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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-01 16:19:47 +02:00
ScreenPlay/Tools/build_godot.py
2023-11-29 10:36:58 +01:00

77 lines
3.0 KiB
Python

#!/usr/bin/python3
# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
import os
import util
import shutil
import defines
from pathlib import Path
from execute_util import execute
import argparse
def main():
# Parse build folder as arugment
parser = argparse.ArgumentParser(description='Build K3000Map to the bin build folder: D:/Backup/Code/Qt/build_ScreenPlay_Qt_6.6.1_MSVC_Debug/bin')
parser.add_argument('--build_path', dest="build_path", type=str, help='Build folder')
parser.add_argument('--skip_if_exists', dest="skip_if_exists", default=False, action="store_true", help='Skips the build if the index.html file exists. This is used for faster CMake configure')
args = parser.parse_args()
if not args.build_path:
print("ERROR: Please specify the build folder")
print("py build_godot.py --build_path D:/Backup/Code/Qt/build_ScreenPlay_Qt_6.6.1_MSVC_Debug/bin/")
exit()
# if build path exists and contains a index.html file, skip the build
if args.skip_if_exists:
screenPlayWallpaperGodot_executable = Path(args.build_path).joinpath(defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE)
if screenPlayWallpaperGodot_executable.exists:
print(f"Skipping build, because {defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE} exists")
exit(1)
abs_build_path = args.build_path
if not os.path.isabs(args.build_path):
abs_build_path = os.path.abspath(os.path.join(os.getcwd(), args.build_path))
if 'Debug' in abs_build_path:
build_type = "debug"
else:
build_type = "release"
build_godot(abs_build_path, build_type)
def build_godot(abs_build_path: str, build_type: str):
project_path = Path(util.repo_root_path()).joinpath("ScreenPlayWallpaper/Godot/ScreenPlayGodot").resolve()
apps_path = os.path.join(defines.THIRDPATH_PATH,"Godot")
godot_executable = os.path.join(apps_path, defines.GODOT_EDITOR_EXECUTABLE)
screenPlayWallpaperGodot_executable = Path(abs_build_path).joinpath(defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE).resolve()
if 'debug' in build_type:
export_type = " --export-debug"
else:
export_type = " --export-release"
export_command = f'"{godot_executable}" -v --headless {export_type} "Windows Desktop" "{screenPlayWallpaperGodot_executable}"'
# We get random error on successful export, so lets ignore it
execute(command=export_command,workingDir=project_path,ignore_error=True)
if 'Debug' in abs_build_path:
lib_name = "ScreenPlayGodotWallpaper-d.dll"
else:
lib_name = "ScreenPlayGodotWallpaper.dll"
# Construct the source path for the DLL
dll_source_path = project_path.joinpath(f"ScreenPlayGodotWallpaper/lib/Windows-AMD64/{lib_name}")
# Print a warning message
print(f"⚠️ Copying {dll_source_path} to {abs_build_path}")
# Copy the DLL
shutil.copy(dll_source_path, abs_build_path)
if __name__ == "__main__":
main()