SilentPatch/DDraw/DDraw.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Release</Configuration>
<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{537CF8A1-86B9-49C7-8408-C70657543AF7}</ProjectGuid>
<RootNamespace>DDraw</RootNamespace>
<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141_xp</PlatformToolset>
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<PlatformToolset>v141_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
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<Import Project="versionmeta.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>ddraw</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<TargetName>ddraw</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>ddraw</TargetName>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>..\SilentPatch;..\DDraw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<DelayLoadDLLs>shell32.dll;shlwapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<LargeAddressAware>true</LargeAddressAware>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
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<SDLCheck>true</SDLCheck>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
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<AdditionalIncludeDirectories>..\SilentPatch;..\DDraw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<DelayLoadDLLs>shell32.dll;shlwapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<LargeAddressAware>true</LargeAddressAware>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
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<AdditionalIncludeDirectories>..\SilentPatch;..\DDraw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>false</ExceptionHandling>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
<Link>
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<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
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<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\SilentPatch\Common_ddraw.cpp" />
<ClCompile Include="..\SilentPatch\Patterns.cpp" />
<ClCompile Include="dllmain.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc" />
</ItemGroup>
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<ItemGroup>
<ClInclude Include="..\SilentPatch\Common_ddraw.h" />
<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
<ClInclude Include="..\SilentPatch\Patterns.h" />
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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