chat accounts - they go in the top 8 bits
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// of the steam ID's "instance", leaving 12 for the actual instances
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enum EChatSteamIDInstanceFlags {
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k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags
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k_EChatInstanceFlagClan = (k_unSteamAccountInstanceMask + 1) >> 1, // top bit
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k_EChatInstanceFlagLobby = (k_unSteamAccountInstanceMask + 1) >> 2, // next one down, etc
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k_EChatInstanceFlagMMSLobby = (k_unSteamAccountInstanceMask + 1) >> 3, // next one down, etc
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// Max of 8 flags
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};
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//-----------------------------------------------------------------------------
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// Purpose: Possible positions to tell the overlay to show notifications in
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//-----------------------------------------------------------------------------
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enum ENotificationPosition {
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k_EPositionInvalid = -1,
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k_EPositionTopLeft = 0,
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k_EPositionTopRight = 1,
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k_EPositionBottomLeft = 2,
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k_EPositionBottomRight = 3,
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};
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//-----------------------------------------------------------------------------
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// Purpose: Broadcast upload result details
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//-----------------------------------------------------------------------------
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enum EBroadcastUploadResult {
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k_EBroadcastUploadResultNone = 0, // broadcast state unknown
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k_EBroadcastUploadResultOK = 1, // broadcast was good, no problems
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k_EBroadcastUploadResultInitFailed = 2, // broadcast init failed
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k_EBroadcastUploadResultFrameFailed = 3, // broadcast frame upload failed
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k_EBroadcastUploadResultTimeout = 4, // broadcast upload timed out
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k_EBroadcastUploadResultBandwidthExceeded = 5, // broadcast send too much data
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k_EBroadcastUploadResultLowFPS = 6, // broadcast FPS too low
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k_EBroadcastUploadResultMissingKeyFrames = 7, // broadcast sending not enough key frames
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k_EBroadcastUploadResultNoConnection = 8, // broadcast client failed to connect to relay
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k_EBroadcastUploadResultRelayFailed = 9, // relay dropped the upload
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k_EBroadcastUploadResultSettingsChanged = 10, // the client changed broadcast settings
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k_EBroadcastUploadResultMissingAudio = 11, // client failed to send audio data
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k_EBroadcastUploadResultTooFarBehind = 12, // clients was too slow uploading
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k_EBroadcastUploadResultTranscodeBehind = 13, // server failed to keep up with transcode
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k_EBroadcastUploadResultNotAllowedToPlay = 14, // Broadcast does not have permissions to play game
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k_EBroadcastUploadResultBusy = 15, // RTMP host to busy to take new broadcast stream, choose another
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k_EBroadcastUploadResultBanned = 16, // Account banned from community broadcast
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k_EBroadcastUploadResultAlreadyActive = 17, // We already already have an stream running.
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k_EBroadcastUploadResultForcedOff = 18, // We explicitly shutting down a broadcast
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k_EBroadcastUploadResultAudioBehind = 19, // Audio stream was too far behind video
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k_EBroadcastUploadResultShutdown = 20, // Broadcast Server was shut down
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k_EBroadcastUploadResultDisconnect = 21, // broadcast uploader TCP disconnected
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k_EBroadcastUploadResultVideoInitFailed = 22, // invalid video settings
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k_EBroadcastUploadResultAudioInitFailed = 23, // invalid audio settings
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};
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//-----------------------------------------------------------------------------
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// Purpose: Reasons a user may not use the Community Market.
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// Used in MarketEligibilityResponse_t.
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//-----------------------------------------------------------------------------
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enum EMarketNotAllowedReasonFlags {
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k_EMarketNotAllowedReason_None = 0,
|
||
|
||
// A back-end call failed or something that might work again on retry
|
||
k_EMarketNotAllowedReason_TemporaryFailure = (1 << 0),
|
||
|
||
// Disabled account
|
||
k_EMarketNotAllowedReason_AccountDisabled = (1 << 1),
|
||
|
||
// Locked account
|
||
k_EMarketNotAllowedReason_AccountLockedDown = (1 << 2),
|
||
|
||
// Limited account (no purchases)
|
||
k_EMarketNotAllowedReason_AccountLimited = (1 << 3),
|
||
|
||
// The account is banned from trading items
|
||
k_EMarketNotAllowedReason_TradeBanned = (1 << 4),
|
||
|
||
// Wallet funds aren't tradable because the user has had no purchase
|
||
// activity in the last year or has had no purchases prior to last month
|
||
k_EMarketNotAllowedReason_AccountNotTrusted = (1 << 5),
|
||
|
||
// The user doesn't have Steam Guard enabled
|
||
k_EMarketNotAllowedReason_SteamGuardNotEnabled = (1 << 6),
|
||
|
||
// The user has Steam Guard, but it hasn't been enabled for the required
|
||
// number of days
|
||
k_EMarketNotAllowedReason_SteamGuardOnlyRecentlyEnabled = (1 << 7),
|
||
|
||
// The user has recently forgotten their password and reset it
|
||
k_EMarketNotAllowedReason_RecentPasswordReset = (1 << 8),
|
||
|
||
// The user has recently funded his or her wallet with a new payment method
|
||
k_EMarketNotAllowedReason_NewPaymentMethod = (1 << 9),
|
||
|
||
// An invalid cookie was sent by the user
|
||
k_EMarketNotAllowedReason_InvalidCookie = (1 << 10),
|
||
|
||
// The user has Steam Guard, but is using a new computer or web browser
|
||
k_EMarketNotAllowedReason_UsingNewDevice = (1 << 11),
|
||
|
||
// The user has recently refunded a store purchase by his or herself
|
||
k_EMarketNotAllowedReason_RecentSelfRefund = (1 << 12),
|
||
|
||
// The user has recently funded his or her wallet with a new payment method that cannot be verified
|
||
k_EMarketNotAllowedReason_NewPaymentMethodCannotBeVerified = (1 << 13),
|
||
|
||
// Not only is the account not trusted, but they have no recent purchases at all
|
||
k_EMarketNotAllowedReason_NoRecentPurchases = (1 << 14),
|
||
|
||
// User accepted a wallet gift that was recently purchased
|
||
k_EMarketNotAllowedReason_AcceptedWalletGift = (1 << 15),
|
||
};
|
||
|
||
//
|
||
// describes XP / progress restrictions to apply for games with duration control /
|
||
// anti-indulgence enabled for minor Steam China users.
|
||
//
|
||
// WARNING: DO NOT RENUMBER
|
||
enum EDurationControlProgress {
|
||
k_EDurationControlProgress_Full = 0, // Full progress
|
||
k_EDurationControlProgress_Half = 1, // deprecated - XP or persistent rewards should be halved
|
||
k_EDurationControlProgress_None = 2, // deprecated - XP or persistent rewards should be stopped
|
||
|
||
k_EDurationControl_ExitSoon_3h = 3, // allowed 3h time since 5h gap/break has elapsed, game should exit - steam will terminate the game soon
|
||
k_EDurationControl_ExitSoon_5h = 4, // allowed 5h time in calendar day has elapsed, game should exit - steam will terminate the game soon
|
||
k_EDurationControl_ExitSoon_Night = 5, // game running after day period, game should exit - steam will terminate the game soon
|
||
};
|
||
|
||
//
|
||
// describes which notification timer has expired, for steam china duration control feature
|
||
//
|
||
// WARNING: DO NOT RENUMBER
|
||
enum EDurationControlNotification {
|
||
k_EDurationControlNotification_None = 0, // just informing you about progress, no notification to show
|
||
k_EDurationControlNotification_1Hour = 1, // "you've been playing for N hours"
|
||
|
||
k_EDurationControlNotification_3Hours = 2, // deprecated - "you've been playing for 3 hours; take a break"
|
||
k_EDurationControlNotification_HalfProgress = 3, // deprecated - "your XP / progress is half normal"
|
||
k_EDurationControlNotification_NoProgress = 4, // deprecated - "your XP / progress is zero"
|
||
|
||
k_EDurationControlNotification_ExitSoon_3h = 5, // allowed 3h time since 5h gap/break has elapsed, game should exit - steam will terminate the game soon
|
||
k_EDurationControlNotification_ExitSoon_5h = 6, // allowed 5h time in calendar day has elapsed, game should exit - steam will terminate the game soon
|
||
k_EDurationControlNotification_ExitSoon_Night = 7, // game running after day period, game should exit - steam will terminate the game soon
|
||
};
|
||
|
||
//
|
||
// Specifies a game's online state in relation to duration control
|
||
//
|
||
enum EDurationControlOnlineState {
|
||
k_EDurationControlOnlineState_Invalid = 0, // nil value
|
||
k_EDurationControlOnlineState_Offline = 1, // currently in offline play - single-player, offline co-op, etc.
|
||
k_EDurationControlOnlineState_Online = 2, // currently in online play
|
||
k_EDurationControlOnlineState_OnlineHighPri = 3, // currently in online play and requests not to be interrupted
|
||
};
|
||
|
||
#pragma pack(push, 1)
|
||
|
||
#define CSTEAMID_DEFINED
|
||
|
||
// Steam ID structure (64 bits total)
|
||
class CSteamID {
|
||
public:
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Constructor
|
||
//-----------------------------------------------------------------------------
|
||
CSteamID()
|
||
{
|
||
m_steamid.m_comp.m_unAccountID = 0;
|
||
m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
|
||
m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
|
||
m_steamid.m_comp.m_unAccountInstance = 0;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Constructor
|
||
// Input : unAccountID - 32-bit account ID
|
||
// eUniverse - Universe this account belongs to
|
||
// eAccountType - Type of account
|
||
//-----------------------------------------------------------------------------
|
||
CSteamID(uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType)
|
||
{
|
||
Set(unAccountID, eUniverse, eAccountType);
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Constructor
|
||
// Input : unAccountID - 32-bit account ID
|
||
// unAccountInstance - instance
|
||
// eUniverse - Universe this account belongs to
|
||
// eAccountType - Type of account
|
||
//-----------------------------------------------------------------------------
|
||
CSteamID(uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType)
|
||
{
|
||
#if defined(_SERVER) && defined(Assert)
|
||
Assert((k_EAccountTypeIndividual != eAccountType) || (unAccountInstance == k_unSteamUserDefaultInstance)); // enforce that for individual accounts, instance is always 1
|
||
#endif // _SERVER
|
||
InstancedSet(unAccountID, unAccountInstance, eUniverse, eAccountType);
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Constructor
|
||
// Input : ulSteamID - 64-bit representation of a Steam ID
|
||
// Note: Will not accept a uint32 or int32 as input, as that is a probable mistake.
|
||
// See the stubbed out overloads in the private: section for more info.
|
||
//-----------------------------------------------------------------------------
|
||
CSteamID(uint64 ulSteamID)
|
||
{
|
||
SetFromUint64(ulSteamID);
|
||
}
|
||
#ifdef INT64_DIFFERENT_FROM_INT64_T
|
||
CSteamID(uint64_t ulSteamID)
|
||
{
|
||
SetFromUint64((uint64)ulSteamID);
|
||
}
|
||
#endif
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Sets parameters for steam ID
|
||
// Input : unAccountID - 32-bit account ID
|
||
// eUniverse - Universe this account belongs to
|
||
// eAccountType - Type of account
|
||
//-----------------------------------------------------------------------------
|
||
void Set(uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType)
|
||
{
|
||
m_steamid.m_comp.m_unAccountID = unAccountID;
|
||
m_steamid.m_comp.m_EUniverse = eUniverse;
|
||
m_steamid.m_comp.m_EAccountType = eAccountType;
|
||
|
||
if (eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer) {
|
||
m_steamid.m_comp.m_unAccountInstance = 0;
|
||
} else {
|
||
m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDefaultInstance;
|
||
}
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Sets parameters for steam ID
|
||
// Input : unAccountID - 32-bit account ID
|
||
// eUniverse - Universe this account belongs to
|
||
// eAccountType - Type of account
|
||
//-----------------------------------------------------------------------------
|
||
void InstancedSet(uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType)
|
||
{
|
||
m_steamid.m_comp.m_unAccountID = unAccountID;
|
||
m_steamid.m_comp.m_EUniverse = eUniverse;
|
||
m_steamid.m_comp.m_EAccountType = eAccountType;
|
||
m_steamid.m_comp.m_unAccountInstance = unInstance;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Initializes a steam ID from its 52 bit parts and universe/type
|
||
// Input : ulIdentifier - 52 bits of goodness
|
||
//-----------------------------------------------------------------------------
|
||
void FullSet(uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType)
|
||
{
|
||
m_steamid.m_comp.m_unAccountID = (ulIdentifier & k_unSteamAccountIDMask); // account ID is low 32 bits
|
||
m_steamid.m_comp.m_unAccountInstance = ((ulIdentifier >> 32) & k_unSteamAccountInstanceMask); // account instance is next 20 bits
|
||
m_steamid.m_comp.m_EUniverse = eUniverse;
|
||
m_steamid.m_comp.m_EAccountType = eAccountType;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Initializes a steam ID from its 64-bit representation
|
||
// Input : ulSteamID - 64-bit representation of a Steam ID
|
||
//-----------------------------------------------------------------------------
|
||
void SetFromUint64(uint64 ulSteamID)
|
||
{
|
||
m_steamid.m_unAll64Bits = ulSteamID;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Clear all fields, leaving an invalid ID.
|
||
//-----------------------------------------------------------------------------
|
||
void Clear()
|
||
{
|
||
m_steamid.m_comp.m_unAccountID = 0;
|
||
m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
|
||
m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
|
||
m_steamid.m_comp.m_unAccountInstance = 0;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Converts steam ID to its 64-bit representation
|
||
// Output : 64-bit representation of a Steam ID
|
||
//-----------------------------------------------------------------------------
|
||
uint64 ConvertToUint64() const
|
||
{
|
||
return m_steamid.m_unAll64Bits;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Converts the static parts of a steam ID to a 64-bit representation.
|
||
// For multiseat accounts, all instances of that account will have the
|
||
// same static account key, so they can be grouped together by the static
|
||
// account key.
|
||
// Output : 64-bit static account key
|
||
//-----------------------------------------------------------------------------
|
||
uint64 GetStaticAccountKey() const
|
||
{
|
||
// note we do NOT include the account instance (which is a dynamic property) in the static account key
|
||
return (uint64)((((uint64)m_steamid.m_comp.m_EUniverse) << 56) + ((uint64)m_steamid.m_comp.m_EAccountType << 52) + m_steamid.m_comp.m_unAccountID);
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: create an anonymous game server login to be filled in by the AM
|
||
//-----------------------------------------------------------------------------
|
||
void CreateBlankAnonLogon(EUniverse eUniverse)
|
||
{
|
||
m_steamid.m_comp.m_unAccountID = 0;
|
||
m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer;
|
||
m_steamid.m_comp.m_EUniverse = eUniverse;
|
||
m_steamid.m_comp.m_unAccountInstance = 0;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: create an anonymous game server login to be filled in by the AM
|
||
//-----------------------------------------------------------------------------
|
||
void CreateBlankAnonUserLogon(EUniverse eUniverse)
|
||
{
|
||
m_steamid.m_comp.m_unAccountID = 0;
|
||
m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser;
|
||
m_steamid.m_comp.m_EUniverse = eUniverse;
|
||
m_steamid.m_comp.m_unAccountInstance = 0;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this an anonymous game server login that will be filled in?
|
||
//-----------------------------------------------------------------------------
|
||
bool BBlankAnonAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this a game server account id? (Either persistent or anonymous)
|
||
//-----------------------------------------------------------------------------
|
||
bool BGameServerAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this a persistent (not anonymous) game server account id?
|
||
//-----------------------------------------------------------------------------
|
||
bool BPersistentGameServerAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this an anonymous game server account id?
|
||
//-----------------------------------------------------------------------------
|
||
bool BAnonGameServerAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this a content server account id?
|
||
//-----------------------------------------------------------------------------
|
||
bool BContentServerAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this a clan account id?
|
||
//-----------------------------------------------------------------------------
|
||
bool BClanAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this a chat account id?
|
||
//-----------------------------------------------------------------------------
|
||
bool BChatAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this a chat account id?
|
||
//-----------------------------------------------------------------------------
|
||
bool IsLobby() const
|
||
{
|
||
return (m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat)
|
||
&& (m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby);
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this an individual user account id?
|
||
//-----------------------------------------------------------------------------
|
||
bool BIndividualAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this an anonymous account?
|
||
//-----------------------------------------------------------------------------
|
||
bool BAnonAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
|
||
//-----------------------------------------------------------------------------
|
||
bool BAnonUserAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Is this a faked up Steam ID for a PSN friend account?
|
||
//-----------------------------------------------------------------------------
|
||
bool BConsoleUserAccount() const
|
||
{
|
||
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
|
||
}
|
||
|
||
// simple accessors
|
||
void SetAccountID(uint32 unAccountID) { m_steamid.m_comp.m_unAccountID = unAccountID; }
|
||
void SetAccountInstance(uint32 unInstance) { m_steamid.m_comp.m_unAccountInstance = unInstance; }
|
||
|
||
AccountID_t GetAccountID() const { return m_steamid.m_comp.m_unAccountID; }
|
||
uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; }
|
||
EAccountType GetEAccountType() const { return (EAccountType)m_steamid.m_comp.m_EAccountType; }
|
||
EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; }
|
||
void SetEUniverse(EUniverse eUniverse) { m_steamid.m_comp.m_EUniverse = eUniverse; }
|
||
bool IsValid() const;
|
||
|
||
// this set of functions is hidden, will be moved out of class
|
||
explicit CSteamID(const char* pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid);
|
||
const char* Render() const; // renders this steam ID to string
|
||
static const char* Render(uint64 ulSteamID); // static method to render a uint64 representation of a steam ID to a string
|
||
|
||
void SetFromString(const char* pchSteamID, EUniverse eDefaultUniverse);
|
||
// SetFromString allows many partially-correct strings, constraining how
|
||
// we might be able to change things in the future.
|
||
// SetFromStringStrict requires the exact string forms that we support
|
||
// and is preferred when the caller knows it's safe to be strict.
|
||
// Returns whether the string parsed correctly.
|
||
bool SetFromStringStrict(const char* pchSteamID, EUniverse eDefaultUniverse);
|
||
|
||
inline bool operator==(const CSteamID& val) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; }
|
||
inline bool operator!=(const CSteamID& val) const { return !operator==(val); }
|
||
inline bool operator<(const CSteamID& val) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; }
|
||
inline bool operator>(const CSteamID& val) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; }
|
||
|
||
// DEBUG function
|
||
bool BValidExternalSteamID() const;
|
||
|
||
private:
|
||
// These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID.
|
||
// If you get a compiler error about an ambiguous constructor/function then it may be because you're
|
||
// passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID
|
||
// using the correct Universe and account Type/Instance values.
|
||
CSteamID(uint32);
|
||
CSteamID(int32);
|
||
|
||
// 64 bits total
|
||
union SteamID_t {
|
||
struct SteamIDComponent_t {
|
||
#ifdef VALVE_BIG_ENDIAN
|
||
EUniverse m_EUniverse : 8; // universe this account belongs to
|
||
unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
|
||
unsigned int m_unAccountInstance : 20; // dynamic instance ID
|
||
uint32 m_unAccountID : 32; // unique account identifier
|
||
#else
|
||
uint32 m_unAccountID : 32; // unique account identifier
|
||
unsigned int m_unAccountInstance : 20; // dynamic instance ID
|
||
unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
|
||
EUniverse m_EUniverse : 8; // universe this account belongs to
|
||
#endif
|
||
} m_comp;
|
||
|
||
uint64 m_unAll64Bits;
|
||
} m_steamid;
|
||
};
|
||
|
||
inline bool CSteamID::IsValid() const
|
||
{
|
||
if (m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax)
|
||
return false;
|
||
|
||
if (m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax)
|
||
return false;
|
||
|
||
if (m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual) {
|
||
if (m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != k_unSteamUserDefaultInstance)
|
||
return false;
|
||
}
|
||
|
||
if (m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan) {
|
||
if (m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0)
|
||
return false;
|
||
}
|
||
|
||
if (m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer) {
|
||
if (m_steamid.m_comp.m_unAccountID == 0)
|
||
return false;
|
||
// Any limit on instances? We use them for local users and bots
|
||
}
|
||
return true;
|
||
}
|
||
|
||
#if defined(INCLUDED_STEAM2_USERID_STRUCTS)
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Initializes a steam ID from a Steam2 ID structure
|
||
// Input: pTSteamGlobalUserID - Steam2 ID to convert
|
||
// eUniverse - universe this ID belongs to
|
||
//-----------------------------------------------------------------------------
|
||
inline CSteamID SteamIDFromSteam2UserID(TSteamGlobalUserID* pTSteamGlobalUserID, EUniverse eUniverse)
|
||
{
|
||
uint32 unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 + pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
|
||
|
||
return CSteamID(unAccountID, k_unSteamUserDefaultInstance, eUniverse, k_EAccountTypeIndividual);
|
||
}
|
||
|
||
bool SteamIDFromSteam2String(const char* pchSteam2ID, EUniverse eUniverse, CSteamID* pSteamIDOut);
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Fills out a Steam2 ID structure
|
||
// Input: pTSteamGlobalUserID - Steam2 ID to write to
|
||
//-----------------------------------------------------------------------------
|
||
inline TSteamGlobalUserID SteamIDToSteam2UserID(CSteamID steamID)
|
||
{
|
||
TSteamGlobalUserID steamGlobalUserID;
|
||
|
||
steamGlobalUserID.m_SteamInstanceID = 0;
|
||
steamGlobalUserID.m_SteamLocalUserID.Split.High32bits = steamID.GetAccountID() % 2;
|
||
steamGlobalUserID.m_SteamLocalUserID.Split.Low32bits = steamID.GetAccountID() / 2;
|
||
|
||
return steamGlobalUserID;
|
||
}
|
||
|
||
#endif
|
||
|
||
// generic invalid CSteamID
|
||
#define k_steamIDNil CSteamID()
|
||
|
||
// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
|
||
// to provide its steamID
|
||
#define k_steamIDOutofDateGS CSteamID(0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid)
|
||
// This steamID comes from a user game connection to an sv_lan GS
|
||
#define k_steamIDLanModeGS CSteamID(0, 0, k_EUniversePublic, k_EAccountTypeInvalid)
|
||
// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized
|
||
// its steam3 component and started logging on.
|
||
#define k_steamIDNotInitYetGS CSteamID(1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid)
|
||
// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still
|
||
// wants to support the "Join Game" option in the friends list
|
||
#define k_steamIDNonSteamGS CSteamID(2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid)
|
||
|
||
#ifdef STEAM
|
||
// Returns the matching chat steamID, with the default instance of 0
|
||
// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance
|
||
CSteamID ChatIDFromSteamID(const CSteamID& steamID);
|
||
// Returns the matching clan steamID, with the default instance of 0
|
||
// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance
|
||
CSteamID ClanIDFromSteamID(const CSteamID& steamID);
|
||
// Asserts steamID type before conversion
|
||
CSteamID ChatIDFromClanID(const CSteamID& steamIDClan);
|
||
// Asserts steamID type before conversion
|
||
CSteamID ClanIDFromChatID(const CSteamID& steamIDChat);
|
||
|
||
#endif // _STEAM
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: encapsulates an appID/modID pair
|
||
//-----------------------------------------------------------------------------
|
||
class CGameID {
|
||
public:
|
||
enum EGameIDType {
|
||
k_EGameIDTypeApp = 0,
|
||
k_EGameIDTypeGameMod = 1,
|
||
k_EGameIDTypeShortcut = 2,
|
||
k_EGameIDTypeP2P = 3,
|
||
};
|
||
|
||
CGameID()
|
||
{
|
||
m_gameID.m_nType = k_EGameIDTypeApp;
|
||
m_gameID.m_nAppID = k_uAppIdInvalid;
|
||
m_gameID.m_nModID = 0;
|
||
}
|
||
|
||
explicit CGameID(uint64 ulGameID)
|
||
{
|
||
m_ulGameID = ulGameID;
|
||
}
|
||
#ifdef INT64_DIFFERENT_FROM_INT64_T
|
||
CGameID(uint64_t ulGameID)
|
||
{
|
||
m_ulGameID = (uint64)ulGameID;
|
||
}
|
||
#endif
|
||
|
||
explicit CGameID(int32 nAppID)
|
||
{
|
||
m_ulGameID = 0;
|
||
m_gameID.m_nAppID = nAppID;
|
||
}
|
||
|
||
explicit CGameID(uint32 nAppID)
|
||
{
|
||
m_ulGameID = 0;
|
||
m_gameID.m_nAppID = nAppID;
|
||
}
|
||
|
||
// Not validating anything .. use IsValid()
|
||
explicit CGameID(uint32 nAppID, uint32 nModID, CGameID::EGameIDType nType)
|
||
{
|
||
m_gameID.m_nAppID = nAppID;
|
||
m_gameID.m_nModID = nModID;
|
||
m_gameID.m_nType = nType;
|
||
}
|
||
|
||
CGameID(const CGameID& that)
|
||
{
|
||
m_ulGameID = that.m_ulGameID;
|
||
}
|
||
|
||
CGameID& operator=(const CGameID& that)
|
||
{
|
||
m_ulGameID = that.m_ulGameID;
|
||
return *this;
|
||
}
|
||
|
||
// Hidden functions used only by Steam
|
||
explicit CGameID(const char* pchGameID);
|
||
const char* Render() const; // render this Game ID to string
|
||
static const char* Render(uint64 ulGameID); // static method to render a uint64 representation of a Game ID to a string
|
||
|
||
uint64 ToUint64() const
|
||
{
|
||
return m_ulGameID;
|
||
}
|
||
|
||
uint64* GetUint64Ptr()
|
||
{
|
||
return &m_ulGameID;
|
||
}
|
||
|
||
void Set(uint64 ulGameID)
|
||
{
|
||
m_ulGameID = ulGameID;
|
||
}
|
||
|
||
bool IsMod() const
|
||
{
|
||
return (m_gameID.m_nType == k_EGameIDTypeGameMod);
|
||
}
|
||
|
||
bool IsShortcut() const
|
||
{
|
||
return (m_gameID.m_nType == k_EGameIDTypeShortcut);
|
||
}
|
||
|
||
bool IsP2PFile() const
|
||
{
|
||
return (m_gameID.m_nType == k_EGameIDTypeP2P);
|
||
}
|
||
|
||
bool IsSteamApp() const
|
||
{
|
||
return (m_gameID.m_nType == k_EGameIDTypeApp);
|
||
}
|
||
|
||
uint32 ModID() const
|
||
{
|
||
return m_gameID.m_nModID;
|
||
}
|
||
|
||
#if !defined(VALVE_SHORTCUT_DEBUG)
|
||
uint32 AppID(bool = false) const
|
||
{
|
||
return m_gameID.m_nAppID;
|
||
}
|
||
#else
|
||
uint32 AppID(bool bShortcutOK = false) const;
|
||
#endif
|
||
|
||
bool operator==(const CGameID& rhs) const
|
||
{
|
||
return m_ulGameID == rhs.m_ulGameID;
|
||
}
|
||
|
||
bool operator!=(const CGameID& rhs) const
|
||
{
|
||
return !(*this == rhs);
|
||
}
|
||
|
||
bool operator<(const CGameID& rhs) const
|
||
{
|
||
return (m_ulGameID < rhs.m_ulGameID);
|
||
}
|
||
|
||
bool IsValid() const
|
||
{
|
||
// each type has it's own invalid fixed point:
|
||
switch (m_gameID.m_nType) {
|
||
case k_EGameIDTypeApp:
|
||
return m_gameID.m_nAppID != k_uAppIdInvalid;
|
||
|
||
case k_EGameIDTypeGameMod:
|
||
return m_gameID.m_nAppID != k_uAppIdInvalid && (m_gameID.m_nModID & 0x80000000);
|
||
|
||
case k_EGameIDTypeShortcut:
|
||
return m_gameID.m_nAppID == k_uAppIdInvalid
|
||
&& (m_gameID.m_nModID & 0x80000000)
|
||
&& m_gameID.m_nModID >= (5000 | 0x80000000); // k_unMaxExpectedLocalAppId - shortcuts are pushed beyond that range
|
||
|
||
case k_EGameIDTypeP2P:
|
||
return m_gameID.m_nAppID == k_uAppIdInvalid && (m_gameID.m_nModID & 0x80000000);
|
||
|
||
default:
|
||
return false;
|
||
}
|
||
}
|
||
|
||
void Reset()
|
||
{
|
||
m_ulGameID = 0;
|
||
}
|
||
|
||
//
|
||
// Internal stuff. Use the accessors above if possible
|
||
//
|
||
|
||
struct GameID_t {
|
||
#ifdef VALVE_BIG_ENDIAN
|
||
unsigned int m_nModID : 32;
|
||
unsigned int m_nType : 8;
|
||
unsigned int m_nAppID : 24;
|
||
#else
|
||
unsigned int m_nAppID : 24;
|
||
unsigned int m_nType : 8;
|
||
unsigned int m_nModID : 32;
|
||
#endif
|
||
};
|
||
|
||
union {
|
||
uint64 m_ulGameID;
|
||
GameID_t m_gameID;
|
||
};
|
||
|
||
friend CGameID GameIDFromAppAndModPath(uint32 nAppID, const char* pchModPath);
|
||
};
|
||
|
||
#pragma pack(pop)
|
||
|
||
const int k_cchGameExtraInfoMax = 64;
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback
|
||
// just before minidump file is captured after a crash has occurred. (Allows app to append additional comment data to the dump, etc.)
|
||
//-----------------------------------------------------------------------------
|
||
typedef void (*PFNPreMinidumpCallback)(void* context);
|
||
|
||
enum EGameSearchErrorCode_t {
|
||
k_EGameSearchErrorCode_OK = 1,
|
||
k_EGameSearchErrorCode_Failed_Search_Already_In_Progress = 2,
|
||
k_EGameSearchErrorCode_Failed_No_Search_In_Progress = 3,
|
||
k_EGameSearchErrorCode_Failed_Not_Lobby_Leader = 4, // if not the lobby leader can not call SearchForGameWithLobby
|
||
k_EGameSearchErrorCode_Failed_No_Host_Available = 5, // no host is available that matches those search params
|
||
k_EGameSearchErrorCode_Failed_Search_Params_Invalid = 6, // search params are invalid
|
||
k_EGameSearchErrorCode_Failed_Offline = 7, // offline, could not communicate with server
|
||
k_EGameSearchErrorCode_Failed_NotAuthorized = 8, // either the user or the application does not have priveledges to do this
|
||
k_EGameSearchErrorCode_Failed_Unknown_Error = 9, // unknown error
|
||
};
|
||
|
||
enum EPlayerResult_t {
|
||
k_EPlayerResultFailedToConnect = 1, // failed to connect after confirming
|
||
k_EPlayerResultAbandoned = 2, // quit game without completing it
|
||
k_EPlayerResultKicked = 3, // kicked by other players/moderator/server rules
|
||
k_EPlayerResultIncomplete = 4, // player stayed to end but game did not conclude successfully ( nofault to player )
|
||
k_EPlayerResultCompleted = 5, // player completed game
|
||
};
|
||
|
||
enum ESteamIPv6ConnectivityProtocol {
|
||
k_ESteamIPv6ConnectivityProtocol_Invalid = 0,
|
||
k_ESteamIPv6ConnectivityProtocol_HTTP = 1, // because a proxy may make this different than other protocols
|
||
k_ESteamIPv6ConnectivityProtocol_UDP = 2, // test UDP connectivity. Uses a port that is commonly needed for other Steam stuff. If UDP works, TCP probably works.
|
||
};
|
||
|
||
// For the above transport protocol, what do we think the local machine's connectivity to the internet over ipv6 is like
|
||
enum ESteamIPv6ConnectivityState {
|
||
k_ESteamIPv6ConnectivityState_Unknown = 0, // We haven't run a test yet
|
||
k_ESteamIPv6ConnectivityState_Good = 1, // We have recently been able to make a request on ipv6 for the given protocol
|
||
k_ESteamIPv6ConnectivityState_Bad = 2, // We failed to make a request, either because this machine has no ipv6 address assigned, or it has no upstream connectivity
|
||
};
|
||
|
||
// Define compile time assert macros to let us validate the structure sizes.
|
||
#define VALVE_COMPILE_TIME_ASSERT(pred) typedef char compile_time_assert_type[(pred) ? 1 : -1];
|
||
|
||
#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
|
||
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
|
||
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
|
||
// The 64-bit version of gcc has the alignment requirement for these types set to
|
||
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
|
||
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
|
||
#define VALVE_CALLBACK_PACK_SMALL
|
||
#else
|
||
#define VALVE_CALLBACK_PACK_LARGE
|
||
#endif
|
||
|
||
#if defined(VALVE_CALLBACK_PACK_SMALL)
|
||
#pragma pack(push, 4)
|
||
#elif defined(VALVE_CALLBACK_PACK_LARGE)
|
||
#pragma pack(push, 8)
|
||
#else
|
||
#error ???
|
||
#endif
|
||
|
||
typedef struct ValvePackingSentinel_t {
|
||
uint32 m_u32;
|
||
uint64 m_u64;
|
||
uint16 m_u16;
|
||
double m_d;
|
||
} ValvePackingSentinel_t;
|
||
|
||
#pragma pack(pop)
|
||
|
||
#if defined(VALVE_CALLBACK_PACK_SMALL)
|
||
VALVE_COMPILE_TIME_ASSERT(sizeof(ValvePackingSentinel_t) == 24)
|
||
#elif defined(VALVE_CALLBACK_PACK_LARGE)
|
||
VALVE_COMPILE_TIME_ASSERT(sizeof(ValvePackingSentinel_t) == 32)
|
||
#else
|
||
#error ???
|
||
#endif
|
||
|
||
#endif // STEAMCLIENTPUBLIC_H
|