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10 lines
217 B
GLSL
10 lines
217 B
GLSL
uniform highp mat4 qt_Matrix;
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attribute highp vec4 qt_Vertex;
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attribute highp vec2 qt_MultiTexCoord0;
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varying highp vec2 coord;
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void main() {
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coord = qt_MultiTexCoord0;
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gl_Position = qt_Matrix * qt_Vertex;
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}
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